Mercurial > pidgin.yaz
view po/README @ 11719:109ee3bfeac5
[gaim-migrate @ 14010]
SF Patch #1333770 from corfe83
"Many times in gaim we use the function
g_slist_remove(list,node->data) to remove an element
from a GSList. If we already have the pointer to the
node we want to delete, it is faster to send it the
pointer to the node to delete rather than the data of
the node (we can do this by calling
g_slist_delete_link(list,node)). This change was made
while looking at glib's documentation and the code in
glib's gslist.c.
This is because as the remove/delete function traverses
each node in the list, it doesn't need to spend an
extra memory access to retrieve the data for each
element in the node it is traversing and then compare,
it can simply compare the pointer. In my tests outside
of gaim, this makes a big difference if the node you
are deleting is at a high index in the list. However,
even if you're deleting the first node, it about breaks
even.
So, I've found each case in gaim where we are calling
g_slist_remove, and we already have the pointer to the
appropriate node to delete (this is often the case when
we're doing a for or while loop on a GSList). I've then
replaced it with the appropriate call to
g_slist_delete_link. I, however, didn't do this in
situations where we are explicitly removing the first
element in the list, because in those situations it is
an unnecessary change.
There should be no difference in behavior, but just in
case I've tried running it with valgrind, which reports
the same number of memory leaks after my patch as
before my patch. Of course, I can't guarantee that my
normal behavior on gaim is hitting all the functions
I've changed, but in general testing it Works For Me (tm)."
As with the last patch, this one may not have a practical performance impact (or maybe it does, I have no idea), but it's not worse for any case. Given two ways of doing things where one is always at least as fast and may be faster under some cases, I like to prefer that faster way. This doesn't make the code any uglier, so I'm applying.
committer: Tailor Script <tailor@pidgin.im>
author | Richard Laager <rlaager@wiktel.com> |
---|---|
date | Sat, 22 Oct 2005 20:48:18 +0000 |
parents | ebf3b709a77a |
children | fd4630204ad5 |
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Translation README Updated: 04-October-2003 ------------------ Translated .po files may be submitted in whatever native encoding is most convenient (and hopefully canonical). Please ensure that the Content-type: line reflects the proper character set. Updated: 19-April-2003 ------------------ To supply a new translation, you first need a copy of gaim.pot. This can be built by typing: ./update.pl --pot from the gaim/po/ directory. To update an exsting translation, type: ./update.pl LANG where LANG is the language code to update, such as fr or ja. This will build a new gaim.pot and update the translation with the changes. You may then begin editing the updated file. New or updated translations should be sent to the gaim-devel listserv (see http://lists.sourceforge.net/lists/listinfo/gaim-devel) Please check your translations carefully. Make sure you have the same number of newlines and %s or other formatting codes in the translation as you have in the original. Updated: 05-August-2003 ------------------ Before submitting updated or new translations, please run the following command to ensure the file does not contain errors: > msgfmt -c --statistics xx.po The comments at the top of each .po file should appear as follows: # Gaim Xxxxx translation # Copyright (C) 2002, Another Name <email@something.com> # Copyright (C) 2003, Your Name <email@whatever.com> # # This file is distributed under the same license as the Gaim package. # Thank you for flying Valu-Jet.