view src/account.c @ 11719:109ee3bfeac5

[gaim-migrate @ 14010] SF Patch #1333770 from corfe83 "Many times in gaim we use the function g_slist_remove(list,node->data) to remove an element from a GSList. If we already have the pointer to the node we want to delete, it is faster to send it the pointer to the node to delete rather than the data of the node (we can do this by calling g_slist_delete_link(list,node)). This change was made while looking at glib's documentation and the code in glib's gslist.c. This is because as the remove/delete function traverses each node in the list, it doesn't need to spend an extra memory access to retrieve the data for each element in the node it is traversing and then compare, it can simply compare the pointer. In my tests outside of gaim, this makes a big difference if the node you are deleting is at a high index in the list. However, even if you're deleting the first node, it about breaks even. So, I've found each case in gaim where we are calling g_slist_remove, and we already have the pointer to the appropriate node to delete (this is often the case when we're doing a for or while loop on a GSList). I've then replaced it with the appropriate call to g_slist_delete_link. I, however, didn't do this in situations where we are explicitly removing the first element in the list, because in those situations it is an unnecessary change. There should be no difference in behavior, but just in case I've tried running it with valgrind, which reports the same number of memory leaks after my patch as before my patch. Of course, I can't guarantee that my normal behavior on gaim is hitting all the functions I've changed, but in general testing it Works For Me (tm)." As with the last patch, this one may not have a practical performance impact (or maybe it does, I have no idea), but it's not worse for any case. Given two ways of doing things where one is always at least as fast and may be faster under some cases, I like to prefer that faster way. This doesn't make the code any uglier, so I'm applying. committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Sat, 22 Oct 2005 20:48:18 +0000
parents eb14bbcf7249
children 01647b11ecd3
line wrap: on
line source

/**
 * @file account.c Account API
 * @ingroup core
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#include "internal.h"
#include "account.h"
#include "core.h"
#include "dbus-maybe.h"
#include "debug.h"
#include "notify.h"
#include "pounce.h"
#include "prefs.h"
#include "privacy.h"
#include "prpl.h"
#include "request.h"
#include "server.h"
#include "signals.h"
#include "status.h"
#include "util.h"
#include "xmlnode.h"

/* TODO: Should use GaimValue instead of this?  What about "ui"? */
typedef struct
{
	GaimPrefType type;

	char *ui;

	union
	{
		int integer;
		char *string;
		gboolean bool;

	} value;

} GaimAccountSetting;


static GaimAccountUiOps *account_ui_ops = NULL;

static GList   *accounts = NULL;
static guint    save_timer = 0;
static gboolean accounts_loaded = FALSE;


/*********************************************************************
 * Writing to disk                                                   *
 *********************************************************************/

static void
setting_to_xmlnode(gpointer key, gpointer value, gpointer user_data)
{
	const char *name;
	GaimAccountSetting *setting;
	xmlnode *node, *child;
	char buf[20];

	name    = (const char *)key;
	setting = (GaimAccountSetting *)value;
	node    = (xmlnode *)user_data;

	child = xmlnode_new_child(node, "setting");
	xmlnode_set_attrib(child, "name", name);

	if (setting->type == GAIM_PREF_INT) {
		xmlnode_set_attrib(child, "type", "int");
		snprintf(buf, sizeof(buf), "%d", setting->value.integer);
		xmlnode_insert_data(child, buf, -1);
	}
	else if (setting->type == GAIM_PREF_STRING && setting->value.string != NULL) {
		xmlnode_set_attrib(child, "type", "string");
		xmlnode_insert_data(child, setting->value.string, -1);
	}
	else if (setting->type == GAIM_PREF_BOOLEAN) {
		xmlnode_set_attrib(child, "type", "bool");
		snprintf(buf, sizeof(buf), "%d", setting->value.bool);
		xmlnode_insert_data(child, buf, -1);
	}
}

static void
ui_setting_to_xmlnode(gpointer key, gpointer value, gpointer user_data)
{
	const char *ui;
	GHashTable *table;
	xmlnode *node, *child;

	ui    = (const char *)key;
	table = (GHashTable *)value;
	node  = (xmlnode *)user_data;

	if (g_hash_table_size(table) > 0)
	{
		child = xmlnode_new_child(node, "settings");
		xmlnode_set_attrib(child, "ui", ui);
		g_hash_table_foreach(table, setting_to_xmlnode, child);
	}
}

static xmlnode *
status_attr_to_xmlnode(const GaimStatus *status, const GaimStatusType *type, const GaimStatusAttr *attr)
{
	xmlnode *node;
	const char *id;
	char *value = NULL;
	GaimStatusAttr *default_attr;
	GaimValue *default_value;
	GaimType attr_type;
	GaimValue *attr_value;

	id = gaim_status_attr_get_id(attr);
	g_return_val_if_fail(id, NULL);

	attr_value = gaim_status_get_attr_value(status, id);
	g_return_val_if_fail(attr_value, NULL);
	attr_type = gaim_value_get_type(attr_value);

	/*
	 * If attr_value is a different type than it should be
	 * then don't write it to the file.
	 */
	default_attr = gaim_status_type_get_attr(type, id);
	default_value = gaim_status_attr_get_value(default_attr);
	if (attr_type != gaim_value_get_type(default_value))
		return NULL;

	/*
	 * If attr_value is the same as the default for this status
	 * then there is no need to write it to the file.
	 */
	if (attr_type == GAIM_TYPE_STRING)
	{
		const char *string_value = gaim_value_get_string(attr_value);
		const char *default_string_value = gaim_value_get_string(default_value);
		if (((string_value == NULL) && (default_string_value == NULL)) ||
			((string_value != NULL) && (default_string_value != NULL) &&
			 !strcmp(string_value, default_string_value)))
			return NULL;
		value = g_strdup(gaim_value_get_string(attr_value));
	}
	else if (attr_type == GAIM_TYPE_INT)
	{
		int int_value = gaim_value_get_int(attr_value);
		if (int_value == gaim_value_get_int(default_value))
			return NULL;
		value = g_strdup_printf("%d", int_value);
	}
	else if (attr_type == GAIM_TYPE_BOOLEAN)
	{
		gboolean boolean_value = gaim_value_get_boolean(attr_value);
		if (boolean_value == gaim_value_get_boolean(default_value))
			return NULL;
		value = g_strdup(boolean_value ?
								"true" : "false");
	}
	else
	{
		return NULL;
	}

	g_return_val_if_fail(value, NULL);

	node = xmlnode_new("attribute");

	xmlnode_set_attrib(node, "id", id);
	xmlnode_set_attrib(node, "value", value);

	g_free(value);

	return node;
}

static xmlnode *
status_attrs_to_xmlnode(const GaimStatus *status)
{
	GaimStatusType *type = gaim_status_get_type(status);
	xmlnode *node, *child;
	const GList *attrs, *attr;

	node = xmlnode_new("attributes");

	attrs = gaim_status_type_get_attrs(type);
	for (attr = attrs; attr != NULL; attr = attr->next)
	{
		child = status_attr_to_xmlnode(status, type, (const GaimStatusAttr *)attr->data);
		if (child)
			xmlnode_insert_child(node, child);
	}

	return node;
}

static xmlnode *
status_to_xmlnode(const GaimStatus *status)
{
	xmlnode *node, *child;

	node = xmlnode_new("status");
	xmlnode_set_attrib(node, "type", gaim_status_get_id(status));
	if (gaim_status_get_name(status) != NULL)
		xmlnode_set_attrib(node, "name", gaim_status_get_name(status));
	xmlnode_set_attrib(node, "active", gaim_status_is_active(status) ? "true" : "false");

	child = status_attrs_to_xmlnode(status);
	xmlnode_insert_child(node, child);

	return node;
}

static xmlnode *
statuses_to_xmlnode(const GaimPresence *presence)
{
	xmlnode *node, *child;
	const GList *statuses, *status;

	node = xmlnode_new("statuses");

	statuses = gaim_presence_get_statuses(presence);
	for (status = statuses; status != NULL; status = status->next)
	{
		child = status_to_xmlnode((GaimStatus *)status->data);
		xmlnode_insert_child(node, child);
	}

