view libgaim/gaim-client.c @ 14837:118fd0dc5b6e

[gaim-migrate @ 17606] Add a "handle" parameter to gaim_proxy_connect(). It seemed like people thought this was a good idea. You can still cancel each gaim_proxy_connect() individually, if needed. I passed in NULL for the handle in most places. It might be better to pass in the gc in more places, but these changes do no harm, and they should help some Yahoo! things, and I wanted to get the API change in. committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Sat, 28 Oct 2006 20:04:03 +0000
parents 60b1bc8dbf37
children
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#define DBUS_API_SUBJECT_TO_CHANGE

#include <dbus/dbus-glib.h>
#include <stdio.h>
#include <stdlib.h>

#include "dbus-gaim.h"
#include "gaim-client-bindings.h"

static DBusGConnection *bus;
static DBusGProxy *gaim_proxy;

static GList *garray_int_to_glist(GArray *array)
{
	GList *list = NULL;
	int i;

	for (i = 0; i < array->len; i++)
		list = g_list_append(list, GINT_TO_POINTER(g_array_index(array,gint,i)));

	g_array_free(array, TRUE);
	return list;
}

static GSList *garray_int_to_gslist(GArray *array)
{
	GSList *list = NULL;
	int i;

	for (i = 0; i < array->len; i++)
		list = g_slist_append(list, GINT_TO_POINTER(g_array_index(array,gint,i)));

	g_array_free(array, TRUE);
	return list;
}

#include "gaim-client-bindings.c"

static void lose(const char *fmt, ...) G_GNUC_NORETURN G_GNUC_PRINTF (1, 2);
static void lose_gerror(const char *prefix, GError *error) G_GNUC_NORETURN;

static void
lose(const char *str, ...)
{
	va_list args;

	va_start(args, str);

	vfprintf(stderr, str, args);
	fputc('\n', stderr);

	va_end(args);

	exit(1);
}

static void
lose_gerror(const char *prefix, GError *error)
{
	lose("%s: %s", prefix, error->message);
}

void gaim_init(void)
{
	GError *error = NULL;

	g_type_init ();

	bus = dbus_g_bus_get (DBUS_BUS_SESSION, &error);
	if (!bus)
		lose_gerror ("Couldn't connect to session bus", error);

	gaim_proxy = dbus_g_proxy_new_for_name (bus,
					DBUS_SERVICE_GAIM,
					DBUS_PATH_GAIM,
					DBUS_INTERFACE_GAIM);

	if (!gaim_proxy)
		lose_gerror ("Couldn't connect to the Gaim Service", error);
}