Mercurial > pidgin.yaz
view src/gaim-client.c @ 11784:141368559673
[gaim-migrate @ 14075]
I don't like showing the "add an account!" dialog for new users
that have 0 accounts. I think showing 3 windows when a new
users starts Gaim is too many. It's distracting. It should
hopefully be obvious that they need to click the "add" button
to get started. If not, someone should modify the accounts list
to show a helpful message, like "Click the add button to get started"
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Mon, 24 Oct 2005 02:43:19 +0000 |
parents | 421a8523ad04 |
children | 8bda65b88e49 |
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#define DBUS_API_SUBJECT_TO_CHANGE #include <dbus/dbus-glib.h> #include <stdio.h> #include <stdlib.h> #include "dbus-gaim.h" #include "gaim-client-bindings.h" static DBusGConnection *bus; static DBusGProxy *gaim_proxy; static GList *garray_int_to_glist(GArray *array) { GList *list = NULL; int i; for(i = 0; i < array->len; i++) list = g_list_append(list, GINT_TO_POINTER(g_array_index(array,gint,i))); g_array_free(array, TRUE); return list; } static GSList *garray_int_to_gslist(GArray *array) { GSList *list = NULL; int i; for(i = 0; i < array->len; i++) list = g_slist_append(list, GINT_TO_POINTER(g_array_index(array,gint,i))); g_array_free(array, TRUE); return list; } #include "gaim-client-bindings.c" static void lose (const char *fmt, ...) G_GNUC_NORETURN G_GNUC_PRINTF (1, 2); static void lose_gerror (const char *prefix, GError *error) G_GNUC_NORETURN; static void lose (const char *str, ...) { va_list args; va_start (args, str); vfprintf (stderr, str, args); fputc ('\n', stderr); va_end (args); exit (1); } static void lose_gerror (const char *prefix, GError *error) { lose ("%s: %s", prefix, error->message); } void gaim_init(void) { GError *error = NULL; g_type_init (); bus = dbus_g_bus_get (DBUS_BUS_SESSION, &error); if (!bus) lose_gerror ("Couldn't connect to session bus", error); gaim_proxy = dbus_g_proxy_new_for_name (bus, DBUS_SERVICE_GAIM, DBUS_PATH_GAIM, DBUS_INTERFACE_GAIM); if (!gaim_proxy) lose_gerror ("Couldn't connect to the Gaim Service", error); }