view src/pounce.c @ 11719:109ee3bfeac5

[gaim-migrate @ 14010] SF Patch #1333770 from corfe83 "Many times in gaim we use the function g_slist_remove(list,node->data) to remove an element from a GSList. If we already have the pointer to the node we want to delete, it is faster to send it the pointer to the node to delete rather than the data of the node (we can do this by calling g_slist_delete_link(list,node)). This change was made while looking at glib's documentation and the code in glib's gslist.c. This is because as the remove/delete function traverses each node in the list, it doesn't need to spend an extra memory access to retrieve the data for each element in the node it is traversing and then compare, it can simply compare the pointer. In my tests outside of gaim, this makes a big difference if the node you are deleting is at a high index in the list. However, even if you're deleting the first node, it about breaks even. So, I've found each case in gaim where we are calling g_slist_remove, and we already have the pointer to the appropriate node to delete (this is often the case when we're doing a for or while loop on a GSList). I've then replaced it with the appropriate call to g_slist_delete_link. I, however, didn't do this in situations where we are explicitly removing the first element in the list, because in those situations it is an unnecessary change. There should be no difference in behavior, but just in case I've tried running it with valgrind, which reports the same number of memory leaks after my patch as before my patch. Of course, I can't guarantee that my normal behavior on gaim is hitting all the functions I've changed, but in general testing it Works For Me (tm)." As with the last patch, this one may not have a practical performance impact (or maybe it does, I have no idea), but it's not worse for any case. Given two ways of doing things where one is always at least as fast and may be faster under some cases, I like to prefer that faster way. This doesn't make the code any uglier, so I'm applying. committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Sat, 22 Oct 2005 20:48:18 +0000
parents c9bd6decdec4
children cb73483c9f63
line wrap: on
line source

/**
 * @file pounce.c Buddy Pounce API
 * @ingroup core
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#include "internal.h"
#include "conversation.h"
#include "debug.h"
#include "pounce.h"

#include "debug.h"
#include "pounce.h"
#include "util.h"

typedef struct
{
	GString *buffer;

	GaimPounce *pounce;
	GaimPounceEvent events;

	char *ui_name;
	char *pouncee;
	char *protocol_id;
	char *event_type;
	char *action_name;
	char *param_name;
	char *account_name;

} PounceParserData;

typedef struct
{
	char *name;

	gboolean enabled;

	GHashTable *atts;

} GaimPounceActionData;

typedef struct
{
	char *ui;
	GaimPounceCb cb;
	void (*new_pounce)(GaimPounce *);
	void (*free_pounce)(GaimPounce *);

} GaimPounceHandler;


static GHashTable *pounce_handlers = NULL;
static GList      *pounces = NULL;
static guint       save_timer = 0;
static gboolean    pounces_loaded = FALSE;


/*********************************************************************
 * Private utility functions                                         *
 *********************************************************************/

static GaimPounceActionData *
find_action_data(const GaimPounce *pounce, const char *name)
{
	GaimPounceActionData *action;

	g_return_val_if_fail(pounce != NULL, NULL);
	g_return_val_if_fail(name   != NULL, NULL);

	action = g_hash_table_lookup(pounce->actions, name);

	return action;
}

static void
free_action_data(gpointer data)
{
	GaimPounceActionData *action_data = data;

	g_free(action_data->name);

	g_hash_table_destroy(action_data->atts);

	g_free(action_data);
}


/*********************************************************************
 * Writing to disk                                                   *
 *********************************************************************/

static void
action_parameter_to_xmlnode(gpointer key, gpointer value, gpointer user_data)
{
	const char *name, *param_value;
	xmlnode *node, *child;

	name        = (const char *)key;
	param_value = (const char *)value;
	node        = (xmlnode *)user_data;

	child = xmlnode_new_child(node, "param");
	xmlnode_set_attrib(child, "name", name);
	xmlnode_insert_data(child, param_value, -1);
}

