view src/gtkwhiteboard.h @ 11719:109ee3bfeac5

[gaim-migrate @ 14010] SF Patch #1333770 from corfe83 "Many times in gaim we use the function g_slist_remove(list,node->data) to remove an element from a GSList. If we already have the pointer to the node we want to delete, it is faster to send it the pointer to the node to delete rather than the data of the node (we can do this by calling g_slist_delete_link(list,node)). This change was made while looking at glib's documentation and the code in glib's gslist.c. This is because as the remove/delete function traverses each node in the list, it doesn't need to spend an extra memory access to retrieve the data for each element in the node it is traversing and then compare, it can simply compare the pointer. In my tests outside of gaim, this makes a big difference if the node you are deleting is at a high index in the list. However, even if you're deleting the first node, it about breaks even. So, I've found each case in gaim where we are calling g_slist_remove, and we already have the pointer to the appropriate node to delete (this is often the case when we're doing a for or while loop on a GSList). I've then replaced it with the appropriate call to g_slist_delete_link. I, however, didn't do this in situations where we are explicitly removing the first element in the list, because in those situations it is an unnecessary change. There should be no difference in behavior, but just in case I've tried running it with valgrind, which reports the same number of memory leaks after my patch as before my patch. Of course, I can't guarantee that my normal behavior on gaim is hitting all the functions I've changed, but in general testing it Works For Me (tm)." As with the last patch, this one may not have a practical performance impact (or maybe it does, I have no idea), but it's not worse for any case. Given two ways of doing things where one is always at least as fast and may be faster under some cases, I like to prefer that faster way. This doesn't make the code any uglier, so I'm applying. committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Sat, 22 Oct 2005 20:48:18 +0000
parents 7fab28c991f3
children 2e3a6dcebaf3
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/**
 * @file gtkwhiteboard.h The GtkGaimWhiteboard frontend object
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#ifndef _GAIM_GTKWHITEBOARD_H_
#define _GAIM_GTKWHITEBOARD_H_

// INCLUDES ============================================================================================
#include "gtkgaim.h"

#include "whiteboard.h"

// DEFINES =============================================================================================

#define FULL_CIRCLE_DEGREES		23040

#define BRUSH_STATE_UP			0
#define BRUSH_STATE_DOWN		1
#define BRUSH_STATE_MOTION		2

#define PALETTE_NUM_COLORS		7

// DATATYPES ===========================================================================================
typedef struct _GaimGtkWhiteboard
{
	GaimWhiteboard	*wb;		// backend data for this whiteboard
	
	GtkWidget	*window;	// Window for the Doodle session
	GtkWidget	*drawing_area;	// Drawing area
	
	GdkPixmap	*pixmap;	// Memory for drawing area
	
	int		width;		// Canvas width
	int		height;		// Canvas height
} GaimGtkWhiteboard;

// PROTOTYPES ==========================================================================================

GaimWhiteboardUiOps	*gaim_gtk_whiteboard_get_ui_ops( void );

void			gaim_gtk_whiteboard_create( GaimWhiteboard *wb );
void			gaim_gtk_whiteboard_destroy( GaimWhiteboard *wb );
void			gaim_gtk_whiteboard_exit( GtkWidget *widget, gpointer data );

//void			gaim_gtkwhiteboard_button_start_press( GtkButton *button, gpointer data );

gboolean		gaim_gtk_whiteboard_configure_event( GtkWidget *widget, GdkEventConfigure *event, gpointer data );
gboolean		gaim_gtk_whiteboard_expose_event( GtkWidget *widget, GdkEventExpose *event, gpointer data );

gboolean		gaim_gtk_whiteboard_brush_down( GtkWidget *widget, GdkEventButton *event, gpointer data );
gboolean		gaim_gtk_whiteboard_brush_motion( GtkWidget *widget, GdkEventMotion *event, gpointer data );
gboolean		gaim_gtk_whiteboard_brush_up( GtkWidget *widget, GdkEventButton *event, gpointer data );

void			gaim_gtk_whiteboard_draw_brush_point( GaimWhiteboard *wb,
							      int x, int y, int color, int size );
void			gaim_gtk_whiteboard_draw_brush_line( GaimWhiteboard *wb,
							     int x0, int y0, int x1, int y1, int color, int size );

void			gaim_gtk_whiteboard_set_dimensions( GaimWhiteboard *wb, int width, int height );
void			gaim_gtk_whiteboard_clear( GaimWhiteboard *wb );

void			gaim_gtk_whiteboard_button_clear_press( GtkWidget *widget, gpointer data );
void			gaim_gtk_whiteboard_button_save_press( GtkWidget *widget, gpointer data );

void			gaim_gtk_whiteboard_set_canvas_as_icon( GaimGtkWhiteboard *gtkwb );

void			gaim_gtk_whiteboard_rgb24_to_rgb48( int color_rgb, GdkColor *color );

#endif // _GAIM_GTKWHITEBOARD_H_