Mercurial > pidgin.yaz
view libgaim/Makefile.mingw @ 14837:118fd0dc5b6e
[gaim-migrate @ 17606]
Add a "handle" parameter to gaim_proxy_connect(). It seemed like
people thought this was a good idea. You can still cancel
each gaim_proxy_connect() individually, if needed. I passed in
NULL for the handle in most places. It might be better to pass
in the gc in more places, but these changes do no harm, and they
should help some Yahoo! things, and I wanted to get the API change in.
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Sat, 28 Oct 2006 20:04:03 +0000 |
parents | 5b389aacc06b |
children |
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# # Makefile.mingw # # Description: Makefile for win32 (mingw) version of libGaim # GAIM_TOP := .. include $(GAIM_TOP)/libgaim/win32/global.mak TARGET = libgaim NEEDED_DLLS = $(LIBXML2_TOP)/bin/libxml2.dll ## ## INCLUDE PATHS ## INCLUDE_PATHS = \ -I$(GAIM_LIB_TOP) \ -I$(GAIM_LIB_TOP)/win32 \ -I$(GAIM_TOP) \ -I$(GTK_TOP)/include \ -I$(GTK_TOP)/include/glib-2.0 \ -I$(GTK_TOP)/lib/glib-2.0/include \ -I$(LIBXML2_TOP)/include LIB_PATHS = -L$(GTK_TOP)/lib \ -L$(LIBXML2_TOP)/lib ## ## SOURCES, OBJECTS ## C_SRC = \ account.c \ accountopt.c \ blist.c \ buddyicon.c \ cipher.c \ cmds.c \ connection.c \ conversation.c \ core.c \ debug.c \ dnsquery.c \ dnssrv.c \ eventloop.c \ ft.c \ circbuffer.c \ idle.c \ imgstore.c \ log.c \ mime.c \ network.c \ notify.c \ ntlm.c \ plugin.c \ pluginpref.c \ pounce.c \ prefs.c \ privacy.c \ proxy.c \ prpl.c \ request.c \ roomlist.c \ savedstatuses.c \ server.c \ signals.c \ sound.c \ sslconn.c \ status.c \ stringref.c \ stun.c \ upnp.c \ util.c \ value.c \ xmlnode.c \ whiteboard.c \ win32/giowin32.c \ win32/libc_interface.c \ win32/win32dep.c RC_SRC = win32/libgaimrc.rc OBJECTS = $(C_SRC:%.c=%.o) $(RC_SRC:%.rc=%.o) ## ## LIBRARIES ## LIBS = \ -lglib-2.0 \ -lgthread-2.0 \ -lgobject-2.0 \ -lgmodule-2.0 \ -lintl \ -lws2_32 \ -lxml2 include $(GAIM_COMMON_RULES) ## ## TARGET DEFINITIONS ## .PHONY: all install install_shallow clean all: $(TARGET).dll $(MAKE) -C $(GAIM_PROTOS_TOP) -f $(GAIM_WIN32_MAKEFILE) $(MAKE) -C $(GAIM_LIB_PLUGINS_TOP) -f $(GAIM_WIN32_MAKEFILE) install_shallow: $(GAIM_INSTALL_DIR) $(TARGET).dll cp $(TARGET).dll $(GAIM_INSTALL_DIR) cp $(NEEDED_DLLS) $(GAIM_INSTALL_DIR) install: install_shallow all $(MAKE) -C $(GAIM_PROTOS_TOP) -f $(GAIM_WIN32_MAKEFILE) install $(MAKE) -C $(GAIM_LIB_PLUGINS_TOP) -f $(GAIM_WIN32_MAKEFILE) install ./win32/libgaimrc.rc: ./win32/libgaimrc.rc.in $(GAIM_TOP)/VERSION sed -e 's/@GAIM_VERSION@/$(GAIM_VERSION)/g' \ $@.in > $@ $(OBJECTS): $(GAIM_CONFIG_H) $(TARGET).dll $(TARGET).dll.a: $(OBJECTS) $(CC) -shared $(OBJECTS) $(LIB_PATHS) $(LIBS) $(DLL_LD_FLAGS) -Wl,--out-implib,$(TARGET).dll.a -o $(TARGET).dll ## ## CLEAN RULES ## clean: rm -f $(OBJECTS) $(RC_SRC) rm -f $(TARGET).dll $(TARGET).dll.a $(MAKE) -C $(GAIM_PROTOS_TOP) -f $(GAIM_WIN32_MAKEFILE) clean $(MAKE) -C $(GAIM_LIB_PLUGINS_TOP) -f $(GAIM_WIN32_MAKEFILE) clean include $(GAIM_COMMON_TARGETS)