static void
action_parameter_list_to_xmlnode(gpointer key, gpointer value, gpointer user_data)
{
	const char *action;
	GaimPounceActionData *action_data;
	xmlnode *node, *child;

	action      = (const char *)key;
	action_data = (GaimPounceActionData *)value;
	node        = (xmlnode *)user_data;

	if (!action_data->enabled)
		return;

	child = xmlnode_new_child(node, "action");
	xmlnode_set_attrib(child, "type", action);

	g_hash_table_foreach(action_data->atts, action_parameter_to_xmlnode, child);
}

static void
add_event_to_xmlnode(xmlnode *node, const char *type)
{
	xmlnode *child;

	child = xmlnode_new_child(node, "event");
	xmlnode_set_attrib(child, "type", type);
}

static xmlnode *
pounce_to_xmlnode(GaimPounce *pounce)
{
	xmlnode *node, *child;
	GaimAccount *pouncer;
	GaimPounceEvent events;

	pouncer = gaim_pounce_get_pouncer(pounce);
	events  = gaim_pounce_get_events(pounce);

	node = xmlnode_new("pounce");
	xmlnode_set_attrib(node, "ui", pounce->ui_type);

	child = xmlnode_new_child(node, "account");
	xmlnode_set_attrib(child, "protocol", pouncer->protocol_id);
	xmlnode_insert_data(child, gaim_account_get_username(pouncer), -1);

	child = xmlnode_new_child(node, "pouncee");
	xmlnode_insert_data(child, gaim_pounce_get_pouncee(pounce), -1);

	/* Write pounce events */
	child = xmlnode_new_child(node, "events");
	if (events & GAIM_POUNCE_SIGNON)
		add_event_to_xmlnode(child, "sign-on");
	if (events & GAIM_POUNCE_SIGNOFF)
		add_event_to_xmlnode(child, "sign-off");
	if (events & GAIM_POUNCE_AWAY)
		add_event_to_xmlnode(child, "away");
	if (events & GAIM_POUNCE_AWAY_RETURN)
		add_event_to_xmlnode(child, "return-from-away");
	if (events & GAIM_POUNCE_IDLE)
		add_event_to_xmlnode(child, "idle");
	if (events & GAIM_POUNCE_IDLE_RETURN)
		add_event_to_xmlnode(child, "return-from-idle");
	if (events & GAIM_POUNCE_TYPING)
		add_event_to_xmlnode(child, "start-typing");
	if (events & GAIM_POUNCE_TYPING_STOPPED)
		add_event_to_xmlnode(child, "stop-typing");

	/* Write pounce actions */
	child = xmlnode_new_child(node, "actions");
	g_hash_table_foreach(pounce->actions, action_parameter_list_to_xmlnode, child);

	if (gaim_pounce_get_save(pounce))
		child = xmlnode_new_child(node, "save");

	return node;
}

static xmlnode *
pounces_to_xmlnode(void)
{
	xmlnode *node, *child;
	GList *cur;

	node = xmlnode_new("pounces");
	xmlnode_set_attrib(node, "version", "1.0");

	for (cur = gaim_pounces_get_all(); cur != NULL; cur = cur->next)
	{
		child = pounce_to_xmlnode(cur->data);
		xmlnode_insert_child(node, child);
	}

	return node;
}

static void
sync_pounces(void)
{
	xmlnode *node;
	char *data;

	if (!pounces_loaded)
	{
		gaim_debug_error("pounce", "Attempted to save buddy pounces before "
						 "they were read!\n");
		return;
	}

	node = pounces_to_xmlnode();
	data = xmlnode_to_formatted_str(node, NULL);
	gaim_util_write_data_to_file("pounces.xml", data, -1);
	g_free(data);
	xmlnode_free(node);
}

static gboolean
save_cb(gpointer data)
{
	sync_pounces();
	save_timer = 0;
	return FALSE;
}

static void
schedule_pounces_save(void)
{
	if (save_timer == 0)
		save_timer = gaim_timeout_add(5000, save_cb, NULL);
}