	return node;
}

static xmlnode *
proxy_settings_to_xmlnode(GaimProxyInfo *proxy_info)
{
	xmlnode *node, *child;
	GaimProxyType proxy_type;
	const char *value;
	int int_value;
	char buf[20];

	proxy_type = gaim_proxy_info_get_type(proxy_info);

	node = xmlnode_new("proxy");

	child = xmlnode_new_child(node, "type");
	xmlnode_insert_data(child,
			(proxy_type == GAIM_PROXY_USE_GLOBAL ? "global" :
			 proxy_type == GAIM_PROXY_NONE       ? "none"   :
			 proxy_type == GAIM_PROXY_HTTP       ? "http"   :
			 proxy_type == GAIM_PROXY_SOCKS4     ? "socks4" :
			 proxy_type == GAIM_PROXY_SOCKS5     ? "socks5" :
			 proxy_type == GAIM_PROXY_USE_ENVVAR ? "envvar" : "unknown"), -1);

	if (proxy_type != GAIM_PROXY_USE_GLOBAL &&
		proxy_type != GAIM_PROXY_NONE &&
		proxy_type != GAIM_PROXY_USE_ENVVAR)
	{
		if ((value = gaim_proxy_info_get_host(proxy_info)) != NULL)
		{
			child = xmlnode_new_child(node, "host");
			xmlnode_insert_data(child, value, -1);
		}

		if ((int_value = gaim_proxy_info_get_port(proxy_info)) != 0)
		{
			snprintf(buf, sizeof(buf), "%d", int_value);
			child = xmlnode_new_child(node, "port");
			xmlnode_insert_data(child, buf, -1);
		}

		if ((value = gaim_proxy_info_get_username(proxy_info)) != NULL)
		{
			child = xmlnode_new_child(node, "username");
			xmlnode_insert_data(child, value, -1);
		}

		if ((value = gaim_proxy_info_get_password(proxy_info)) != NULL)
		{
			child = xmlnode_new_child(node, "password");
			xmlnode_insert_data(child, value, -1);
		}
	}

	return node;
}

static xmlnode *
account_to_xmlnode(GaimAccount *account)
{
	xmlnode *node, *child;
	const char *tmp;
	GaimPresence *presence;
	GaimProxyInfo *proxy_info;

	node = xmlnode_new("account");

	child = xmlnode_new_child(node, "protocol");
	xmlnode_insert_data(child, gaim_account_get_protocol_id(account), -1);

	child = xmlnode_new_child(node, "name");
	xmlnode_insert_data(child, gaim_account_get_username(account), -1);

	if (gaim_account_get_remember_password(account) &&
		((tmp = gaim_account_get_password(account)) != NULL))
	{
		child = xmlnode_new_child(node, "password");
		xmlnode_insert_data(child, tmp, -1);
	}

	if ((tmp = gaim_account_get_alias(account)) != NULL)
	{
		child = xmlnode_new_child(node, "alias");
		xmlnode_insert_data(child, tmp, -1);
	}

	if ((presence = gaim_account_get_presence(account)) != NULL)
	{
		child = statuses_to_xmlnode(presence);
		xmlnode_insert_child(node, child);
	}

	if ((tmp = gaim_account_get_user_info(account)) != NULL)
	{
		/* TODO: Do we need to call gaim_str_strip_cr(tmp) here? */
		child = xmlnode_new_child(node, "userinfo");
		xmlnode_insert_data(child, tmp, -1);
	}

	if ((tmp = gaim_account_get_buddy_icon(account)) != NULL)
	{
		child = xmlnode_new_child(node, "buddyicon");
		xmlnode_insert_data(child, tmp, -1);
	}

	if (g_hash_table_size(account->settings) > 0)
	{
		child = xmlnode_new_child(node, "settings");
		g_hash_table_foreach(account->settings, setting_to_xmlnode, child);
	}

	if (g_hash_table_size(account->ui_settings) > 0)
	{
		g_hash_table_foreach(account->ui_settings, ui_setting_to_xmlnode, node);
	}

	if ((proxy_info = gaim_account_get_proxy_info(account)) != NULL)
	{
		child = proxy_settings_to_xmlnode(proxy_info);
		xmlnode_insert_child(node, child);
	}

	return node;
}

static xmlnode *
accounts_to_xmlnode(void)
{
	xmlnode *node, *child;
	GList *cur;

	node = xmlnode_new("account");
	xmlnode_set_attrib(node, "version", "1.0");

	for (cur = gaim_accounts_get_all(); cur != NULL; cur = cur->next)
	{
		child = account_to_xmlnode(cur->data);
		xmlnode_insert_child(node, child);
	}

	return node;
}

static void
sync_accounts(void)
{
	xmlnode *node;
	char *data;

	if (!accounts_loaded)
	{
		gaim_debug_error("account", "Attempted to save accounts before "
						 "they were read!\n");
		return;
	}

	node = accounts_to_xmlnode();
	data = xmlnode_to_formatted_str(node, NULL);
	gaim_util_write_data_to_file("accounts.xml", data, -1);
	g_free(data);
	xmlnode_free(node);
}

static gboolean
save_cb(gpointer data)
{
	sync_accounts();
	save_timer = 0;
	return FALSE;
}

static void
schedule_accounts_save()
{
	if (save_timer == 0)
		save_timer = gaim_timeout_add(5000, save_cb, NULL);
}


/*********************************************************************
 * Reading from disk                                                 *
 *********************************************************************/

static void
parse_settings(xmlnode *node, GaimAccount *account)
{
	const char *ui;
	xmlnode *child;

	/* Get the UI string, if these are UI settings */
	ui = xmlnode_get_attrib(node, "ui");

	/* Read settings, one by one */
	for (child = xmlnode_get_child(node, "setting"); child != NULL;
			child = xmlnode_get_next_twin(child))
	{
		const char *name, *str_type;
		GaimPrefType type;
		char *data;

		name = xmlnode_get_attrib(child, "name");
		if (name == NULL)
			/* Ignore this setting */
			continue;

		str_type = xmlnode_get_attrib(child, "type");
		if (str_type == NULL)
			/* Ignore this setting */
			continue;

		if (!strcmp(str_type, "string"))
			type = GAIM_PREF_STRING;
		else if (!strcmp(str_type, "int"))
			type = GAIM_PREF_INT;
		else if (!strcmp(str_type, "bool"))
			type = GAIM_PREF_BOOLEAN;
		else
			/* Ignore this setting */
			continue;

		data = xmlnode_get_data(child);
		if (data == NULL)
			/* Ignore this setting */
			continue;

		if (ui == NULL)
		{
			if (type == GAIM_PREF_STRING)
				gaim_account_set_string(account, name, data);
			else if (type == GAIM_PREF_INT)
				gaim_account_set_int(account, name, atoi(data));
			else if (type == GAIM_PREF_BOOLEAN)
				gaim_account_set_bool(account, name,
									  (*data == '0' ? FALSE : TRUE));
		} else {
			if (type == GAIM_PREF_STRING)
				gaim_account_set_ui_string(account, ui, name, data);
			else if (type == GAIM_PREF_INT)
				gaim_account_set_ui_int(account, ui, name, atoi(data));
			else if (type == GAIM_PREF_BOOLEAN)
				gaim_account_set_ui_bool(account, ui, name,
										 (*data == '0' ? FALSE : TRUE));
		}

		g_free(data);
	}
}

static GList *
parse_status_attrs(xmlnode *node, GaimStatus *status)
{
	GList *list = NULL;
	xmlnode *child;
	GaimValue *attr_value;

	for (child = xmlnode_get_child(node, "attribute"); child != NULL;
			child = xmlnode_get_next_twin(child))
	{
		const char *id = xmlnode_get_attrib(child, "id");
		const char *value = xmlnode_get_attrib(child, "value");

		if (!id || !*id || !value || !*value)
			continue;

		attr_value = gaim_status_get_attr_value(status, id);
		if (!attr_value)
			continue;

		list = g_list_append(list, (char *)id);

		switch (gaim_value_get_type(attr_value))
		{
			case GAIM_TYPE_STRING:
				list = g_list_append(list, (char *)value);
				break;
			case GAIM_TYPE_INT:
			case GAIM_TYPE_BOOLEAN:
			{
				int v;
				if (sscanf(value, "%d", &v) == 1)
					list = g_list_append(list, GINT_TO_POINTER(v));
				else
					list = g_list_remove(list, id);
				break;
			}
			default:
				break;
		}
	}

	return list;
}

static void
parse_status(xmlnode *node, GaimAccount *account)
{
	gboolean active = FALSE;
	const char *data;
	const char *type;
	xmlnode *child;
	GList *attrs = NULL;

