Mercurial > pidgin.yaz
view plugins/crazychat/dog_lids.c @ 14089:10e8eb6a4910
[gaim-migrate @ 16712]
Pretty large commit here. Basically I got sick of having to verify
that gc is still valid on all the callback functions for
gaim_proxy_connect(). The fix for this for gaim_proxy_connect() to
return something that allows the connection attempt to be canceled.
It's not quite there yet, but this is a good first step. I changed
gaim_proxy_connect() to return a reference to a new
GaimProxyConnectInfo (this used to be called PHB). Eventually this
can be passed to a function that'll cancel the connection attempt.
I also decided to add an error_cb instead of using connect_cb and
passing a file descriptor of -1. And proxy.c will also pass an
error message to callers which should explain the reason that the
connection attempt failed.
Oh, and proxy.c now never calls gaim_connection_error()
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Sat, 12 Aug 2006 10:12:43 +0000 |
parents | ed017b9c532d |
children |
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#include #include "lid1.h" #include "lid2.h" #include "lid3.h" #include "lid4.h" #include "lid5.h" #include "lid6.h" #include "lid8.h" #include "lid9.h" #include "lid10.h" #define NUM_LIDS 9 GLint lidLists[NUM_LIDS]; void initLids(){ GLint test; int i; GLint[0]=Gen3DObjectListLid1(); GLint[1]=Gen3DObjectListLid2(); GLint[2]=Gen3DObjectListLid3(); GLint[3]=Gen3DObjectListLid4(); GLint[4]=Gen3DObjectListLid5(); GLint[5]=Gen3DObjectListLid6(); GLint[6]=Gen3DObjectListLid8(); GLint[7]=Gen3DObjectListLid9(); GLint[8]=Gen3DObjectListLid10(); }; void drawLids(int left, right) { //draw left GLfloat offset = .5; glPushMatrix(); glTranslatef(offset, 0, 0); glCallList(lidLists[left]); glPopMatrix(); //draw right glPushMatrix(); glTranslatef(-offset, 0, 0); glScalef(-1, 1, 1); glCallList(lidLists[right]); glPopMatrix(); }