/*********************************************************************
 * Reading from disk                                                 *
 *********************************************************************/

static void
free_parser_data(gpointer user_data)
{
	PounceParserData *data = user_data;

	if (data->buffer != NULL)
		g_string_free(data->buffer, TRUE);

	if (data->ui_name      != NULL) g_free(data->ui_name);
	if (data->pouncee      != NULL) g_free(data->pouncee);
	if (data->protocol_id  != NULL) g_free(data->protocol_id);
	if (data->event_type   != NULL) g_free(data->event_type);
	if (data->action_name  != NULL) g_free(data->action_name);
	if (data->param_name   != NULL) g_free(data->param_name);
	if (data->account_name != NULL) g_free(data->account_name);

	g_free(data);
}

static void
start_element_handler(GMarkupParseContext *context,
					  const gchar *element_name,
					  const gchar **attribute_names,
					  const gchar **attribute_values,
					  gpointer user_data, GError **error)
{
	PounceParserData *data = user_data;
	GHashTable *atts;
	int i;

	atts = g_hash_table_new_full(g_str_hash, g_str_equal, g_free, g_free);

	for (i = 0; attribute_names[i] != NULL; i++) {
		g_hash_table_insert(atts, g_strdup(attribute_names[i]),
							g_strdup(attribute_values[i]));
	}

	if (data->buffer != NULL) {
		g_string_free(data->buffer, TRUE);
		data->buffer = NULL;
	}

	if (!strcmp(element_name, "pounce")) {
		const char *ui = g_hash_table_lookup(atts, "ui");

		if (ui == NULL) {
			gaim_debug(GAIM_DEBUG_ERROR, "pounce",
					   "Unset 'ui' parameter for pounce!\n");
		}
		else
			data->ui_name = g_strdup(ui);

		data->events = 0;
	}
	else if (!strcmp(element_name, "account")) {
		const char *protocol_id = g_hash_table_lookup(atts, "protocol");

		if (protocol_id == NULL) {
			gaim_debug(GAIM_DEBUG_ERROR, "pounce",
					   "Unset 'protocol' parameter for account!\n");
		}
		else
			data->protocol_id = g_strdup(protocol_id);
	}
	else if (!strcmp(element_name, "event")) {
		const char *type = g_hash_table_lookup(atts, "type");

		if (type == NULL) {
			gaim_debug(GAIM_DEBUG_ERROR, "pounce",
					   "Unset 'type' parameter for event!\n");
		}
		else
			data->event_type = g_strdup(type);
	}
	else if (!strcmp(element_name, "action")) {
		const char *type = g_hash_table_lookup(atts, "type");

		if (type == NULL) {
			gaim_debug(GAIM_DEBUG_ERROR, "pounce",
					   "Unset 'type' parameter for action!\n");
		}
		else
			data->action_name = g_strdup(type);
	}
	else if (!strcmp(element_name, "param")) {
		const char *param_name = g_hash_table_lookup(atts, "name");

		if (param_name == NULL) {
			gaim_debug(GAIM_DEBUG_ERROR, "pounce",
					   "Unset 'name' parameter for param!\n");
		}
		else
			data->param_name = g_strdup(param_name);
	}

	g_hash_table_destroy(atts);
}

static void
end_element_handler(GMarkupParseContext *context, const gchar *element_name,
					gpointer user_data,  GError **error)
{
	PounceParserData *data = user_data;
	gchar *buffer = NULL;

	if (data->buffer != NULL) {
		buffer = g_string_free(data->buffer, FALSE);
		data->buffer = NULL;
	}