	/* Get the active/inactive state */
	data = xmlnode_get_attrib(node, "active");
	if (data == NULL)
		return;
	if (strcasecmp(data, "true") == 0)
		active = TRUE;
	else if (strcasecmp(data, "false") == 0)
		active = FALSE;
	else
		return;

	/* Get the type of the status */
	type = xmlnode_get_attrib(node, "type");
	if (type == NULL)
		return;

	/* Read attributes into a GList */
	child = xmlnode_get_child(node, "attributes");
	if (child != NULL)
	{
		attrs = parse_status_attrs(child,
						gaim_account_get_status(account, type));
	}

	gaim_account_set_status_list(account, type, active, attrs);

	g_list_free(attrs);
}

static void
parse_statuses(xmlnode *node, GaimAccount *account)
{
	xmlnode *child;

	for (child = xmlnode_get_child(node, "status"); child != NULL;
			child = xmlnode_get_next_twin(child))
	{
		parse_status(child, account);
	}
}

static void
parse_proxy_info(xmlnode *node, GaimAccount *account)
{
	GaimProxyInfo *proxy_info;
	xmlnode *child;
	char *data;

	proxy_info = gaim_proxy_info_new();

	/* Use the global proxy settings, by default */
	gaim_proxy_info_set_type(proxy_info, GAIM_PROXY_USE_GLOBAL);

	/* Read proxy type */
	child = xmlnode_get_child(node, "type");
	if ((child != NULL) && ((data = xmlnode_get_data(child)) != NULL))
	{
		if (!strcmp(data, "global"))
			gaim_proxy_info_set_type(proxy_info, GAIM_PROXY_USE_GLOBAL);
		else if (!strcmp(data, "none"))
			gaim_proxy_info_set_type(proxy_info, GAIM_PROXY_NONE);
		else if (!strcmp(data, "http"))
			gaim_proxy_info_set_type(proxy_info, GAIM_PROXY_HTTP);
		else if (!strcmp(data, "socks4"))
			gaim_proxy_info_set_type(proxy_info, GAIM_PROXY_SOCKS4);
		else if (!strcmp(data, "socks5"))
			gaim_proxy_info_set_type(proxy_info, GAIM_PROXY_SOCKS5);
		else if (!strcmp(data, "envvar"))
			gaim_proxy_info_set_type(proxy_info, GAIM_PROXY_USE_ENVVAR);
		else
		{
			gaim_debug_error("account", "Invalid proxy type found when "
							 "loading account information for %s\n",
							 gaim_account_get_username(account));
		}
		g_free(data);
	}

	/* Read proxy host */
	child = xmlnode_get_child(node, "host");
	if ((child != NULL) && ((data = xmlnode_get_data(child)) != NULL))
	{
		gaim_proxy_info_set_host(proxy_info, data);
		g_free(data);
	}

	/* Read proxy port */
	child = xmlnode_get_child(node, "port");
	if ((child != NULL) && ((data = xmlnode_get_data(child)) != NULL))
	{
		gaim_proxy_info_set_port(proxy_info, atoi(data));
		g_free(data);
	}

	/* Read proxy username */
	child = xmlnode_get_child(node, "username");
	if ((child != NULL) && ((data = xmlnode_get_data(child)) != NULL))
	{
		gaim_proxy_info_set_username(proxy_info, data);
		g_free(data);
	}

	/* Read proxy password */
	child = xmlnode_get_child(node, "password");
	if ((child != NULL) && ((data = xmlnode_get_data(child)) != NULL))
	{
		gaim_proxy_info_set_password(proxy_info, data);
		g_free(data);
	}

	/* If there are no values set then proxy_infourn NULL */
	if ((gaim_proxy_info_get_type(proxy_info) == GAIM_PROXY_USE_GLOBAL) &&
		(gaim_proxy_info_get_host(proxy_info) == NULL) &&
		(gaim_proxy_info_get_port(proxy_info) == 0) &&
		(gaim_proxy_info_get_username(proxy_info) == NULL) &&
		(gaim_proxy_info_get_password(proxy_info) == NULL))
	{
		gaim_proxy_info_destroy(proxy_info);
		return;
	}

	gaim_account_set_proxy_info(account, proxy_info);
}

static GaimAccount *
parse_account(xmlnode *node)
{
	GaimAccount *ret;
	xmlnode *child;
	char *protocol_id = NULL;
	char *name = NULL;
	char *data;

	child = xmlnode_get_child(node, "protocol");
	if (child != NULL)
		protocol_id = xmlnode_get_data(child);

	child = xmlnode_get_child(node, "name");
	if (child != NULL)
		name = xmlnode_get_data(child);
	if (name == NULL)
	{
		/* Do we really need to do this? */
		child = xmlnode_get_child(node, "username");
		if (child != NULL)
			name = xmlnode_get_data(child);
	}

	if ((protocol_id == NULL) || (name == NULL))
	{
		free(protocol_id);
		free(name);
		return NULL;
	}

	ret = gaim_account_new(name, protocol_id);
	free(name);
	free(protocol_id);

	/* Read the password */
	child = xmlnode_get_child(node, "password");
	if ((child != NULL) && ((data = xmlnode_get_data(child)) != NULL))
	{
		gaim_account_set_remember_password(ret, TRUE);
		gaim_account_set_password(ret, data);
		g_free(data);
	}

	/* Read the alias */
	child = xmlnode_get_child(node, "alias");
	if ((child != NULL) && ((data = xmlnode_get_data(child)) != NULL))
	{
		if (*data != '\0')
			gaim_account_set_alias(ret, data);
		g_free(data);
	}

	/* Read the statuses */
	child = xmlnode_get_child(node, "statuses");
	if (child != NULL)
	{
		parse_statuses(child, ret);
	}

	/* Read the userinfo */
	child = xmlnode_get_child(node, "userinfo");
	if ((child != NULL) && ((data = xmlnode_get_data(child)) != NULL))
	{
		gaim_account_set_user_info(ret, data);
		g_free(data);
	}

	/* Read the buddyicon */
	child = xmlnode_get_child(node, "buddyicon");
	if ((child != NULL) && ((data = xmlnode_get_data(child)) != NULL))
	{
		gaim_account_set_buddy_icon(ret, data);
		g_free(data);
	}

	/* Read settings (both core and UI) */
	for (child = xmlnode_get_child(node, "settings"); child != NULL;
			child = xmlnode_get_next_twin(child))
	{
		parse_settings(child, ret);
	}

