Mercurial > pidgin.yaz
view libgaim/gaim-client.c @ 14837:118fd0dc5b6e
[gaim-migrate @ 17606]
Add a "handle" parameter to gaim_proxy_connect(). It seemed like
people thought this was a good idea. You can still cancel
each gaim_proxy_connect() individually, if needed. I passed in
NULL for the handle in most places. It might be better to pass
in the gc in more places, but these changes do no harm, and they
should help some Yahoo! things, and I wanted to get the API change in.
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Sat, 28 Oct 2006 20:04:03 +0000 |
parents | 60b1bc8dbf37 |
children |
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#define DBUS_API_SUBJECT_TO_CHANGE #include <dbus/dbus-glib.h> #include <stdio.h> #include <stdlib.h> #include "dbus-gaim.h" #include "gaim-client-bindings.h" static DBusGConnection *bus; static DBusGProxy *gaim_proxy; static GList *garray_int_to_glist(GArray *array) { GList *list = NULL; int i; for (i = 0; i < array->len; i++) list = g_list_append(list, GINT_TO_POINTER(g_array_index(array,gint,i))); g_array_free(array, TRUE); return list; } static GSList *garray_int_to_gslist(GArray *array) { GSList *list = NULL; int i; for (i = 0; i < array->len; i++) list = g_slist_append(list, GINT_TO_POINTER(g_array_index(array,gint,i))); g_array_free(array, TRUE); return list; } #include "gaim-client-bindings.c" static void lose(const char *fmt, ...) G_GNUC_NORETURN G_GNUC_PRINTF (1, 2); static void lose_gerror(const char *prefix, GError *error) G_GNUC_NORETURN; static void lose(const char *str, ...) { va_list args; va_start(args, str); vfprintf(stderr, str, args); fputc('\n', stderr); va_end(args); exit(1); } static void lose_gerror(const char *prefix, GError *error) { lose("%s: %s", prefix, error->message); } void gaim_init(void) { GError *error = NULL; g_type_init (); bus = dbus_g_bus_get (DBUS_BUS_SESSION, &error); if (!bus) lose_gerror ("Couldn't connect to session bus", error); gaim_proxy = dbus_g_proxy_new_for_name (bus, DBUS_SERVICE_GAIM, DBUS_PATH_GAIM, DBUS_INTERFACE_GAIM); if (!gaim_proxy) lose_gerror ("Couldn't connect to the Gaim Service", error); }