	if (!strcmp(element_name, "account")) {
		g_free(data->account_name);
		data->account_name = g_strdup(buffer);
	}
	else if (!strcmp(element_name, "pouncee")) {
		g_free(data->pouncee);
		data->pouncee = g_strdup(buffer);
	}
	else if (!strcmp(element_name, "event")) {
		if (!strcmp(data->event_type, "sign-on"))
			data->events |= GAIM_POUNCE_SIGNON;
		else if (!strcmp(data->event_type, "sign-off"))
			data->events |= GAIM_POUNCE_SIGNOFF;
		else if (!strcmp(data->event_type, "away"))
			data->events |= GAIM_POUNCE_AWAY;
		else if (!strcmp(data->event_type, "return-from-away"))
			data->events |= GAIM_POUNCE_AWAY_RETURN;
		else if (!strcmp(data->event_type, "idle"))
			data->events |= GAIM_POUNCE_IDLE;
		else if (!strcmp(data->event_type, "return-from-idle"))
			data->events |= GAIM_POUNCE_IDLE_RETURN;
		else if (!strcmp(data->event_type, "start-typing"))
			data->events |= GAIM_POUNCE_TYPING;
		else if (!strcmp(data->event_type, "stop-typing"))
			data->events |= GAIM_POUNCE_TYPING_STOPPED;

		g_free(data->event_type);
		data->event_type = NULL;
	}
	else if (!strcmp(element_name, "action")) {
		if (data->pounce != NULL) {
			gaim_pounce_action_register(data->pounce, data->action_name);
			gaim_pounce_action_set_enabled(data->pounce, data->action_name, TRUE);
		}

		g_free(data->action_name);
		data->action_name = NULL;
	}
	else if (!strcmp(element_name, "param")) {
		if (data->pounce != NULL) {
			gaim_pounce_action_set_attribute(data->pounce, data->action_name,
											 data->param_name, buffer);
		}

		g_free(data->param_name);
		data->param_name = NULL;
	}
	else if (!strcmp(element_name, "events")) {
		GaimAccount *account;

		account = gaim_accounts_find(data->account_name, data->protocol_id);

		g_free(data->account_name);
		g_free(data->protocol_id);

		data->account_name = NULL;
		data->protocol_id  = NULL;

		if (account == NULL) {
			gaim_debug(GAIM_DEBUG_ERROR, "pounce",
					   "Account for pounce not found!\n");
		}
		else {
			gaim_debug(GAIM_DEBUG_INFO, "pounce",
					   "Creating pounce: %s, %s\n", data->ui_name,
					   data->pouncee);

			data->pounce = gaim_pounce_new(data->ui_name, account,
										   data->pouncee, data->events);
		}

		g_free(data->pouncee);
		data->pouncee = NULL;
	}
	else if (!strcmp(element_name, "save")) {
		gaim_pounce_set_save(data->pounce, TRUE);
	}
	else if (!strcmp(element_name, "pounce")) {
		data->pounce = NULL;
		data->events = 0;

		if (data->ui_name      != NULL) g_free(data->ui_name);
		if (data->pouncee      != NULL) g_free(data->pouncee);
		if (data->protocol_id  != NULL) g_free(data->protocol_id);
		if (data->event_type   != NULL) g_free(data->event_type);
		if (data->action_name  != NULL) g_free(data->action_name);
		if (data->param_name   != NULL) g_free(data->param_name);
		if (data->account_name != NULL) g_free(data->account_name);

		data->ui_name      = NULL;
		data->pounce       = NULL;
		data->protocol_id  = NULL;
		data->event_type   = NULL;
		data->action_name  = NULL;
		data->param_name   = NULL;
		data->account_name = NULL;
	}

	if (buffer != NULL)
		g_free(buffer);
}

static void
text_handler(GMarkupParseContext *context, const gchar *text,
			 gsize text_len, gpointer user_data, GError **error)
{
	PounceParserData *data = user_data;

	if (data->buffer == NULL)
		data->buffer = g_string_new_len(text, text_len);
	else
		g_string_append_len(data->buffer, text, text_len);
}