	/* Read proxy */
	child = xmlnode_get_child(node, "proxy");
	if (child != NULL)
	{
		parse_proxy_info(child, ret);
	}

	return ret;
}

static void
load_accounts(void)
{
	xmlnode *node, *child;

	accounts_loaded = TRUE;

	node = gaim_util_read_xml_from_file("accounts.xml", _("accounts"));

	if (node == NULL)
		return;

	for (child = xmlnode_get_child(node, "account"); child != NULL;
			child = xmlnode_get_next_twin(child))
	{
		GaimAccount *new_acct;
		new_acct = parse_account(child);
		gaim_accounts_add(new_acct);
	}

	xmlnode_free(node);
}


static void
delete_setting(void *data)
{
	GaimAccountSetting *setting = (GaimAccountSetting *)data;

	if (setting->ui != NULL)
		g_free(setting->ui);

	if (setting->type == GAIM_PREF_STRING)
		g_free(setting->value.string);

	g_free(setting);
}

GaimAccount *
gaim_account_new(const char *username, const char *protocol_id)
{
	GaimAccount *account = NULL;
	GaimPlugin *prpl = NULL;
	GaimPluginProtocolInfo *prpl_info = NULL;

	g_return_val_if_fail(username != NULL, NULL);
	g_return_val_if_fail(protocol_id != NULL, NULL);

	account = gaim_accounts_find(username, protocol_id);

	if (account != NULL)
		return account;

	account = g_new0(GaimAccount, 1);
	GAIM_DBUS_REGISTER_POINTER(account, GaimAccount);

	gaim_account_set_username(account, username);

	gaim_account_set_protocol_id(account, protocol_id);

	account->settings = g_hash_table_new_full(g_str_hash, g_str_equal,
											  g_free, delete_setting);
	account->ui_settings = g_hash_table_new_full(g_str_hash, g_str_equal,
				g_free, (GDestroyNotify)g_hash_table_destroy);
	account->system_log = NULL;
	/* 0 is not a valid privacy setting */
	account->perm_deny = GAIM_PRIVACY_ALLOW_ALL;

	account->presence = gaim_presence_new_for_account(account);

	prpl = gaim_find_prpl(protocol_id);

	if (prpl == NULL)
		return account;

	/* TODO: Should maybe use gaim_prpl_get_statuses()? */
	prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(prpl);
	if (prpl_info != NULL && prpl_info->status_types != NULL)
		gaim_account_set_status_types(account, prpl_info->status_types(account));

	gaim_presence_set_status_active(account->presence, "offline", TRUE);

	return account;
}

void
gaim_account_destroy(GaimAccount *account)
{
	GList *l;

	g_return_if_fail(account != NULL);

	gaim_debug_info("account", "Destroying account %p\n", account);

	if (gaim_account_is_connected(account))
		gaim_account_disconnect(account);

	gaim_debug_info("account", "Continuing to destroy account %p\n", account);

	for (l = gaim_get_conversations(); l != NULL; l = l->next)
	{
		GaimConversation *conv = (GaimConversation *)l->data;

		if (gaim_conversation_get_account(conv) == account)
			gaim_conversation_set_account(conv, NULL);
	}

	if (account->username    != NULL) g_free(account->username);
	if (account->alias       != NULL) g_free(account->alias);
	if (account->password    != NULL) g_free(account->password);
	if (account->user_info   != NULL) g_free(account->user_info);
	if (account->protocol_id != NULL) g_free(account->protocol_id);

	g_hash_table_destroy(account->settings);
	g_hash_table_destroy(account->ui_settings);

	gaim_account_set_status_types(account, NULL);

	gaim_presence_destroy(account->presence);

	if(account->system_log)
		gaim_log_free(account->system_log);

	GAIM_DBUS_UNREGISTER_POINTER(account);
	g_free(account);
}

void
gaim_account_register(GaimAccount *account)
{
	g_return_if_fail(account != NULL);

	gaim_debug_info("account", "Registering account %s\n",
					gaim_account_get_username(account));

	gaim_connection_new(account, TRUE, NULL);
}

static void
request_password_ok_cb(GaimAccount *account, GaimRequestFields *fields)
{
	const char *entry;
	gboolean remember;
	
	entry = gaim_request_fields_get_string(fields, "password");
	remember = gaim_request_fields_get_bool(fields, "remember");
	
	if (!entry || !*entry)
	{
		gaim_notify_error(account, NULL, _("Password is required to sign on."), NULL);
		return;
	}

	if(remember)
	  gaim_account_set_remember_password(account, TRUE);

	gaim_account_set_password(account, entry);

	gaim_connection_new(account, FALSE, entry);
}

static void
request_password(GaimAccount *account)
{
	gchar *primary;
	const gchar *username;
	GaimRequestFieldGroup *group;
	GaimRequestField *field;
	GaimRequestFields *fields;

	/* Close any previous password request windows */
	gaim_request_close_with_handle(account);

	username = gaim_account_get_username(account);
	primary = g_strdup_printf(_("Enter password for %s (%s)"), username,
								  gaim_account_get_protocol_name(account));

	fields = gaim_request_fields_new();
	group = gaim_request_field_group_new(NULL);
	gaim_request_fields_add_group(fields, group);

	field = gaim_request_field_string_new("password", _("Enter Password"), NULL, FALSE);
	gaim_request_field_string_set_masked(field, TRUE);
	gaim_request_field_set_required(field, TRUE);
	gaim_request_field_group_add_field(group, field);

	field = gaim_request_field_bool_new("remember", _("Save password"), FALSE);
	gaim_request_field_group_add_field(group, field);

	gaim_request_fields(account,
                        NULL,
                        primary,
                        NULL,
                        fields,
                        _("OK"), G_CALLBACK(request_password_ok_cb),
                        _("Cancel"), NULL,
                        account);
	g_free(primary);
}

void
gaim_account_connect(GaimAccount *account)
{
	GaimPlugin *prpl;
	GaimPluginProtocolInfo *prpl_info;
	const char *password;

	g_return_if_fail(account != NULL);

	gaim_debug_info("account", "Connecting to account %s\n",
					gaim_account_get_username(account));

	prpl = gaim_find_prpl(gaim_account_get_protocol_id(account));
	if (prpl == NULL)
	{
		gchar *message;

		message = g_strdup_printf(_("Missing protocol plugin for %s"),
			gaim_account_get_username(account));
		gaim_notify_error(account, _("Connection Error"), message, NULL);
		g_free(message);
		return;
	}

	prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(prpl);
	password = gaim_account_get_password(account);
	if ((password == NULL) &&
		!(prpl_info->options & OPT_PROTO_NO_PASSWORD) &&
		!(prpl_info->options & OPT_PROTO_PASSWORD_OPTIONAL))
		request_password(account);
	else
		gaim_connection_new(account, FALSE, password);
}

void
gaim_account_disconnect(GaimAccount *account)
{
	GaimConnection *gc;

	g_return_if_fail(account != NULL);
	g_return_if_fail(!gaim_account_is_disconnected(account));

	gaim_debug_info("account", "Disconnecting account %p\n", account);

	account->disconnecting = TRUE;

	gc = gaim_account_get_connection(account);
	gaim_connection_destroy(gc);
	if (!gaim_account_get_remember_password(account))
	  gaim_account_set_password(account, NULL);
	gaim_account_set_connection(account, NULL);

	account->disconnecting = FALSE;
}

void
gaim_account_notify_added(GaimAccount *account, const char *id,
						  const char *remote_user, const char *alias,
						  const char *message)
{
	GaimAccountUiOps *ui_ops;

	g_return_if_fail(account     != NULL);
	g_return_if_fail(remote_user != NULL);

	ui_ops = gaim_accounts_get_ui_ops();

	if (ui_ops != NULL && ui_ops->notify_added != NULL)
		ui_ops->notify_added(account, remote_user, id, alias, message);
}

static void
change_password_cb(GaimAccount *account, GaimRequestFields *fields)
{
	const char *orig_pass, *new_pass_1, *new_pass_2;

	orig_pass  = gaim_request_fields_get_string(fields, "password");
	new_pass_1 = gaim_request_fields_get_string(fields, "new_password_1");
	new_pass_2 = gaim_request_fields_get_string(fields, "new_password_2");

	if (g_utf8_collate(new_pass_1, new_pass_2))
	{
		gaim_notify_error(account, NULL,
						  _("New passwords do not match."), NULL);

		return;
	}

	if (orig_pass == NULL || new_pass_1 == NULL || new_pass_2 == NULL ||
		*orig_pass == '\0' || *new_pass_1 == '\0' || *new_pass_2 == '\0')
	{
		gaim_notify_error(account, NULL,
						  _("Fill out all fields completely."), NULL);
		return;
	}

	gaim_account_change_password(account, orig_pass, new_pass_1);
	gaim_account_set_password(account, new_pass_1);
}

void
gaim_account_request_change_password(GaimAccount *account)
{
	GaimRequestFields *fields;
	GaimRequestFieldGroup *group;
	GaimRequestField *field;
	char primary[256];

	g_return_if_fail(account != NULL);
	g_return_if_fail(gaim_account_is_connected(account));

	fields = gaim_request_fields_new();

	group = gaim_request_field_group_new(NULL);
	gaim_request_fields_add_group(fields, group);

	field = gaim_request_field_string_new("password", _("Original password"),
										  NULL, FALSE);
	gaim_request_field_string_set_masked(field, TRUE);
	gaim_request_field_set_required(field, TRUE);
	gaim_request_field_group_add_field(group, field);

	field = gaim_request_field_string_new("new_password_1",
										  _("New password"),
										  NULL, FALSE);
	gaim_request_field_string_set_masked(field, TRUE);
	gaim_request_field_set_required(field, TRUE);
	gaim_request_field_group_add_field(group, field);

	field = gaim_request_field_string_new("new_password_2",
										  _("New password (again)"),
										  NULL, FALSE);
	gaim_request_field_string_set_masked(field, TRUE);
	gaim_request_field_set_required(field, TRUE);
	gaim_request_field_group_add_field(group, field);

	g_snprintf(primary, sizeof(primary), _("Change password for %s"),
			   gaim_account_get_username(account));

