view src/media.c @ 12904:12643ca39d59

[gaim-migrate @ 15257] Part of SF Patch #1406437 from Sadrul This disconnects the signal handlers on the imhtml and its text buffer that have the toolbar as the data parameter. As Sadrul put it, "It makes sure that when an imhtml-attached toolbar is destroyed and the imhtml still exists, the signal-callbacks don't get triggered." committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Tue, 17 Jan 2006 03:00:54 +0000
parents b81a7d1422d8
children
line wrap: on
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/**
 * @file media.c Voice and Video API
 * @ingroup core
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#include "internal.h"

#ifdef HAVE_VV

#include "media.h"
#include "mediastream.h"


/* msrtpsend.o and msrtprecv.o aren't used within the core, so
 * the linker chooses not to link them. I want plugins to be able
 * to depend on them, so I reference symbols from them here. */
static void * dummy1 = ms_rtp_send_new;
static void * dummy2 = ms_rtp_recv_new;

struct _GaimVoiceChat {
	GaimConnection *gc;
	char *name;

	GaimMediaState state;

	void *proto_data;
	void *ui_data;

	MSFilter *speaker;
	MSFilter *microphone;
	MSSync   *timer;
};

static GaimMediaUiOps *media_ui_ops = NULL;

void gaim_media_init()
{
	ms_init();
	ms_speex_codec_init();
	ortp_init();
}

GaimVoiceChat *gaim_voice_chat_new(GaimConnection *gc, const char *name)
{
	GaimVoiceChat *vc = g_new0(GaimVoiceChat, 1);
	SndCard *card;
	
	vc->gc = gc;
	vc->name = g_strdup(name);
	
	card = snd_card_manager_get_card(snd_card_manager,0);
	vc->speaker = snd_card_create_write_filter(card);
	vc->microphone = snd_card_create_read_filter(card);
	vc->timer = ms_timer_new();
	ms_sync_attach(vc->timer, vc->microphone);
	if (media_ui_ops)
		media_ui_ops->new_voice_chat(vc);
	return vc;
}



void gaim_voice_chat_destroy(GaimVoiceChat *vc)
{
	if (media_ui_ops)
		media_ui_ops->destroy(vc);
	g_free(vc);
}

const char *gaim_voice_chat_get_name(GaimVoiceChat *vc)
{
	return vc->name;
}

void gaim_voice_chat_set_name(GaimVoiceChat *vc, const char *name)
{
	g_free(vc->name);
	vc->name = g_strdup(name);
}

GaimConnection *gaim_voice_chat_get_connection(GaimVoiceChat *vc)
{
	return vc->gc;
}

void *gaim_voice_chat_get_ui_data(GaimVoiceChat *vc)
{
	return vc->ui_data;
}

void gaim_voice_chat_set_ui_data(GaimVoiceChat *vc, void *data)
{
	vc->ui_data = data;
}

void *gaim_voice_chat_get_proto_data(GaimVoiceChat *vc)
{
	return vc->proto_data;
}

void gaim_voice_chat_set_proto_data(GaimVoiceChat *vc, void *data)
{
	vc->proto_data = data;
}

void gaim_media_set_ui_ops(GaimMediaUiOps *ops)
{
	media_ui_ops = ops;
}

GaimMediaUiOps *gaim_media_get_ui_ops(void)
{
	return media_ui_ops;
}


GaimMediaState gaim_voice_chat_get_state(GaimVoiceChat *vc)
{
	return vc->state;
}

void gaim_voice_chat_accept(GaimVoiceChat *vc)
{
	GaimConnection *gc = gaim_voice_chat_get_connection(vc);
	GaimPluginProtocolInfo *prpl_info = NULL;

	prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);
	
	if (!prpl_info->media_prpl_ops || !prpl_info->media_prpl_ops->accept)
		return;
	prpl_info->media_prpl_ops->accept(vc);
}

void gaim_voice_chat_reject(GaimVoiceChat *vc)
{
	GaimConnection *gc = gaim_voice_chat_get_connection(vc);
	GaimPluginProtocolInfo *prpl_info = NULL;
	
	prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);
	
	if (!prpl_info->media_prpl_ops || !prpl_info->media_prpl_ops->reject)
		return;
	prpl_info->media_prpl_ops->reject(vc);
}


void gaim_voice_chat_terminate(GaimVoiceChat *vc)
{
	GaimConnection *gc = gaim_voice_chat_get_connection(vc);
	GaimPluginProtocolInfo *prpl_info = NULL;
	
	prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);
	
	if (!prpl_info->media_prpl_ops || !prpl_info->media_prpl_ops->terminate)
		return;
	prpl_info->media_prpl_ops->terminate(vc);
}


void gaim_voice_chat_set_state(GaimVoiceChat *vc, GaimMediaState state)
{
	vc->state = state;
	printf("State: %d\n",state);
	if (media_ui_ops)
		media_ui_ops->state_change(vc, state);
}

void gaim_voice_chat_get_filters(GaimVoiceChat *vc, MSFilter **microphone, MSFilter **speaker)
{
	if (microphone) *microphone = vc->microphone;
	if (speaker) *speaker = vc->speaker;
}

MSSync *gaim_voice_chat_get_timer(GaimVoiceChat *vc)
{
	return vc->timer;
}

void gaim_voice_chat_start_streams(GaimVoiceChat *vc)
{
	GaimConnection *gc = gaim_voice_chat_get_connection(vc);
	GaimPluginProtocolInfo *prpl_info = NULL;
	
	prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);
	
	if (prpl_info->media_prpl_ops && prpl_info->media_prpl_ops->init_filters)
		prpl_info->media_prpl_ops->init_filters(vc);
	
	ms_start(vc->timer);
}

#endif  /* HAVE_VV */