static GMarkupParser pounces_parser =
{
	start_element_handler,
	end_element_handler,
	text_handler,
	NULL,
	NULL
};

gboolean
gaim_pounces_load(void)
{
	gchar *filename = g_build_filename(gaim_user_dir(), "pounces.xml", NULL);
	gchar *contents = NULL;
	gsize length;
	GMarkupParseContext *context;
	GError *error = NULL;
	PounceParserData *parser_data;

	if (filename == NULL) {
		pounces_loaded = TRUE;
		return FALSE;
	}

	if (!g_file_get_contents(filename, &contents, &length, &error)) {
		gaim_debug(GAIM_DEBUG_ERROR, "pounce",
				   "Error reading pounces: %s\n", error->message);

		g_free(filename);
		g_error_free(error);

		pounces_loaded = TRUE;
		return FALSE;
	}

	parser_data = g_new0(PounceParserData, 1);

	context = g_markup_parse_context_new(&pounces_parser, 0,
										 parser_data, free_parser_data);

	if (!g_markup_parse_context_parse(context, contents, length, NULL)) {
		g_markup_parse_context_free(context);
		g_free(contents);
		g_free(filename);

		pounces_loaded = TRUE;

		return FALSE;
	}

	if (!g_markup_parse_context_end_parse(context, NULL)) {
		gaim_debug(GAIM_DEBUG_ERROR, "pounce", "Error parsing %s\n",
				   filename);

		g_markup_parse_context_free(context);
		g_free(contents);
		g_free(filename);
		pounces_loaded = TRUE;

		return FALSE;
	}

	g_markup_parse_context_free(context);
	g_free(contents);
	g_free(filename);

	pounces_loaded = TRUE;

	return TRUE;
}


GaimPounce *
gaim_pounce_new(const char *ui_type, GaimAccount *pouncer,
				const char *pouncee, GaimPounceEvent event)
{
	GaimPounce *pounce;
	GaimPounceHandler *handler;

	g_return_val_if_fail(ui_type != NULL, NULL);
	g_return_val_if_fail(pouncer != NULL, NULL);
	g_return_val_if_fail(pouncee != NULL, NULL);
	g_return_val_if_fail(event   != 0,    NULL);

	pounce = g_new0(GaimPounce, 1);

	pounce->ui_type  = g_strdup(ui_type);
	pounce->pouncer  = pouncer;
	pounce->pouncee  = g_strdup(pouncee);
	pounce->events   = event;

	pounce->actions  = g_hash_table_new_full(g_str_hash, g_str_equal,
											 g_free, free_action_data);

	handler = g_hash_table_lookup(pounce_handlers, pounce->ui_type);

	if (handler != NULL && handler->new_pounce != NULL)
		handler->new_pounce(pounce);

	pounces = g_list_append(pounces, pounce);

	schedule_pounces_save();

	return pounce;
}

void
gaim_pounce_destroy(GaimPounce *pounce)
{
	GaimPounceHandler *handler;

	g_return_if_fail(pounce != NULL);

	handler = g_hash_table_lookup(pounce_handlers, pounce->ui_type);

	pounces = g_list_remove(pounces, pounce);

	if (pounce->ui_type != NULL) g_free(pounce->ui_type);
	if (pounce->pouncee != NULL) g_free(pounce->pouncee);

	g_hash_table_destroy(pounce->actions);

	if (handler != NULL && handler->free_pounce != NULL)
		handler->free_pounce(pounce);

	g_free(pounce);

	schedule_pounces_save();
}

void
gaim_pounce_destroy_all_by_account(GaimAccount *account)
{
	GaimAccount *pouncer;
	GaimPounce *pounce;
	GList *l, *l_next;

	g_return_if_fail(account != NULL);

	for (l = gaim_pounces_get_all(); l != NULL; l = l_next)
	{
		pounce = (GaimPounce *)l->data;
		l_next = l->next;