	/* I'm sticking this somewhere in the code: bologna */

	gaim_request_fields(gaim_account_get_connection(account),
						NULL,
						primary,
						_("Please enter your current password and your "
						  "new password."),
						fields,
						_("OK"), G_CALLBACK(change_password_cb),
						_("Cancel"), NULL,
						account);
}

static void
set_user_info_cb(GaimAccount *account, const char *user_info)
{
	GaimConnection *gc;

	gaim_account_set_user_info(account, user_info);

	gc = gaim_account_get_connection(account);

	if (gc != NULL)
		serv_set_info(gaim_account_get_connection(account), user_info);
}

void
gaim_account_request_change_user_info(GaimAccount *account)
{
	GaimConnection *gc;
	char primary[256];

	g_return_if_fail(account != NULL);
	g_return_if_fail(gaim_account_is_connected(account));

	gc = gaim_account_get_connection(account);

	g_snprintf(primary, sizeof(primary),
			   _("Change user information for %s"),
			   gaim_account_get_username(account));

	gaim_request_input(gaim_account_get_connection(account),
					   NULL, primary, NULL,
					   gaim_account_get_user_info(account),
					   TRUE, FALSE, ((gc != NULL) &&
					   (gc->flags & GAIM_CONNECTION_HTML) ? "html" : NULL),
					   _("Save"), G_CALLBACK(set_user_info_cb),
					   _("Cancel"), NULL, account);
}

void
gaim_account_set_username(GaimAccount *account, const char *username)
{
	g_return_if_fail(account != NULL);

	g_free(account->username);
	account->username = (username == NULL ? NULL : g_strdup(username));

	schedule_accounts_save();
}

void
gaim_account_set_password(GaimAccount *account, const char *password)
{
	g_return_if_fail(account != NULL);

	g_free(account->password);
	account->password = NULL;
	account->password = (password == NULL ? NULL : g_strdup(password));

	schedule_accounts_save();
}

void
gaim_account_set_alias(GaimAccount *account, const char *alias)
{
	g_return_if_fail(account != NULL);

	g_free(account->alias);
	account->alias = (alias == NULL ? NULL : g_strdup(alias));

	schedule_accounts_save();
}

void
gaim_account_set_user_info(GaimAccount *account, const char *user_info)
{
	g_return_if_fail(account != NULL);

	g_free(account->user_info);
	account->user_info = (user_info == NULL ? NULL : g_strdup(user_info));

	schedule_accounts_save();
}

void
gaim_account_set_buddy_icon(GaimAccount *account, const char *icon)
{
	g_return_if_fail(account != NULL);

	/* Delete an existing icon from the cache. */
	if (account->buddy_icon != NULL && (icon == NULL || strcmp(account->buddy_icon, icon)))
	{
		const char *dirname = gaim_buddy_icons_get_cache_dir();
		struct stat st;

		if (g_stat(account->buddy_icon, &st) == 0)
		{
			/* The file exists. This is a full path. */

			/* XXX: This is a hack so we only delete the file if it's
			 * in the cache dir. Otherwise, people who upgrade (who
			 * may have buddy icon filenames set outside of the cache
			 * dir) could lose files. */
			if (!strncmp(dirname, account->buddy_icon, strlen(dirname)))
				g_unlink(account->buddy_icon);
		}
		else
		{
			char *filename = g_build_filename(dirname, account->buddy_icon, NULL);
			g_unlink(filename);
			g_free(filename);
		}
	}

	g_free(account->buddy_icon);
	account->buddy_icon = (icon == NULL ? NULL : g_strdup(icon));
	if (gaim_account_is_connected(account))
	{
		char *filename = gaim_buddy_icons_get_full_path(icon);
		serv_set_buddyicon(gaim_account_get_connection(account), filename);
		g_free(filename);
	}

	schedule_accounts_save();
}

void
gaim_account_set_protocol_id(GaimAccount *account, const char *protocol_id)
{
	g_return_if_fail(account     != NULL);
	g_return_if_fail(protocol_id != NULL);

	g_free(account->protocol_id);
	account->protocol_id = g_strdup(protocol_id);

	schedule_accounts_save();
}

void
gaim_account_set_connection(GaimAccount *account, GaimConnection *gc)
{
	g_return_if_fail(account != NULL);

	account->gc = gc;
}

void
gaim_account_set_remember_password(GaimAccount *account, gboolean value)
{
	g_return_if_fail(account != NULL);

	account->remember_pass = value;

	schedule_accounts_save();
}

void
gaim_account_set_check_mail(GaimAccount *account, gboolean value)
{
	g_return_if_fail(account != NULL);

	gaim_account_set_bool(account, "check-mail", value);
}

void
gaim_account_set_enabled(GaimAccount *account, const char *ui,
			 gboolean value)
{
	GaimConnection *gc;

	g_return_if_fail(account != NULL);
	g_return_if_fail(ui      != NULL);

	gaim_account_set_ui_bool(account, ui, "auto-login", value);
	gc = gaim_account_get_connection(account);

	if ((gc != NULL) && (gc->wants_to_die == TRUE))
		return;

	if (value && gaim_presence_is_online(account->presence))
		gaim_account_connect(account);
	else if (!value && !gaim_account_is_disconnected(account))
		gaim_account_disconnect(account);
}

void
gaim_account_set_proxy_info(GaimAccount *account, GaimProxyInfo *info)
{
	g_return_if_fail(account != NULL);

	if (account->proxy_info != NULL)
		gaim_proxy_info_destroy(account->proxy_info);

	account->proxy_info = info;

	schedule_accounts_save();
}

void
gaim_account_set_status_types(GaimAccount *account, GList *status_types)
{
	g_return_if_fail(account != NULL);

	/* Old with the old... */
	if (account->status_types != NULL)
	{
		GList *l;

		for (l = account->status_types; l != NULL; l = l->next)
			gaim_status_type_destroy((GaimStatusType *)l->data);

		g_list_free(account->status_types);
	}

	/* In with the new... */
	account->status_types = status_types;
}

void
gaim_account_set_status(GaimAccount *account, const char *status_id,
						gboolean active, ...)
{
	va_list args;

	va_start(args, active);
	gaim_account_set_status_vargs(account, status_id, active, args);
	va_end(args);
}

void
gaim_account_set_status_vargs(GaimAccount *account, const char *status_id,
							  gboolean active, va_list args)
{
	GList *attrs = NULL;
	const gchar *id;
	gpointer data;

	if (args != NULL)
	{
		while ((id = va_arg(args, const char *)) != NULL)
		{
			attrs = g_list_append(attrs, (char *)id);
			data = va_arg(args, void *);
			attrs = g_list_append(attrs, data);
		}
	}
	gaim_account_set_status_list(account, status_id, active, attrs);
	g_list_free(attrs);
}

void
gaim_account_set_status_list(GaimAccount *account, const char *status_id,
							 gboolean active, GList *attrs)
{
	GaimStatus *status;

	g_return_if_fail(account   != NULL);
	g_return_if_fail(status_id != NULL);

	gaim_debug_info("account", "Changing status for %s, setting %s to %d\n",
					gaim_account_get_username(account), status_id, active);

	status = gaim_account_get_status(account, status_id);
	if (status == NULL)
	{
		gaim_debug_error("account",
				   "Invalid status ID %s for account %s (%s)\n",
				   status_id, gaim_account_get_username(account),
				   gaim_account_get_protocol_id(account));
		return;
	}

	if (active || gaim_status_is_independent(status))
		gaim_status_set_active_with_attrs_list(status, active, attrs);

