view plugins/crazychat/dog_lids.c @ 14089:10e8eb6a4910

[gaim-migrate @ 16712] Pretty large commit here. Basically I got sick of having to verify that gc is still valid on all the callback functions for gaim_proxy_connect(). The fix for this for gaim_proxy_connect() to return something that allows the connection attempt to be canceled. It's not quite there yet, but this is a good first step. I changed gaim_proxy_connect() to return a reference to a new GaimProxyConnectInfo (this used to be called PHB). Eventually this can be passed to a function that'll cancel the connection attempt. I also decided to add an error_cb instead of using connect_cb and passing a file descriptor of -1. And proxy.c will also pass an error message to callers which should explain the reason that the connection attempt failed. Oh, and proxy.c now never calls gaim_connection_error() committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Sat, 12 Aug 2006 10:12:43 +0000
parents ed017b9c532d
children
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#include

#include "lid1.h"
#include "lid2.h"
#include "lid3.h"
#include "lid4.h"
#include "lid5.h"
#include "lid6.h"
#include "lid8.h"
#include "lid9.h"
#include "lid10.h"

#define NUM_LIDS 9

GLint lidLists[NUM_LIDS];

void initLids(){
	GLint test;
	int i;
	
	GLint[0]=Gen3DObjectListLid1();
	GLint[1]=Gen3DObjectListLid2();
	GLint[2]=Gen3DObjectListLid3();
	GLint[3]=Gen3DObjectListLid4();
	GLint[4]=Gen3DObjectListLid5();
	GLint[5]=Gen3DObjectListLid6();
	GLint[6]=Gen3DObjectListLid8();
	GLint[7]=Gen3DObjectListLid9();
	GLint[8]=Gen3DObjectListLid10();

};

void drawLids(int left, right) {
	//draw left
	GLfloat offset = .5;

	glPushMatrix();
	glTranslatef(offset, 0, 0);
	glCallList(lidLists[left]);
	glPopMatrix();

	//draw right
	glPushMatrix();
	glTranslatef(-offset, 0, 0);
	glScalef(-1, 1, 1);
	glCallList(lidLists[right]);
	glPopMatrix();
}