view src/network.h @ 11719:109ee3bfeac5

[gaim-migrate @ 14010] SF Patch #1333770 from corfe83 "Many times in gaim we use the function g_slist_remove(list,node->data) to remove an element from a GSList. If we already have the pointer to the node we want to delete, it is faster to send it the pointer to the node to delete rather than the data of the node (we can do this by calling g_slist_delete_link(list,node)). This change was made while looking at glib's documentation and the code in glib's gslist.c. This is because as the remove/delete function traverses each node in the list, it doesn't need to spend an extra memory access to retrieve the data for each element in the node it is traversing and then compare, it can simply compare the pointer. In my tests outside of gaim, this makes a big difference if the node you are deleting is at a high index in the list. However, even if you're deleting the first node, it about breaks even. So, I've found each case in gaim where we are calling g_slist_remove, and we already have the pointer to the appropriate node to delete (this is often the case when we're doing a for or while loop on a GSList). I've then replaced it with the appropriate call to g_slist_delete_link. I, however, didn't do this in situations where we are explicitly removing the first element in the list, because in those situations it is an unnecessary change. There should be no difference in behavior, but just in case I've tried running it with valgrind, which reports the same number of memory leaks after my patch as before my patch. Of course, I can't guarantee that my normal behavior on gaim is hitting all the functions I've changed, but in general testing it Works For Me (tm)." As with the last patch, this one may not have a practical performance impact (or maybe it does, I have no idea), but it's not worse for any case. Given two ways of doing things where one is always at least as fast and may be faster under some cases, I like to prefer that faster way. This doesn't make the code any uglier, so I'm applying. committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Sat, 22 Oct 2005 20:48:18 +0000
parents 9c5a2f0bb32c
children d5b8f4dc1622
line wrap: on
line source

/**
 * @file network.h Network API
 * @ingroup core
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#ifndef _GAIM_NETWORK_H_
#define _GAIM_NETWORK_H_

#ifdef __cplusplus
extern "C" {
#endif

/**************************************************************************/
/** @name Network API                                                     */
/**************************************************************************/
/*@{*/

/**
 * Converts a dot-decimal IP address to an array of unsigned
 * chars.  For example, converts 192.168.0.1 to a 4 byte
 * array containing 192, 168, 0 and 1.
 *
 * @param ip An IP address in dot-decimal notiation.
 * @return An array of 4 bytes containing an IP addresses
 *         equivalent to the given parameter, or NULL if
 *         the given IP address is invalid.  This value
 *         is statically allocated and should not be
 *         freed.
 */
const unsigned char *gaim_network_ip_atoi(const char *ip);

/**
 * Sets the IP address of the local system in preferences.  This
 * is the IP address that should be used for incoming connections
 * (file transfer, direct IM, etc.) and should therefore be
 * publicly accessible.
 *
 * @param ip The local IP address.
 */
void gaim_network_set_public_ip(const char *ip);

/**
 * Returns the IP address of the local system set in preferences.
 *
 * This returns the value set via gaim_network_set_public_ip().
 * You probably want to use gaim_network_get_my_ip() instead.
 *
 * @return The local IP address set in preferences.
 */
const char *gaim_network_get_public_ip(void);

/**
 * Returns the IP address of the local system.
 *
 * You probably want to use gaim_network_get_my_ip() instead.
 *
 * @note The returned string is a pointer to a static buffer. If this
 *       function is called twice, it may be important to make a copy
 *       of the returned string.
 *
 * @param fd The fd to use to help figure out the IP, or else -1.
 * @return The local IP address.
 */
const char *gaim_network_get_local_system_ip(int fd);

/**
 * Returns the IP address that should be used anywhere a
 * public IP addresses is needed (listening for an incoming
 * file transfer, etc).
 *
 * If the user has manually specified an IP address via
 * preferences, then this IP is returned.  Otherwise the
 * IP address returned by gaim_network_get_local_system_ip()
 * is returned.
 *
 * @note The returned string is a pointer to a static buffer. If this
 *       function is called twice, it may be important to make a copy
 *       of the returned string.
 *
 * @param fd The fd to use to help figure out the IP, or -1.
 * @return The local IP address to be used.
 */
const char *gaim_network_get_my_ip(int fd);

/**
 * Attempts to open a listening port ONLY on the specified port number.
 * You probably want to use gaim_network_listen_range() instead of this.
 * This function is useful, for example, if you wanted to write a telnet
 * server as a Gaim plugin, and you HAD to listen on port 23.  Why anyone
 * would want to do that is beyond me.
 *
 * This opens a listening port. The caller will want to set up a watcher
 * of type GAIM_INPUT_READ on the returned fd. It will probably call
 * accept in the callback, and then possibly remove the watcher and close
 * the listening socket, and add a new watcher on the new socket accept
 * returned.
 *
 * @param port The port number to bind to.  Must be greater than 0.
 *
 * @return The file descriptor of the listening socket, or -1 if
 *         no socket could be established.
 */
int gaim_network_listen(unsigned short port);

/**
 * Opens a listening port selected from a range of ports.  The range of
 * ports used is chosen in the following manner:
 * If a range is specified in preferences, these values are used.
 * If a non-0 values are passed to the function as parameters, these
 * values are used.
 * Otherwise a port is chosen at random by the kernel.
 *
 * This opens a listening port. The caller will want to set up a watcher
 * of type GAIM_INPUT_READ on the returned fd. It will probably call
 * accept in the callback, and then possibly remove the watcher and close
 * the listening socket, and add a new watcher on the new socket accept
 * returned.
 *
 * @param start The port number to bind to, or 0 to pick a random port.
 *              Users are allowed to override this arg in prefs.
 * @param end The highest possible port in the range of ports to listen on,
 *            or 0 to pick a random port.  Users are allowed to override this
 *            arg in prefs.
 *
 * @return The file descriptor of the listening socket, or -1 if
 *         no socket could be established.
 */
int gaim_network_listen_range(unsigned short start, unsigned short end);

/**
 * Gets a port number from a file descriptor.
 *
 * @param fd The file descriptor. This should be a tcp socket. The current
 *           implementation probably dies on anything but IPv4. Perhaps this
 *           possible bug will inspire new and valuable contributors to Gaim.
 * @return The port number, in host byte order.
 */
unsigned short gaim_network_get_port_from_fd(int fd);

/**
 * Initializes the network subsystem.
 */
void gaim_network_init(void);

/*@}*/

#ifdef __cplusplus
}
#endif

#endif /* _GAIM_NETWORK_H_ */