view src/gtkblist.h @ 12724:10ef9171ca87

[gaim-migrate @ 15068] Don't have a separate popular status list. That was stupid. Instead, keep the saved_status GList sorted by popularity. This should be faster for the few things that it affects, and it fixes the bug where the docklet wouldn't show popular statuses at startup committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Thu, 05 Jan 2006 00:11:20 +0000
parents 301e9f0841d7
children 2d71d4081e06
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/**
 * @file gtkblist.h GTK+ Buddy List API
 * @ingroup gtkui
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#ifndef _GAIM_GTKBLIST_H_
#define _GAIM_GTKBLIST_H_

typedef struct _GaimGtkBuddyList GaimGtkBuddyList;

enum {
	STATUS_ICON_COLUMN,
	STATUS_ICON_VISIBLE_COLUMN,
	NAME_COLUMN,
	IDLE_COLUMN,
	BUDDY_ICON_COLUMN,
	NODE_COLUMN,
	BLIST_COLUMNS

};

typedef enum {
	GAIM_STATUS_ICON_LARGE,
	GAIM_STATUS_ICON_SMALL

} GaimStatusIconSize;

#include "gtkgaim.h"
#include "blist.h"

/**************************************************************************
 * @name Structures
 **************************************************************************/
/**
 * Like, everything you need to know about the gtk buddy list
 */
struct _GaimGtkBuddyList {
	GtkWidget *window;
	GtkWidget *vbox;                /**< This is the vbox that everything gets packed into.  Your plugin might
					   want to pack something in it itself.  Go, plugins! */

	GtkWidget *treeview;            /**< It's a treeview... d'uh. */
	GtkTreeStore *treemodel;        /**< This is the treemodel.  */
	GtkTreeViewColumn *idle_column,
		*warning_column,
		*buddy_icon_column,
		*text_column;

	GtkCellRenderer *text_rend;

	GtkItemFactory *ift;
	GtkWidget *menutray;            /**< The menu tray widget. */
	GtkWidget *menutrayicon;        /**< The menu tray icon. */

	guint refresh_timer;            /**< The timer for refreshing every 30 seconds */

	guint      timeout;              /**< The timeout for the tooltip. */
	guint      drag_timeout;         /**< The timeout for expanding contacts on drags */
	GdkRectangle tip_rect;           /**< This is the bounding rectangle of the
					      cell we're currently hovering over.  This is
					      used for tooltips. */
	GdkRectangle contact_rect;       /**< This is the bounding rectangle of the contact node
					      and its children.  This is used for auto-expand on
					      mouseover. */
	GaimBlistNode *mouseover_contact; /**< This is the contact currently mouse-over expanded */

	GtkWidget *tipwindow;            /**< The window used by the tooltip */
	GList *tooltipdata;              /**< The data for each "chunk" of the tooltip */

	GaimBlistNode *selected_node;   /**< The currently selected node */
        GtkWidget *statusbox;            /**< The status selector dropdown */
	GdkPixbuf *east, *south;                 /**< Drop shadow stuff */
	GdkWindow *east_shadow, *south_shadow;   /**< Drop shadow stuff */

};

#define GAIM_GTK_BLIST(list) ((GaimGtkBuddyList *)(list)->ui_data)
#define GAIM_IS_GTK_BLIST(list) \
	((list)->ui_ops == gaim_gtk_blist_get_ui_ops())

/**************************************************************************
 * @name GTK+ Buddy List API
 **************************************************************************/

/**
 * Get the handle for the GTK+ blist system.
 *
 * @return the handle to the blist system
 */
void *gaim_gtk_blist_get_handle(void);

/**
 * Initializes the GTK+ blist system.
 */
void gaim_gtk_blist_init(void);

/**
 * Uninitializes the GTK+ blist system.
 */
void gaim_gtk_blist_uninit(void);

/**
 * Returns the UI operations structure for the buddy list.
 *
 * @return The GTK+ list operations structure.
 */
GaimBlistUiOps *gaim_gtk_blist_get_ui_ops(void);

/**
 * Returns the default gtk buddy list
 *
 * There's normally only one buddy list window, but that isn't a necessity. This function
 * returns the GaimGtkBuddyList we're most likely wanting to work with. This is slightly
 * cleaner than an externed global.
 *
 * @return The default GTK+ buddy list
 */
GaimGtkBuddyList *gaim_gtk_blist_get_default_gtk_blist(void);

/**
 * Populates a menu with the items shown on the buddy list for a buddy.
 *
 * @param menu  The menu to populate
 * @param buddy The buddy who's menu to get
 * @param sub   TRUE if this is a sub-menu, FALSE otherwise
 */
void gaim_gtk_blist_make_buddy_menu(GtkWidget *menu, GaimBuddy *buddy, gboolean sub);