	/*
	 * Our current statuses are saved to accounts.xml (so that when we
	 * reconnect, we go back to the previous status).
	 */
	schedule_accounts_save();
}

void
gaim_account_clear_settings(GaimAccount *account)
{
	g_return_if_fail(account != NULL);

	g_hash_table_destroy(account->settings);

	account->settings = g_hash_table_new_full(g_str_hash, g_str_equal,
											  g_free, delete_setting);
}

void
gaim_account_set_int(GaimAccount *account, const char *name, int value)
{
	GaimAccountSetting *setting;

	g_return_if_fail(account != NULL);
	g_return_if_fail(name    != NULL);

	setting = g_new0(GaimAccountSetting, 1);

	setting->type          = GAIM_PREF_INT;
	setting->value.integer = value;

	g_hash_table_insert(account->settings, g_strdup(name), setting);

	schedule_accounts_save();
}

void
gaim_account_set_string(GaimAccount *account, const char *name,
						const char *value)
{
	GaimAccountSetting *setting;

	g_return_if_fail(account != NULL);
	g_return_if_fail(name    != NULL);

	setting = g_new0(GaimAccountSetting, 1);

	setting->type         = GAIM_PREF_STRING;
	setting->value.string = g_strdup(value);

	g_hash_table_insert(account->settings, g_strdup(name), setting);

	schedule_accounts_save();
}

void
gaim_account_set_bool(GaimAccount *account, const char *name, gboolean value)
{
	GaimAccountSetting *setting;

	g_return_if_fail(account != NULL);
	g_return_if_fail(name    != NULL);

	setting = g_new0(GaimAccountSetting, 1);

	setting->type       = GAIM_PREF_BOOLEAN;
	setting->value.bool = value;

	g_hash_table_insert(account->settings, g_strdup(name), setting);

	schedule_accounts_save();
}

static GHashTable *
get_ui_settings_table(GaimAccount *account, const char *ui)
{
	GHashTable *table;

	table = g_hash_table_lookup(account->ui_settings, ui);

	if (table == NULL) {
		table = g_hash_table_new_full(g_str_hash, g_str_equal, g_free,
									  delete_setting);
		g_hash_table_insert(account->ui_settings, g_strdup(ui), table);
	}

	return table;
}

void
gaim_account_set_ui_int(GaimAccount *account, const char *ui,
						const char *name, int value)
{
	GaimAccountSetting *setting;
	GHashTable *table;

	g_return_if_fail(account != NULL);
	g_return_if_fail(ui      != NULL);
	g_return_if_fail(name    != NULL);

	setting = g_new0(GaimAccountSetting, 1);

	setting->type          = GAIM_PREF_INT;
	setting->ui            = g_strdup(ui);
	setting->value.integer = value;

	table = get_ui_settings_table(account, ui);

	g_hash_table_insert(table, g_strdup(name), setting);

	schedule_accounts_save();
}

void
gaim_account_set_ui_string(GaimAccount *account, const char *ui,
						   const char *name, const char *value)
{
	GaimAccountSetting *setting;
	GHashTable *table;

	g_return_if_fail(account != NULL);
	g_return_if_fail(ui      != NULL);
	g_return_if_fail(name    != NULL);

	setting = g_new0(GaimAccountSetting, 1);

	setting->type         = GAIM_PREF_STRING;
	setting->ui           = g_strdup(ui);
	setting->value.string = g_strdup(value);

	table = get_ui_settings_table(account, ui);

	g_hash_table_insert(table, g_strdup(name), setting);

	schedule_accounts_save();
}

void
gaim_account_set_ui_bool(GaimAccount *account, const char *ui,
						 const char *name, gboolean value)
{
	GaimAccountSetting *setting;
	GHashTable *table;

	g_return_if_fail(account != NULL);
	g_return_if_fail(ui      != NULL);
	g_return_if_fail(name    != NULL);

	setting = g_new0(GaimAccountSetting, 1);

	setting->type       = GAIM_PREF_BOOLEAN;
	setting->ui         = g_strdup(ui);
	setting->value.bool = value;

	table = get_ui_settings_table(account, ui);

	g_hash_table_insert(table, g_strdup(name), setting);

	schedule_accounts_save();
}

static GaimConnectionState
gaim_account_get_state(const GaimAccount *account)
{
	GaimConnection *gc;

	g_return_val_if_fail(account != NULL, GAIM_DISCONNECTED);

	gc = gaim_account_get_connection(account);
	if (!gc)
		return GAIM_DISCONNECTED;

	return gaim_connection_get_state(gc);
}

gboolean
gaim_account_is_connected(const GaimAccount *account)
{
	return (gaim_account_get_state(account) == GAIM_CONNECTED);
}

gboolean
gaim_account_is_connecting(const GaimAccount *account)
{
	return (gaim_account_get_state(account) == GAIM_CONNECTING);
}

gboolean
gaim_account_is_disconnected(const GaimAccount *account)
{
	return (gaim_account_get_state(account) == GAIM_DISCONNECTED);
}

const char *
gaim_account_get_username(const GaimAccount *account)
{
	g_return_val_if_fail(account != NULL, NULL);

	return account->username;
}

const char *
gaim_account_get_password(const GaimAccount *account)
{
	g_return_val_if_fail(account != NULL, NULL);

	return account->password;
}

const char *
gaim_account_get_alias(const GaimAccount *account)
{
	g_return_val_if_fail(account != NULL, NULL);

	return account->alias;
}

const char *
gaim_account_get_user_info(const GaimAccount *account)
{
	g_return_val_if_fail(account != NULL, NULL);

	return account->user_info;
}

const char *
gaim_account_get_buddy_icon(const GaimAccount *account)
{
	g_return_val_if_fail(account != NULL, NULL);

	return account->buddy_icon;
}

const char *
gaim_account_get_protocol_id(const GaimAccount *account)
{
	g_return_val_if_fail(account != NULL, NULL);

	return account->protocol_id;
}

const char *
gaim_account_get_protocol_name(const GaimAccount *account)
{
	GaimPlugin *p;

	g_return_val_if_fail(account != NULL, NULL);

	p = gaim_find_prpl(gaim_account_get_protocol_id(account));

	return ((p && p->info->name) ? _(p->info->name) : _("Unknown"));
}

GaimConnection *
gaim_account_get_connection(const GaimAccount *account)
{
	g_return_val_if_fail(account != NULL, NULL);

	return account->gc;
}

gboolean
gaim_account_get_remember_password(const GaimAccount *account)
{
	g_return_val_if_fail(account != NULL, FALSE);

	return account->remember_pass;
}

gboolean
gaim_account_get_check_mail(const GaimAccount *account)
{
	g_return_val_if_fail(account != NULL, FALSE);

	return gaim_account_get_bool(account, "check-mail", FALSE);
}

gboolean
gaim_account_get_enabled(const GaimAccount *account, const char *ui)
{
	g_return_val_if_fail(account != NULL, FALSE);
	g_return_val_if_fail(ui      != NULL, FALSE);

	return gaim_account_get_ui_bool(account, ui, "auto-login", FALSE);
}

GaimProxyInfo *
gaim_account_get_proxy_info(const GaimAccount *account)
{
	g_return_val_if_fail(account != NULL, NULL);

	return account->proxy_info;
}

GaimStatus *
gaim_account_get_active_status(const GaimAccount *account)
{
	g_return_val_if_fail(account   != NULL, NULL);