		pouncer = gaim_pounce_get_pouncer(pounce);
		if (pouncer == account)
			gaim_pounce_destroy(pounce);
	}
}

void
gaim_pounce_set_events(GaimPounce *pounce, GaimPounceEvent events)
{
	g_return_if_fail(pounce != NULL);
	g_return_if_fail(pounce != GAIM_POUNCE_NONE);

	pounce->events = events;

	schedule_pounces_save();
}

void
gaim_pounce_set_pouncer(GaimPounce *pounce, GaimAccount *pouncer)
{
	g_return_if_fail(pounce  != NULL);
	g_return_if_fail(pouncer != NULL);

	pounce->pouncer = pouncer;

	schedule_pounces_save();
}

void
gaim_pounce_set_pouncee(GaimPounce *pounce, const char *pouncee)
{
	g_return_if_fail(pounce  != NULL);
	g_return_if_fail(pouncee != NULL);

	if (pounce->pouncee != NULL)
		g_free(pounce->pouncee);

	pounce->pouncee = (pouncee == NULL ? NULL : g_strdup(pouncee));

	schedule_pounces_save();
}

void
gaim_pounce_set_save(GaimPounce *pounce, gboolean save)
{
	g_return_if_fail(pounce != NULL);

	pounce->save = save;

	schedule_pounces_save();
}

void
gaim_pounce_action_register(GaimPounce *pounce, const char *name)
{
	GaimPounceActionData *action_data;

	g_return_if_fail(pounce != NULL);
	g_return_if_fail(name   != NULL);

	if (g_hash_table_lookup(pounce->actions, name) != NULL)
		return;

	action_data = g_new0(GaimPounceActionData, 1);

	action_data->name    = g_strdup(name);
	action_data->enabled = FALSE;
	action_data->atts    = g_hash_table_new_full(g_str_hash, g_str_equal,
												 g_free, g_free);

	g_hash_table_insert(pounce->actions, g_strdup(name), action_data);

	schedule_pounces_save();
}

void
gaim_pounce_action_set_enabled(GaimPounce *pounce, const char *action,
							   gboolean enabled)
{
	GaimPounceActionData *action_data;

	g_return_if_fail(pounce != NULL);
	g_return_if_fail(action != NULL);

	action_data = find_action_data(pounce, action);

	g_return_if_fail(action_data != NULL);

	action_data->enabled = enabled;

	schedule_pounces_save();
}

void
gaim_pounce_action_set_attribute(GaimPounce *pounce, const char *action,
								 const char *attr, const char *value)
{
	GaimPounceActionData *action_data;

	g_return_if_fail(pounce != NULL);
	g_return_if_fail(action != NULL);
	g_return_if_fail(attr   != NULL);

	action_data = find_action_data(pounce, action);

	g_return_if_fail(action_data != NULL);

	if (value == NULL)
		g_hash_table_remove(action_data->atts, attr);
	else
		g_hash_table_insert(action_data->atts, g_strdup(attr),
							g_strdup(value));

	schedule_pounces_save();
}

void
gaim_pounce_set_data(GaimPounce *pounce, void *data)
{
	g_return_if_fail(pounce != NULL);

	pounce->data = data;

	schedule_pounces_save();
}

GaimPounceEvent
gaim_pounce_get_events(const GaimPounce *pounce)
{
	g_return_val_if_fail(pounce != NULL, GAIM_POUNCE_NONE);

	return pounce->events;
}

GaimAccount *
gaim_pounce_get_pouncer(const GaimPounce *pounce)
{
	g_return_val_if_fail(pounce != NULL, NULL);

	return pounce->pouncer;
}

const char *
gaim_pounce_get_pouncee(const GaimPounce *pounce)
{
	g_return_val_if_fail(pounce != NULL, NULL);

	return pounce->pouncee;
}

gboolean
gaim_pounce_get_save(const GaimPounce *pounce)
{
	g_return_val_if_fail(pounce != NULL, FALSE);

