view plugins/docklet/MinimizeToTray.c @ 11719:109ee3bfeac5

[gaim-migrate @ 14010] SF Patch #1333770 from corfe83 "Many times in gaim we use the function g_slist_remove(list,node->data) to remove an element from a GSList. If we already have the pointer to the node we want to delete, it is faster to send it the pointer to the node to delete rather than the data of the node (we can do this by calling g_slist_delete_link(list,node)). This change was made while looking at glib's documentation and the code in glib's gslist.c. This is because as the remove/delete function traverses each node in the list, it doesn't need to spend an extra memory access to retrieve the data for each element in the node it is traversing and then compare, it can simply compare the pointer. In my tests outside of gaim, this makes a big difference if the node you are deleting is at a high index in the list. However, even if you're deleting the first node, it about breaks even. So, I've found each case in gaim where we are calling g_slist_remove, and we already have the pointer to the appropriate node to delete (this is often the case when we're doing a for or while loop on a GSList). I've then replaced it with the appropriate call to g_slist_delete_link. I, however, didn't do this in situations where we are explicitly removing the first element in the list, because in those situations it is an unnecessary change. There should be no difference in behavior, but just in case I've tried running it with valgrind, which reports the same number of memory leaks after my patch as before my patch. Of course, I can't guarantee that my normal behavior on gaim is hitting all the functions I've changed, but in general testing it Works For Me (tm)." As with the last patch, this one may not have a practical performance impact (or maybe it does, I have no idea), but it's not worse for any case. Given two ways of doing things where one is always at least as fast and may be faster under some cases, I like to prefer that faster way. This doesn't make the code any uglier, so I'm applying. committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Sat, 22 Oct 2005 20:48:18 +0000
parents cae2fb7e8594
children 9beb663a6fb5
line wrap: on
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/* MinimizeToTray
 *
 * A couple of routines to show how to make it produce a custom caption
 * animation to make it look like we are minimizing to and maximizing 
 * from the system tray
 *
 * These routines are public domain, but it would be nice if you dropped
 * me a line if you use them!
 *
 * 1.0 29.06.2000 Initial version
 * 1.1 01.07.2000 The window retains it's place in the Z-order of windows
 *     when minimized/hidden. This means that when restored/shown, it doesn't
 *     always appear as the foreground window unless we call SetForegroundWindow
 *
 * Copyright 2000 Matthew Ellis <m.t.ellis@bigfoot.com>
 */
#include "stdafx.h"

#ifndef IDANI_OPEN
#define IDANI_OPEN 1
#endif
#ifndef IDANI_CLOSE
#define IDANI_CLOSE 2
#endif
#ifndef IDANI_CAPTION
#define IDANI_CAPTION 3
#endif

#define DEFAULT_RECT_WIDTH 150
#define DEFAULT_RECT_HEIGHT 30

static void GetTrayWndRect(LPRECT lpTrayRect)
{
  APPBARDATA appBarData;
  HWND hShellTrayWnd=FindWindowEx(NULL,NULL,TEXT("Shell_TrayWnd"),NULL);

  if(hShellTrayWnd)
  {
    HWND hTrayNotifyWnd=FindWindowEx(hShellTrayWnd,NULL,TEXT("TrayNotifyWnd"),NULL);
    if(hTrayNotifyWnd)
    {
      GetWindowRect(hTrayNotifyWnd,lpTrayRect);
      return;
    }
  }

  appBarData.cbSize=sizeof(appBarData);
  if(SHAppBarMessage(ABM_GETTASKBARPOS,&appBarData))
  {
    switch(appBarData.uEdge)
    {
      case ABE_LEFT:
      case ABE_RIGHT:
	lpTrayRect->top=appBarData.rc.bottom-100;
	lpTrayRect->bottom=appBarData.rc.bottom-16;
	lpTrayRect->left=appBarData.rc.left;
	lpTrayRect->right=appBarData.rc.right;
	break;

      case ABE_TOP:
      case ABE_BOTTOM:
	lpTrayRect->top=appBarData.rc.top;
	lpTrayRect->bottom=appBarData.rc.bottom;
	lpTrayRect->left=appBarData.rc.right-100;
	lpTrayRect->right=appBarData.rc.right-16;
	break;
    }

    return;
  }

  hShellTrayWnd=FindWindowEx(NULL,NULL,TEXT("Shell_TrayWnd"),NULL);
  if(hShellTrayWnd)
  {
    GetWindowRect(hShellTrayWnd,lpTrayRect);
    if(lpTrayRect->right-lpTrayRect->left>DEFAULT_RECT_WIDTH)
      lpTrayRect->left=lpTrayRect->right-DEFAULT_RECT_WIDTH;
    if(lpTrayRect->bottom-lpTrayRect->top>DEFAULT_RECT_HEIGHT)
      lpTrayRect->top=lpTrayRect->bottom-DEFAULT_RECT_HEIGHT;

    return;
  }

  SystemParametersInfo(SPI_GETWORKAREA,0,lpTrayRect,0);
  lpTrayRect->left=lpTrayRect->right-DEFAULT_RECT_WIDTH;
  lpTrayRect->top=lpTrayRect->bottom-DEFAULT_RECT_HEIGHT;
}

static int GetDoAnimateMinimize(void)
{
  ANIMATIONINFO ai;

  ai.cbSize=sizeof(ai);
  SystemParametersInfo(SPI_GETANIMATION,sizeof(ai),&ai,0);

  return ai.iMinAnimate?TRUE:FALSE;
}

void MinimizeWndToTray(HWND hWnd)
{
  if(!IsWindowVisible(hWnd)) 
    return;
  if(GetDoAnimateMinimize())
  {
    RECT rcFrom,rcTo;

    GetWindowRect(hWnd,&rcFrom);
    GetTrayWndRect(&rcTo);

    DrawAnimatedRects(hWnd,IDANI_CAPTION,&rcFrom,&rcTo);
  }

  ShowWindow(hWnd,SW_HIDE);
}

void RestoreWndFromTray(HWND hWnd)
{
  if(IsWindowVisible(hWnd)) 
    return;
  if(GetDoAnimateMinimize())
  {
    RECT rcFrom,rcTo;
    GetTrayWndRect(&rcFrom);
    GetWindowRect(hWnd,&rcTo);

    DrawAnimatedRects(hWnd,IDANI_CAPTION,&rcFrom,&rcTo);
  }

  ShowWindow(hWnd,SW_SHOW);
  SetActiveWindow(hWnd);
  SetForegroundWindow(hWnd);
}