view src/gtkconn.c @ 12724:10ef9171ca87

[gaim-migrate @ 15068] Don't have a separate popular status list. That was stupid. Instead, keep the saved_status GList sorted by popularity. This should be faster for the few things that it affects, and it fixes the bug where the docklet wouldn't show popular statuses at startup committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Thu, 05 Jan 2006 00:11:20 +0000
parents 78048f8af66f
children 8fe78402c010
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/*
 * @file gtkconn.c GTK+ Connection API
 * @ingroup gtkui
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#include "internal.h"
#include "gtkgaim.h"

#include "account.h"
#include "debug.h"
#include "notify.h"
#include "prefs.h"
#include "gtkblist.h"
#include "gtkconn.h"
#include "gtkdialogs.h"
#include "gtkstatusbox.h"
#include "gtkstock.h"
#include "gtkutils.h"
#include "util.h"

#define INITIAL_RECON_DELAY 8000
#define MAX_RECON_DELAY 600000

typedef struct {
	int delay;
	guint timeout;
} GaimAutoRecon;

static GHashTable *hash = NULL;
static GSList *accountReconnecting = NULL;

static void gaim_gtk_connection_connect_progress(GaimConnection *gc,
		const char *text, size_t step, size_t step_count)
{
	GaimGtkBuddyList *gtkblist = gaim_gtk_blist_get_default_gtk_blist();
	if (!gtkblist)
		return;
	gtk_gaim_status_box_set_connecting(GTK_GAIM_STATUS_BOX(gtkblist->statusbox),
					   (gaim_connections_get_connecting() != NULL));
	gtk_gaim_status_box_pulse_connecting(GTK_GAIM_STATUS_BOX(gtkblist->statusbox));
}

static void gaim_gtk_connection_connected(GaimConnection *gc)
{
	GaimGtkBuddyList *gtkblist = gaim_gtk_blist_get_default_gtk_blist();
	GaimAccount *account = NULL;
	if (!gtkblist)
		return;
	gtk_gaim_status_box_set_connecting(GTK_GAIM_STATUS_BOX(gtkblist->statusbox),
					   (gaim_connections_get_connecting() != NULL));
	account = gaim_connection_get_account(gc);

	if (hash != NULL)
		g_hash_table_remove(hash, account);
	if (accountReconnecting == NULL)
		return;
	accountReconnecting = g_slist_remove(accountReconnecting, account);
	if (accountReconnecting == NULL)
		gtk_gaim_status_box_set_error(GTK_GAIM_STATUS_BOX(gtkblist->statusbox), NULL);
}

static void gaim_gtk_connection_disconnected(GaimConnection *gc)
{
	GaimGtkBuddyList *gtkblist = gaim_gtk_blist_get_default_gtk_blist();
	if (!gtkblist)
		return;
	gtk_gaim_status_box_set_connecting(GTK_GAIM_STATUS_BOX(gtkblist->statusbox),
					   (gaim_connections_get_connecting() != NULL));

	if (gaim_connections_get_all() != NULL)
		return;

	gaim_gtkdialogs_destroy_all();
}

static void gaim_gtk_connection_notice(GaimConnection *gc,
		const char *text)
{
}


static void
free_auto_recon(gpointer data)
{
	GaimAutoRecon *info = data;

	if (info->timeout != 0)
		g_source_remove(info->timeout);

	g_free(info);
}

static gboolean
do_signon(gpointer data)
{
	GaimAccount *account = data;
	GaimAutoRecon *info;

	gaim_debug(GAIM_DEBUG_INFO, "autorecon", "do_signon called\n");
	g_return_val_if_fail(account != NULL, FALSE);
	info = g_hash_table_lookup(hash, account);

	if (g_list_index(gaim_accounts_get_all(), account) < 0)
		return FALSE;

	if (info)
		info->timeout = 0;

	gaim_debug(GAIM_DEBUG_INFO, "autorecon", "calling gaim_account_connect\n");
	gaim_account_connect(account);
	gaim_debug(GAIM_DEBUG_INFO, "autorecon", "done calling gaim_account_connect\n");

	return FALSE;
}

static void gaim_gtk_connection_report_disconnect(GaimConnection *gc, const char *text)
{
	GaimGtkBuddyList *gtkblist = gaim_gtk_blist_get_default_gtk_blist();
	GaimAccount *account = NULL;
	GaimAutoRecon *info;
	GSList* listAccount;

	if (hash == NULL) {
		hash = g_hash_table_new_full(g_int_hash, g_int_equal, NULL,
		free_auto_recon);
	}
	account = gaim_connection_get_account(gc);
	info = g_hash_table_lookup(hash, account);
	if (accountReconnecting)
		listAccount = g_slist_find(accountReconnecting, account);
	else
		listAccount = NULL;

	if (!gc->wants_to_die) {
		if (gtkblist != NULL)
			gtk_gaim_status_box_set_error(GTK_GAIM_STATUS_BOX(gtkblist->statusbox), text);
		
		if (info == NULL) {
			info = g_new0(GaimAutoRecon, 1);
			g_hash_table_insert(hash, account, info);
			info->delay = INITIAL_RECON_DELAY;
		} else {
			info->delay = MIN(2 * info->delay, MAX_RECON_DELAY);
			if (info->timeout != 0)
				g_source_remove(info->timeout);
		}
		info->timeout = g_timeout_add(info->delay, do_signon, account);

		if (!listAccount)
			accountReconnecting = g_slist_prepend(accountReconnecting, account);
	} else {
	  char *p, *s, *n=NULL ;
	  if (info != NULL)
	    g_hash_table_remove(hash, account);

	  if (listAccount)
	      accountReconnecting = g_slist_delete_link(accountReconnecting, listAccount);

	  if (gaim_account_get_alias(account)) {
	    n = g_strdup_printf("%s (%s) (%s)",
				  gaim_account_get_username(account),
				  gaim_account_get_alias(account),
				  gaim_account_get_protocol_name(account));
	    } else {
	      n = g_strdup_printf("%s (%s)",
				  gaim_account_get_username(account),
				  gaim_account_get_protocol_name(account));
	    }

	    p = g_strdup_printf(_("%s disconnected"), n);
	    s = g_strdup_printf(_("%s was disconnected due to an error. %s The account has been disabled. "
				  "Correct the error and reenable the account to connect."), n, text);
	    gaim_notify_error(NULL, NULL, p, s);
	    g_free(p);
	    g_free(s);
	    g_free(n);
		/* XXX: do we really want to disable the account when it's disconnected by wants_to_die?
		 *      This normally happens when you sign on from somewhere else. */
	    gaim_account_set_enabled(account, GAIM_GTK_UI, FALSE);
	}
}

static GaimConnectionUiOps conn_ui_ops =
{
	gaim_gtk_connection_connect_progress,
	gaim_gtk_connection_connected,
	gaim_gtk_connection_disconnected,
	gaim_gtk_connection_notice,
	gaim_gtk_connection_report_disconnect,
};

GaimConnectionUiOps *
gaim_gtk_connections_get_ui_ops(void)
{
	return &conn_ui_ops;
}