view src/win32/IdleTracker/Makefile.mingw @ 11552:11d30825c1bb

[gaim-migrate @ 13812] Source Forge patch 1273590 from Casey Harkins to move all sound playing events into gtksound.[ch] as well as a few other clean ups to make sure that all sounds are being played by the ui. committer: Tailor Script <tailor@pidgin.im>
author Gary Kramlich <grim@reaperworld.com>
date Sat, 17 Sep 2005 03:00:12 +0000
parents bb7723f0b4b9
children
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#
# Makefile.mingw
#
# Description: Makefile for idletrack
#

#
# PATHS
#

GAIM_TOP :=		../../..
GAIM_INSTALL_DIR :=	$(GAIM_TOP)/win32-install-dir

##
## VARIABLE DEFINITIONS
##

TARGET = idletrack

# Compiler Options

CFLAGS =

DEFINES =

##
## INCLUDE  MAKEFILES
##

include $(GAIM_TOP)/src/win32/global.mak

##
## INCLUDE PATHS
##

INCLUDE_PATHS +=

LIB_PATHS =

##
##  SOURCES, OBJECTS
##

C_SRC =			idletrack.c

OBJECTS = $(C_SRC:%.c=%.o)


##
## LIBRARIES
##

LIBS =

##
## RULES
##

# How to make a C file

%.o: %.c
	$(CC) $(CFLAGS) $(DEFINES) $(INCLUDE_PATHS) -o $@ -c $<

##
## TARGET DEFINITIONS
##

.PHONY: all clean

all: $(TARGET).dll

install:


##
## BUILD DLL
##

$(TARGET).dll: $(OBJECTS)
	$(CC) -shared $(OBJECTS) $(LIB_PATHS) $(LIBS) $(DLL_LD_FLAGS) -Wl,--out-implib,$(TARGET).lib -o $(TARGET).dll

##
## CLEAN RULES
##

clean:
	rm -rf *.o
	rm -rf $(TARGET).dll
	rm -rf $(TARGET).lib
	rm -rf $(TARGET).def