	return pounce->save;
}

gboolean
gaim_pounce_action_is_enabled(const GaimPounce *pounce, const char *action)
{
	GaimPounceActionData *action_data;

	g_return_val_if_fail(pounce != NULL, FALSE);
	g_return_val_if_fail(action != NULL, FALSE);

	action_data = find_action_data(pounce, action);

	g_return_val_if_fail(action_data != NULL, FALSE);

	return action_data->enabled;
}

const char *
gaim_pounce_action_get_attribute(const GaimPounce *pounce,
								 const char *action, const char *attr)
{
	GaimPounceActionData *action_data;

	g_return_val_if_fail(pounce != NULL, NULL);
	g_return_val_if_fail(action != NULL, NULL);
	g_return_val_if_fail(attr   != NULL, NULL);

	action_data = find_action_data(pounce, action);

	g_return_val_if_fail(action_data != NULL, NULL);

	return g_hash_table_lookup(action_data->atts, attr);
}

void *
gaim_pounce_get_data(const GaimPounce *pounce)
{
	g_return_val_if_fail(pounce != NULL, NULL);

	return pounce->data;
}

void
gaim_pounce_execute(const GaimAccount *pouncer, const char *pouncee,
					GaimPounceEvent events)
{
	GaimPounce *pounce;
	GaimPounceHandler *handler;
	GList *l, *l_next;
	char *norm_pouncee;

	g_return_if_fail(pouncer != NULL);
	g_return_if_fail(pouncee != NULL);
	g_return_if_fail(events  != GAIM_POUNCE_NONE);

	norm_pouncee = g_strdup(gaim_normalize(pouncer, pouncee));

	for (l = gaim_pounces_get_all(); l != NULL; l = l_next)
	{
		pounce = (GaimPounce *)l->data;
		l_next = l->next;

		if ((gaim_pounce_get_events(pounce) & events) &&
			(gaim_pounce_get_pouncer(pounce) == pouncer) &&
			!gaim_utf8_strcasecmp(gaim_normalize(pouncer, gaim_pounce_get_pouncee(pounce)),
								  norm_pouncee))
		{
			handler = g_hash_table_lookup(pounce_handlers, pounce->ui_type);

			if (handler != NULL && handler->cb != NULL)
			{
				handler->cb(pounce, events, gaim_pounce_get_data(pounce));

				if (!gaim_pounce_get_save(pounce))
					gaim_pounce_destroy(pounce);
			}
		}
	}

	g_free(norm_pouncee);
}

GaimPounce *
gaim_find_pounce(const GaimAccount *pouncer, const char *pouncee,
				 GaimPounceEvent events)
{
	GaimPounce *pounce = NULL;
	GList *l;
	char *norm_pouncee;

	g_return_val_if_fail(pouncer != NULL, NULL);
	g_return_val_if_fail(pouncee != NULL, NULL);
	g_return_val_if_fail(events  != GAIM_POUNCE_NONE, NULL);

	norm_pouncee = g_strdup(gaim_normalize(pouncer, pouncee));

	for (l = gaim_pounces_get_all(); l != NULL; l = l->next)
	{
		pounce = (GaimPounce *)l->data;

		if ((gaim_pounce_get_events(pounce) & events) &&
			(gaim_pounce_get_pouncer(pounce) == pouncer) &&
			!gaim_utf8_strcasecmp(gaim_normalize(pouncer, gaim_pounce_get_pouncee(pounce)),
								  norm_pouncee))
		{
			break;
		}

		pounce = NULL;
	}

	g_free(norm_pouncee);

	return pounce;
}

void
gaim_pounces_register_handler(const char *ui, GaimPounceCb cb,
							  void (*new_pounce)(GaimPounce *pounce),
							  void (*free_pounce)(GaimPounce *pounce))
{
	GaimPounceHandler *handler;