	return gaim_presence_get_active_status(account->presence);
}

GaimStatus *
gaim_account_get_status(const GaimAccount *account, const char *status_id)
{
	g_return_val_if_fail(account   != NULL, NULL);
	g_return_val_if_fail(status_id != NULL, NULL);

	return gaim_presence_get_status(account->presence, status_id);
}

GaimStatusType *
gaim_account_get_status_type(const GaimAccount *account, const char *id)
{
	const GList *l;

	g_return_val_if_fail(account != NULL, NULL);
	g_return_val_if_fail(id      != NULL, NULL);

	for (l = gaim_account_get_status_types(account); l != NULL; l = l->next)
	{
		GaimStatusType *status_type = (GaimStatusType *)l->data;

		if (!strcmp(gaim_status_type_get_id(status_type), id))
			return status_type;
	}

	return NULL;
}

GaimPresence *
gaim_account_get_presence(const GaimAccount *account)
{
	g_return_val_if_fail(account != NULL, NULL);

	return account->presence;
}

gboolean
gaim_account_is_status_active(const GaimAccount *account,
							  const char *status_id)
{
	g_return_val_if_fail(account   != NULL, FALSE);
	g_return_val_if_fail(status_id != NULL, FALSE);

	return gaim_presence_is_status_active(account->presence, status_id);
}

const GList *
gaim_account_get_status_types(const GaimAccount *account)
{
	g_return_val_if_fail(account != NULL, NULL);

	return account->status_types;
}

int
gaim_account_get_int(const GaimAccount *account, const char *name,
					 int default_value)
{
	GaimAccountSetting *setting;

	g_return_val_if_fail(account != NULL, default_value);
	g_return_val_if_fail(name    != NULL, default_value);

	setting = g_hash_table_lookup(account->settings, name);

	if (setting == NULL)
		return default_value;

	g_return_val_if_fail(setting->type == GAIM_PREF_INT, default_value);

	return setting->value.integer;
}

const char *
gaim_account_get_string(const GaimAccount *account, const char *name,
						const char *default_value)
{
	GaimAccountSetting *setting;

	g_return_val_if_fail(account != NULL, default_value);
	g_return_val_if_fail(name    != NULL, default_value);

	setting = g_hash_table_lookup(account->settings, name);

	if (setting == NULL)
		return default_value;

	g_return_val_if_fail(setting->type == GAIM_PREF_STRING, default_value);

	return setting->value.string;
}

gboolean
gaim_account_get_bool(const GaimAccount *account, const char *name,
					  gboolean default_value)
{
	GaimAccountSetting *setting;

	g_return_val_if_fail(account != NULL, default_value);
	g_return_val_if_fail(name    != NULL, default_value);

	setting = g_hash_table_lookup(account->settings, name);

	if (setting == NULL)
		return default_value;

	g_return_val_if_fail(setting->type == GAIM_PREF_BOOLEAN, default_value);

	return setting->value.bool;
}

int
gaim_account_get_ui_int(const GaimAccount *account, const char *ui,
						const char *name, int default_value)
{
	GaimAccountSetting *setting;
	GHashTable *table;

	g_return_val_if_fail(account != NULL, default_value);
	g_return_val_if_fail(ui      != NULL, default_value);
	g_return_val_if_fail(name    != NULL, default_value);

	if ((table = g_hash_table_lookup(account->ui_settings, ui)) == NULL)
		return default_value;

	if ((setting = g_hash_table_lookup(table, name)) == NULL)
		return default_value;

	g_return_val_if_fail(setting->type == GAIM_PREF_INT, default_value);

	return setting->value.integer;
}

const char *
gaim_account_get_ui_string(const GaimAccount *account, const char *ui,
						   const char *name, const char *default_value)
{
	GaimAccountSetting *setting;
	GHashTable *table;

	g_return_val_if_fail(account != NULL, default_value);
	g_return_val_if_fail(ui      != NULL, default_value);
	g_return_val_if_fail(name    != NULL, default_value);

	if ((table = g_hash_table_lookup(account->ui_settings, ui)) == NULL)
		return default_value;

	if ((setting = g_hash_table_lookup(table, name)) == NULL)
		return default_value;

	g_return_val_if_fail(setting->type == GAIM_PREF_STRING, default_value);

	return setting->value.string;
}

gboolean
gaim_account_get_ui_bool(const GaimAccount *account, const char *ui,
						 const char *name, gboolean default_value)
{
	GaimAccountSetting *setting;
	GHashTable *table;

	g_return_val_if_fail(account != NULL, default_value);
	g_return_val_if_fail(ui      != NULL, default_value);
	g_return_val_if_fail(name    != NULL, default_value);

	if ((table = g_hash_table_lookup(account->ui_settings, ui)) == NULL)
		return default_value;

	if ((setting = g_hash_table_lookup(table, name)) == NULL)
		return default_value;

	g_return_val_if_fail(setting->type == GAIM_PREF_BOOLEAN, default_value);

	return setting->value.bool;
}

GaimLog *
gaim_account_get_log(GaimAccount *account)
{
	g_return_val_if_fail(account != NULL, NULL);

	if(!account->system_log){
		GaimConnection *gc;

		gc = gaim_account_get_connection(account);

		account->system_log	 = gaim_log_new(GAIM_LOG_SYSTEM,
				gaim_account_get_username(account), account, NULL,
				(gc != NULL && gc->login_time != 0) ? gc->login_time : time(NULL));
	}

	return account->system_log;
}

void
gaim_account_destroy_log(GaimAccount *account)
{
	g_return_if_fail(account != NULL);

	if(account->system_log){
		gaim_log_free(account->system_log);
		account->system_log = NULL;
	}
}

void
gaim_account_add_buddy(GaimAccount *account, GaimBuddy *buddy)
{
	GaimPluginProtocolInfo *prpl_info = NULL;
	GaimConnection *gc = gaim_account_get_connection(account);

	if (gc != NULL && gc->prpl != NULL)
		prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);

	if (prpl_info != NULL && g_list_find(gaim_connections_get_all(), gc) &&
			prpl_info->add_buddy != NULL)
		prpl_info->add_buddy(gc, buddy, gaim_find_buddys_group(buddy));
}

void
gaim_account_add_buddies(GaimAccount *account, GList *buddies)
{
	GaimPluginProtocolInfo *prpl_info = NULL;
	GaimConnection *gc = gaim_account_get_connection(account);

	if (gc != NULL && gc->prpl != NULL)
		prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);

	if (prpl_info && g_list_find(gaim_connections_get_all(), gc)) {
		GList *cur, *groups = NULL;

		/* Make a list of what group each buddy is in */
		for (cur = buddies; cur != NULL; cur = cur->next) {
			GaimBlistNode *node = cur->data;
			groups = g_list_append(groups, node->parent->parent);
		}

		if (prpl_info->add_buddies != NULL)
			prpl_info->add_buddies(gc, buddies, groups);
		else if (prpl_info->add_buddy != NULL) {
			GList *curb = buddies, *curg = groups;

			while ((curb != NULL) && (curg != NULL)) {
				prpl_info->add_buddy(gc, curb->data, curg->data);
				curb = curb->next;
				curg = curg->next;
			}
		}

		g_list_free(groups);
	}
}

void
gaim_account_remove_buddy(GaimAccount *account, GaimBuddy *buddy,
		GaimGroup *group)
{
	GaimPluginProtocolInfo *prpl_info = NULL;
	GaimConnection *gc = gaim_account_get_connection(account);

	if (gc != NULL && gc->prpl != NULL)
		prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);

	if (prpl_info && g_list_find(gaim_connections_get_all(), gc) && prpl_info->remove_buddy)
		prpl_info->remove_buddy(gc, buddy, group);
}

void
gaim_account_remove_buddies(GaimAccount *account, GList *buddies, GList *groups)
{
	GaimPluginProtocolInfo *prpl_info = NULL;
	GaimConnection *gc = gaim_account_get_connection(account);

	if (!g_list_find(gaim_connections_get_all(), gc))
		return;

	if (gc != NULL && gc->prpl != NULL)
		prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);

