view src/mime.h @ 11719:109ee3bfeac5

[gaim-migrate @ 14010] SF Patch #1333770 from corfe83 "Many times in gaim we use the function g_slist_remove(list,node->data) to remove an element from a GSList. If we already have the pointer to the node we want to delete, it is faster to send it the pointer to the node to delete rather than the data of the node (we can do this by calling g_slist_delete_link(list,node)). This change was made while looking at glib's documentation and the code in glib's gslist.c. This is because as the remove/delete function traverses each node in the list, it doesn't need to spend an extra memory access to retrieve the data for each element in the node it is traversing and then compare, it can simply compare the pointer. In my tests outside of gaim, this makes a big difference if the node you are deleting is at a high index in the list. However, even if you're deleting the first node, it about breaks even. So, I've found each case in gaim where we are calling g_slist_remove, and we already have the pointer to the appropriate node to delete (this is often the case when we're doing a for or while loop on a GSList). I've then replaced it with the appropriate call to g_slist_delete_link. I, however, didn't do this in situations where we are explicitly removing the first element in the list, because in those situations it is an unnecessary change. There should be no difference in behavior, but just in case I've tried running it with valgrind, which reports the same number of memory leaks after my patch as before my patch. Of course, I can't guarantee that my normal behavior on gaim is hitting all the functions I've changed, but in general testing it Works For Me (tm)." As with the last patch, this one may not have a practical performance impact (or maybe it does, I have no idea), but it's not worse for any case. Given two ways of doing things where one is always at least as fast and may be faster under some cases, I like to prefer that faster way. This doesn't make the code any uglier, so I'm applying. committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Sat, 22 Oct 2005 20:48:18 +0000
parents 8dca96cbcd64
children fc464a0abccc
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/*
  Gaim

  Gaim is the legal property of its developers, whose names are too
  numerous to list here. Please refer to the COPYRIGHT file distributed
  with this source distribution
  
  This program is free software; you can redistribute it and/or modify
  it under the terms of the GNU General Public License as published by
  the Free Software Foundation; either version 2 of the License, or (at
  your option) any later version.
  
  This program is distributed in the hope that it will be useful, but
  WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  General Public License for more details.
  
  You should have received a copy of the GNU General Public License
  along with this program; if not, write to the Free Software
  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
  USA.
*/

#ifndef _GAIM_MIME_H
#define _GAIM_MIME_H


#include <glib.h>
#include <glib/glist.h>


/**
   @file mime.h
   @ingroup core
   
   Rudimentary parsing of multi-part MIME messages into more
   accessible structures.
*/


/** @typedef GaimMimeDocument
    A MIME document
 */
typedef struct _GaimMimeDocument GaimMimeDocument;


/** @typedef GaimMimePart
    A part of a multipart MIME document
 */
typedef struct _GaimMimePart GaimMimePart;


/** Allocate an empty MIME document */
GaimMimeDocument *gaim_mime_document_new();


/** Frees memory used in a MIME document and all of its parts and fields
    @param doc   the MIME document to free
 */
void gaim_mime_document_free(GaimMimeDocument *doc);


/** Parse a MIME document from a NUL-terminated string
    @param buf  the NULL-terminated string containing the MIME-encoded data
    @returns MIME document
 */
GaimMimeDocument *gaim_mime_document_parse(const char *buf);


/** Parse a MIME document from a string
    @param buf  the string containing the MIME-encoded data
    @param len  length of buf
    @returns MIME document
 */
GaimMimeDocument *gaim_mime_document_parsen(const char *buf, gsize len);


/** Write (append) a MIME document onto a GString */
void gaim_mime_document_write(GaimMimeDocument *doc, GString *str);


/** The list of fields in the header of a document

    @param doc  the MIME document
    @returns    list of strings indicating the fields (but not the values of
                the fields) in the header of doc
*/
const GList *gaim_mime_document_get_fields(GaimMimeDocument *doc);


/** Get the value of a specific field in the header of a document

    @param doc    the MIME document
    @param field  case-insensitive field name
    @returns      value associated with the indicated header field, or
                  NULL if the field doesn't exist
*/
const char *gaim_mime_document_get_field(GaimMimeDocument *doc,
					 const char *field);


/** Set or replace the value of a specific field in the header of a
    document

    @param doc    the MIME document
    @param field  case-insensitive field name
    @param value  value to associate with the indicated header field,
                  of NULL to remove the field
*/
void gaim_mime_document_set_field(GaimMimeDocument *doc,
				  const char *field,
				  const char *value);


/** The list of parts in a multipart document

    @param doc   the MIME document
    @returns     list of GaimMimePart contained within doc
*/
const GList *gaim_mime_document_get_parts(GaimMimeDocument *doc);


/** Create and insert a new part into a MIME document

    @param doc   the new part's parent MIME document
 */
GaimMimePart *gaim_mime_part_new(GaimMimeDocument *doc);


/** The list of fields in the header of a document part

    @param part  the MIME document part
    @returns  list of strings indicating the fields (but not the values
              of the fields) in the header of part
*/
const GList *gaim_mime_part_get_fields(GaimMimePart *part);


/** Get the value of a specific field in the header of a document part

    @param part   the MIME document part
    @param field  case-insensitive name of the header field
    @returns      value of the specified header field, or NULL if the
                  field doesn't exist
*/
const char *gaim_mime_part_get_field(GaimMimePart *part,
				     const char *field);


/** Get the decoded value of a specific field in the header of a
    document part */
char *gaim_mime_part_get_field_decoded(GaimMimePart *part,
				       const char *field);


/** Set or replace the value of a specific field in the header of a
    document
    @param part   the part of the MIME document
    @param field  case-insensitive field name
    @param value  value to associate with the indicated header field,
                  of NULL to remove the field
*/
void gaim_mime_part_set_field(GaimMimePart *part,
			      const char *field,
			      const char *value);


/** Get the (possibly encoded) data portion of a MIME document part
    @param part   the MIME document part
    @returns      NULL-terminated data found in the document part
 */
const char *gaim_mime_part_get_data(GaimMimePart *part);


/** Get the data portion of a MIME document part, after attempting to
    decode it according to the content-transfer-encoding field. If the
    specified encoding method is not supported, this function will
    return NULL.

    @param part the MIME documemt part
    @param data Buffer for the data
    @param len  The length of the buffer
*/
void gaim_mime_part_get_data_decoded(GaimMimePart *part,
				     guchar **data, gsize *len);


/** Get the length of the data portion of a MIME document part

    @param part  the MIME document part
    @returns     length of the data in the document part
*/
gsize gaim_mime_part_get_length(GaimMimePart *part);


void gaim_mime_part_set_data(GaimMimePart *part, const char *data);


#endif