	g_return_if_fail(ui != NULL);
	g_return_if_fail(cb != NULL);

	handler = g_new0(GaimPounceHandler, 1);

	handler->ui          = g_strdup(ui);
	handler->cb          = cb;
	handler->new_pounce  = new_pounce;
	handler->free_pounce = free_pounce;

	g_hash_table_insert(pounce_handlers, g_strdup(ui), handler);
}

void
gaim_pounces_unregister_handler(const char *ui)
{
	g_return_if_fail(ui != NULL);

	g_hash_table_remove(pounce_handlers, ui);
}

GList *
gaim_pounces_get_all(void)
{
	return pounces;
}

static void
free_pounce_handler(gpointer user_data)
{
	GaimPounceHandler *handler = (GaimPounceHandler *)user_data;

	g_free(handler->ui);
	g_free(handler);
}

static void
buddy_state_cb(GaimBuddy *buddy, GaimPounceEvent event)
{
	gaim_pounce_execute(buddy->account, buddy->name, event);
}

static void
buddy_typing_cb(GaimAccount *account, const char *name, void *data)
{
	GaimConversation *conv;

	conv = gaim_find_conversation_with_account(GAIM_CONV_TYPE_IM, name, account);
	if (conv != NULL)
	{
		GaimPounceEvent event;

		event = (gaim_conv_im_get_typing_state(GAIM_CONV_IM(conv)) == GAIM_TYPING
				 ? GAIM_POUNCE_TYPING : GAIM_POUNCE_TYPING_STOPPED);

		gaim_pounce_execute(account, name, event);
	}
}

void *
gaim_pounces_get_handle(void)
{
	static int pounce_handle;

	return &pounce_handle;
}

void
gaim_pounces_init(void)
{
	void *handle       = gaim_pounces_get_handle();
	void *blist_handle = gaim_blist_get_handle();
	void *conv_handle  = gaim_conversations_get_handle();

	pounce_handlers = g_hash_table_new_full(g_str_hash, g_str_equal,
											g_free, free_pounce_handler);

	gaim_signal_connect(blist_handle, "buddy-idle",
						handle, GAIM_CALLBACK(buddy_state_cb),
						GINT_TO_POINTER(GAIM_POUNCE_IDLE));
	gaim_signal_connect(blist_handle, "buddy-unidle",
						handle, GAIM_CALLBACK(buddy_state_cb),
						GINT_TO_POINTER(GAIM_POUNCE_IDLE_RETURN));
	gaim_signal_connect(blist_handle, "buddy-away",
						handle, GAIM_CALLBACK(buddy_state_cb),
						GINT_TO_POINTER(GAIM_POUNCE_AWAY));
	gaim_signal_connect(blist_handle, "buddy-back",
						handle, GAIM_CALLBACK(buddy_state_cb),
						GINT_TO_POINTER(GAIM_POUNCE_AWAY_RETURN));
	gaim_signal_connect(blist_handle, "buddy-signed-on",
						handle, GAIM_CALLBACK(buddy_state_cb),
						GINT_TO_POINTER(GAIM_POUNCE_SIGNON));
	gaim_signal_connect(blist_handle, "buddy-signed-off",
						handle, GAIM_CALLBACK(buddy_state_cb),
						GINT_TO_POINTER(GAIM_POUNCE_SIGNOFF));

	gaim_signal_connect(conv_handle, "buddy-typing",
						handle, GAIM_CALLBACK(buddy_typing_cb), NULL);
	gaim_signal_connect(conv_handle, "buddy-typing-stopped",
						handle, GAIM_CALLBACK(buddy_typing_cb), NULL);
}

void
gaim_pounces_uninit()
{
	if (save_timer != 0)
	{
		gaim_timeout_remove(save_timer);
		save_timer = 0;
		sync_pounces();
	}

	gaim_signals_disconnect_by_handle(gaim_pounces_get_handle());
}