/**
 * Refreshes all the nodes of the buddy list.
 * This should only be called when something changes to affect most of the nodes (such as a ui preference changing)
 *
 * @param list   This is the core list that gets updated from
 */
void gaim_gtk_blist_refresh(GaimBuddyList *list);

/**
 * Tells the buddy list to update its toolbar based on the preferences
 *
 */
void gaim_gtk_blist_update_toolbar(void);

void gaim_gtk_blist_update_columns(void);
void gaim_gtk_blist_update_refresh_timeout(void);

/**
 * Useful for the buddy ticker
 */
GdkPixbuf *gaim_gtk_blist_get_status_icon(GaimBlistNode *node,
		GaimStatusIconSize size);

/**
 * Returns a boolean indicating if @a node is part of an expanded contact.
 *
 * This only makes sense for contact and buddy nodes. @c FALSE is returned
 * for other types of nodes.
 *
 * @param node The node in question.
 * @return A boolean indicating if @a node is part of an expanded contact.
 */
gboolean gaim_gtk_blist_node_is_contact_expanded(GaimBlistNode *node);

/**
 * Intelligently toggles the visibility of the buddy list. If the buddy
 * list is obscured, it is brought to the front. If it is not obscured,
 * it is hidden. If it is hidden it is shown.
 */
void gaim_gtk_blist_toggle_visibility(void);

/**
 * Increases the reference count of visibility managers. Callers should 
 * call the complementary remove function when no longer managing 
 * visibility. 
 *
 * A visibility manager is something that provides some method for
 * showing the buddy list after it is hidden (e.g. docklet plugin).
 */
void gaim_gtk_blist_visibility_manager_add(void);

/**
 * Decreases the reference count of visibility managers. If the count
 * drops below zero, the buddy list is shown.
 */
void gaim_gtk_blist_visibility_manager_remove(void);


/**************************************************************************
 * @name GTK+ Buddy List sorting functions
 **************************************************************************/

typedef void (*gaim_gtk_blist_sort_function)(GaimBlistNode *new, GaimBuddyList *blist, GtkTreeIter group, GtkTreeIter *cur, GtkTreeIter *iter);

/**
 * Gets the current list of sort methods.
 *
 * @return A GSlist of sort methods
 */
GList *gaim_gtk_blist_get_sort_methods(void);

struct gaim_gtk_blist_sort_method {
	char *id;
	char *name;
	gaim_gtk_blist_sort_function func;
};

typedef struct gaim_gtk_blist_sort_method GaimGtkBlistSortMethod;

/**
 * Registers a buddy list sorting method.
 *
 * @param id   The unique ID of the sorting method
 * @param name The method's name.
 * @param func  A pointer to the function.
 *
 */
void gaim_gtk_blist_sort_method_reg(const char *id, const char *name, gaim_gtk_blist_sort_function func);

/**
 * Unregisters a buddy list sorting method.
 *
 * @param id The method's id
 */
void gaim_gtk_blist_sort_method_unreg(const char *id);

/**
 * Sets a buddy list sorting method.
 *
 * @param id The method's id.
 */
void gaim_gtk_blist_sort_method_set(const char *id);

/**
 * Sets up the programs default sort methods
 */
void gaim_gtk_blist_setup_sort_methods(void);

/**
 * Updates the accounts menu on the GTK+ buddy list window.
 */
void gaim_gtk_blist_update_accounts_menu(void);

/**
 * Updates the plugin actions menu on the GTK+ buddy list window.
 */
void gaim_gtk_blist_update_plugin_actions(void);

/**
 * Updates the Sorting menu on the GTK+ buddy list window.
 */
void gaim_gtk_blist_update_sort_methods(void);

/**
 * Determines if showing the join chat dialog is a valid action.
 *
 * @return Returns TRUE if there are accounts online capable of
 *         joining chat rooms.  Otherwise returns FALSE.
 */
gboolean gaim_gtk_blist_joinchat_is_showable(void);

/**
 * Shows the join chat dialog.
 */
void gaim_gtk_blist_joinchat_show(void);

/**
 * Appends the protocol specific menu items for a GaimBlistNode
 */
void gaim_gtk_append_blist_node_proto_menu (GtkWidget *menu, GaimConnection *gc, GaimBlistNode *node);

/**
 * Appends the extended menu items for a GaimBlistNode
 */
void gaim_gtk_append_blist_node_extended_menu(GtkWidget *menu, GaimBlistNode *node);

#endif /* _GAIM_GTKBLIST_H_ */