view plugins/dbus-example.c @ 11719:109ee3bfeac5

[gaim-migrate @ 14010] SF Patch #1333770 from corfe83 "Many times in gaim we use the function g_slist_remove(list,node->data) to remove an element from a GSList. If we already have the pointer to the node we want to delete, it is faster to send it the pointer to the node to delete rather than the data of the node (we can do this by calling g_slist_delete_link(list,node)). This change was made while looking at glib's documentation and the code in glib's gslist.c. This is because as the remove/delete function traverses each node in the list, it doesn't need to spend an extra memory access to retrieve the data for each element in the node it is traversing and then compare, it can simply compare the pointer. In my tests outside of gaim, this makes a big difference if the node you are deleting is at a high index in the list. However, even if you're deleting the first node, it about breaks even. So, I've found each case in gaim where we are calling g_slist_remove, and we already have the pointer to the appropriate node to delete (this is often the case when we're doing a for or while loop on a GSList). I've then replaced it with the appropriate call to g_slist_delete_link. I, however, didn't do this in situations where we are explicitly removing the first element in the list, because in those situations it is an unnecessary change. There should be no difference in behavior, but just in case I've tried running it with valgrind, which reports the same number of memory leaks after my patch as before my patch. Of course, I can't guarantee that my normal behavior on gaim is hitting all the functions I've changed, but in general testing it Works For Me (tm)." As with the last patch, this one may not have a practical performance impact (or maybe it does, I have no idea), but it's not worse for any case. Given two ways of doing things where one is always at least as fast and may be faster under some cases, I like to prefer that faster way. This doesn't make the code any uglier, so I'm applying. committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Sat, 22 Oct 2005 20:48:18 +0000
parents 4295083cf489
children a7b24ba66570
line wrap: on
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/* 
   This is an example of a gaim dbus plugin.  After enabling this
   plugin, the following commands should work from the command line:

   prompt$ gaim-send DbusExampleGetHelloObject

     returns, say: int32 74

   prompt$ gaim-send DbusExampleGetText int32:74

     returns: string "Hello."

   prompt$ gaim-send DbusExampleSetText int32:74 string:Bye!

   prompt$ gaim-send DbusExampleGetText int32:74

     returns: string "Bye!"

 */

#include "internal.h"

#include "plugin.h"
#include "blist.h"
#include "version.h"

#include <stdio.h>
#include <stdlib.h>
#include <string.h>

#define DBUS_API_SUBJECT_TO_CHANGE
#include "dbus-maybe.h"
#include "dbus-bindings.h"

typedef struct {
    char *text;
} GaimText;

/* This makes the structure GaimText visible to the gaim-dbus type
   system.  It defines GaimText as a type with no parent.  From now
   on, we will be able to register pointers to structures of this
   type.  You to dbus-define types you want to be directly accessible
   by external applications. */
GAIM_DBUS_DEFINE_TYPE(GaimText)	

/* Here we make four functions accessible to other applications by
   DBus.  These functions can access types defined in gaim proper
   (GaimBuddy) as well as the types defined in the plugin (GaimText).  */
DBUS_EXPORT GaimText* dbus_example_get_hello_object(void);
DBUS_EXPORT void dbus_example_set_text(GaimText *obj, const char *text);
DBUS_EXPORT const char *dbus_example_get_text(GaimText *obj);
DBUS_EXPORT const char *dbus_example_get_buddy_name(GaimBuddy *buddy);

/* This file has been generated by the #dbus-analize-functions.py
   script.  It contains dbus wrappers for the four functions declared
   above. */
#include "dbus-example-bindings.c"

/* This is the GaimText object we want to make publicly visible. */
static GaimText hello;

/* Here come the definitions of the four exported functions. */
GaimText* dbus_example_get_hello_object(void) 
{
    return &hello;
}

void dbus_example_set_text(GaimText *obj, const char *text) 
{
    if (obj != NULL) {
	g_free(obj->text);
	obj->text = g_strdup(text);
    }
}

const char *dbus_example_get_text(GaimText *obj) 
{
    if (obj != NULL) 
	return obj->text;
    else
	return NULL;
}

const char *dbus_example_get_buddy_name(GaimBuddy *buddy) 
{
    return gaim_buddy_get_name(buddy);
}

/* And now standard plugin stuff */

static gboolean
plugin_load(GaimPlugin *plugin)
{
    /* First, we have to register our four exported functions with the
       main gaim dbus loop.  Without this statement, the gaim dbus
       code wouldn't know about our functions. */
    GAIM_DBUS_REGISTER_BINDINGS(plugin);

    /* Then, we register the hello object of type GaimText.  Note that
       pointer registrations / unregistrations are completely dynamic;
       they don't have to be made when the plugin is loaded /
       unloaded.  Without this statement the dbus gaim code wouldn't
       know about the hello object.  */
    GAIM_DBUS_REGISTER_POINTER(&hello, GaimText);

    hello.text = g_strdup("Hello.");
    
    return TRUE;
}


static gboolean
plugin_unload(GaimPlugin *plugin)
{
    g_free(hello.text);

    /* It is necessary to unregister all pointers registered by the module. */
    GAIM_DBUS_UNREGISTER_POINTER(&hello);

    return TRUE;
}

static GaimPluginInfo info =
{
	GAIM_PLUGIN_MAGIC,
	GAIM_MAJOR_VERSION,
	GAIM_MINOR_VERSION,
	GAIM_PLUGIN_STANDARD,                             /**< type           */
	NULL,                                             /**< ui_requirement */
	0,                                                /**< flags          */
	NULL,                                             /**< dependencies   */
	GAIM_PRIORITY_DEFAULT,                            /**< priority       */

	"dbus-example",                                   /**< id             */
	N_("DBus"),                        /**< name           */
	VERSION,                                          /**< version        */
	                                                  /**  summary        */
	N_("DBus Plugin Example"),
	                                                  /**  description    */
	N_("DBus Plugin Example"),
	"Piotr Zielinski (http://cl.cam.ac.uk/~pz215)",   /**< author         */
	GAIM_WEBSITE,                                     /**< homepage       */

	plugin_load,                                      /**< load           */
	plugin_unload,                                    /**< unload         */
	NULL,                                             /**< destroy        */

	NULL,                                             /**< ui_info        */
	NULL,                                             /**< extra_info     */
	NULL,                                       /**< prefs_info     */
	NULL
};

static void init_plugin(GaimPlugin *plugin)
{
}

GAIM_INIT_PLUGIN(dbus_example, init_plugin, info)