	if (prpl_info && g_list_find(gaim_connections_get_all(), gc)) {
		if (prpl_info->remove_buddies)
			prpl_info->remove_buddies(gc, buddies, groups);
		else {
			GList *curb = buddies;
			GList *curg = groups;
			while ((curb != NULL) && (curg != NULL)) {
				gaim_account_remove_buddy(account, curb->data, curg->data);
				curb = curb->next;
				curg = curg->next;
			}
		}
	}
}

void
gaim_account_remove_group(GaimAccount *account, GaimGroup *group)
{
	GaimPluginProtocolInfo *prpl_info = NULL;
	GaimConnection *gc = gaim_account_get_connection(account);

	if (gc != NULL && gc->prpl != NULL)
		prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);

	if (prpl_info && g_list_find(gaim_connections_get_all(), gc) && prpl_info->remove_group)
		prpl_info->remove_group(gc, group);
}

void
gaim_account_change_password(GaimAccount *account, const char *orig_pw,
		const char *new_pw)
{
	GaimPluginProtocolInfo *prpl_info = NULL;
	GaimConnection *gc = gaim_account_get_connection(account);

	if (gc != NULL && gc->prpl != NULL)
		prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);

	if (prpl_info && g_list_find(gaim_connections_get_all(), gc) && prpl_info->change_passwd)
		prpl_info->change_passwd(gc, orig_pw, new_pw);
}	

void
gaim_accounts_add(GaimAccount *account)
{
	g_return_if_fail(account != NULL);

	if (g_list_find(accounts, account) != NULL)
		return;

	accounts = g_list_append(accounts, account);

	schedule_accounts_save();

	gaim_signal_emit(gaim_accounts_get_handle(), "account-added", account);
}

void
gaim_accounts_remove(GaimAccount *account)
{
	g_return_if_fail(account != NULL);

	accounts = g_list_remove(accounts, account);

	schedule_accounts_save();

	gaim_signal_emit(gaim_accounts_get_handle(), "account-removed", account);
}

void
gaim_accounts_delete(GaimAccount *account)
{
	GaimBlistNode *gnode, *cnode, *bnode;

	g_return_if_fail(account != NULL);

	gaim_notify_close_with_handle(account);
	gaim_request_close_with_handle(account);

	gaim_accounts_remove(account);

	/* Remove this account's buddies */
	for (gnode = gaim_get_blist()->root; gnode != NULL; gnode = gnode->next) {
		if (!GAIM_BLIST_NODE_IS_GROUP(gnode))
			continue;

		cnode = gnode->child;
		while (cnode) {
			GaimBlistNode *cnode_next = cnode->next;

			if(GAIM_BLIST_NODE_IS_CONTACT(cnode)) {
				bnode = cnode->child;
				while (bnode) {
					GaimBlistNode *bnode_next = bnode->next;

					if (GAIM_BLIST_NODE_IS_BUDDY(bnode)) {
						GaimBuddy *b = (GaimBuddy *)bnode;

						if (b->account == account)
							gaim_blist_remove_buddy(b);
					}
					bnode = bnode_next;
				}
			} else if (GAIM_BLIST_NODE_IS_CHAT(cnode)) {
				GaimChat *c = (GaimChat *)cnode;

				if (c->account == account)
					gaim_blist_remove_chat(c);
			}
			cnode = cnode_next;
		}
	}

	/* Remove this account's pounces */
	gaim_pounce_destroy_all_by_account(account);

	/* This will cause the deletion of an old buddy icon. */
	gaim_account_set_buddy_icon(account, NULL);

	gaim_account_destroy(account);
}

void
gaim_accounts_reorder(GaimAccount *account, size_t new_index)
{
	size_t index;
	GList *l;

	g_return_if_fail(account != NULL);
	g_return_if_fail(new_index >= 0 && new_index <= g_list_length(accounts));

	index = g_list_index(accounts, account);

	if (index == -1) {
		gaim_debug_error("account",
				   "Unregistered account (%s) discovered during reorder!\n",
				   gaim_account_get_username(account));
		return;
	}

	l = g_list_nth(accounts, index);

	if (new_index > index)
		new_index--;

	/* Remove the old one. */
	accounts = g_list_delete_link(accounts, l);

	/* Insert it where it should go. */
	accounts = g_list_insert(accounts, account, new_index);

	schedule_accounts_save();
}

GList *
gaim_accounts_get_all(void)
{
	return accounts;
}

GList *
gaim_accounts_get_all_active(void)
{
	GList *list = NULL;
	GList *all = gaim_accounts_get_all();

	while (all != NULL) {
		GaimAccount *account = all->data;

		if (gaim_account_get_enabled(account, gaim_core_get_ui()))
			list = g_list_append(list, account);

		all = all->next;
	}

	return list;
}

GaimAccount *
gaim_accounts_find(const char *name, const char *protocol_id)
{
	GaimAccount *account = NULL;
	GList *l;
	char *who;

	g_return_val_if_fail(name != NULL, NULL);

	who = g_strdup(gaim_normalize(NULL, name));

	for (l = gaim_accounts_get_all(); l != NULL; l = l->next) {
		account = (GaimAccount *)l->data;

		if (!strcmp(gaim_normalize(NULL, gaim_account_get_username(account)), who) &&
			(!protocol_id || !strcmp(account->protocol_id, protocol_id))) {

			break;
		}

		account = NULL;
	}

	g_free(who);

	return account;
}

void
gaim_accounts_restore_previous_statuses()
{
	GList *l;
	GaimAccount *account;

	for (l = gaim_accounts_get_all(); l != NULL; l = l->next)
	{
		account = (GaimAccount *)l->data;
		if (gaim_account_get_enabled(account, gaim_core_get_ui()) &&
			(gaim_presence_is_online(account->presence)))
		{
			gaim_account_connect(account);
		}
	}
}

void
gaim_accounts_set_ui_ops(GaimAccountUiOps *ops)
{
	account_ui_ops = ops;
}

GaimAccountUiOps *
gaim_accounts_get_ui_ops(void)
{
	return account_ui_ops;
}

void *
gaim_accounts_get_handle(void)
{
	static int handle;

	return &handle;
}

void
gaim_accounts_init(void)
{
	void *handle = gaim_accounts_get_handle();

	gaim_signal_register(handle, "account-connecting",
						 gaim_marshal_VOID__POINTER, NULL, 1,
						 gaim_value_new(GAIM_TYPE_SUBTYPE,
										GAIM_SUBTYPE_ACCOUNT));

	gaim_signal_register(handle, "account-setting-info",
						 gaim_marshal_VOID__POINTER_POINTER, NULL, 2,
						 gaim_value_new(GAIM_TYPE_SUBTYPE,
										GAIM_SUBTYPE_ACCOUNT),
						 gaim_value_new(GAIM_TYPE_STRING));

	gaim_signal_register(handle, "account-set-info",
						 gaim_marshal_VOID__POINTER_POINTER, NULL, 2,
						 gaim_value_new(GAIM_TYPE_SUBTYPE,
										GAIM_SUBTYPE_ACCOUNT),
						 gaim_value_new(GAIM_TYPE_STRING));

	gaim_signal_register(handle, "account-added",
						 gaim_marshal_VOID__POINTER, NULL, 1,
						 gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_ACCOUNT));

	gaim_signal_register(handle, "account-removed",
						 gaim_marshal_VOID__POINTER, NULL, 1,
						 gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_ACCOUNT));

	gaim_signal_register(handle, "account-status-changed",
						 gaim_marshal_VOID__POINTER_POINTER_POINTER, NULL, 3,
						 gaim_value_new(GAIM_TYPE_SUBTYPE,
										GAIM_SUBTYPE_ACCOUNT),
						 gaim_value_new(GAIM_TYPE_POINTER),
						 gaim_value_new(GAIM_TYPE_POINTER));
	
	load_accounts();

}

void
gaim_accounts_uninit(void)
{
	if (save_timer != 0)
	{
		gaim_timeout_remove(save_timer);
		save_timer = 0;
		sync_accounts();
	}

	gaim_signals_unregister_by_instance(gaim_accounts_get_handle());
}