view gaim.spec.in @ 8672:142108e89399

[gaim-migrate @ 9424] "This patch contains two fixes. The first is rather trivial, just removes the declaration of extra pointer used for deleting a message and deletes the message directly. The second is the real bug that needed fixing. Short Explanation: The old code only fixed the message that was being displayed, and still sent the original unchecked message to the receiving party. All I did was add a handler to the load_plugin function to make it fix the message being sent as well. Longer Explanation: In my cursory look through the gaim code (warning, <15 minutes) it appears the message pointer send to all the various *-im-msg and *-chat-msg handlers is a copy of the original string each time. This means if you fix the string at one stage (displaying), you have to fix it again at the next (sending). This seems rather inefficient, but hey, it's your client, maybe it was a design feature. Anyway, the spellchk plugin was only fixing the displayed message, and not the message being sent. So I thought my messages were being fixed while those receiving them new I was screwing up. I added substitute_somethingorother handler for the sending-im-msg callback in the load_plugin function. Other comments: I didn't look to deeply into it since it's so late, but the "displaying-chat-msg" and "sending-chat-msg" callbacks appear to be broken. The spellchk.c currently has a handler registered for the first callback, but the message displayed on my screen still contains the original typos. If I try to register a handler for the second callback listed, Gaim crashes when sending the message to a chat window. As I said, I didn't look into why it was crashing, I just removed my attempt to handle it and built this patch." --Matt Brenneke committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Fri, 16 Apr 2004 14:39:34 +0000
parents 2a9e8ba61ec7
children 63f07fa577eb
line wrap: on
line source

Summary:    A Gtk+ based multiprotocol instant messaging client
Name:       @PACKAGE@
Version:    @VERSION@
Release:    0
Epoch:      1
License:    GPL
Group:      Applications/Internet
URL:        http://gaim.sourceforge.net/
Packager:   %{packager}
Source:     %{name}-%{version}.tar.gz
BuildRoot:  %{_tmppath}/%{name}-%{version}-root

%if "%{_vendor}" == "MandrakeSoft"
Requires:   gtk+2.0 >= 2.0.0, libnss3
BuildRequires: libao-devel, libgtk+2.0_0-devel, gtkspell-devel, libtool, audiofile-devel, pkgconfig, libnss3-devel, perl-devel
Provides:   libgaim-remote0
%else
Requires:   gtk2 >= 2.0.0, mozilla-nss, gtkspell, audiofile, libao
BuildRequires: libao-devel, gtk2-devel, gtkspell-devel, libtool, audiofile-devel, pkgconfig, mozilla-nss-devel
%endif

%package devel
Summary: Development headers, documentation, and libraries for Gaim.
Group: Applications/Internet

%description
Gaim allows you to talk to anyone using a variety of messaging 
protocols, including AIM (Oscar and TOC), ICQ, IRC, Yahoo!, 
MSN Messenger, Jabber, Gadu-Gadu, Napster, and Zephyr.  These 
protocols are implemented using a modular, easy to use design.  
To use a protocol, just add an account using the account editor.

Gaim supports many common features of other clients, as well as many 
unique features, such as perl scripting, TCL scripting and C plugins.

Gaim is NOT affiliated with or endorsed by America Online, Inc., 
Microsoft Corporation, Yahoo! Inc., or ICQ Inc.

%description devel

The gaim-devel package contains the header files, developer
documentation, and libraries required for development of gaim scripts
and plugins.

%prep
%setup

%build
CFLAGS="$RPM_OPT_FLAGS" ./configure --prefix=%{_prefix} \
                                    --bindir=%{_bindir} \
                                    --datadir=%{_datadir} \
                                    --includedir=%{_includedir} \
                                    --libdir=%{_libdir} \
                                    --mandir=%{_mandir} \
                                    --sysconfdir=%{_sysconfdir} \
                                    --with-perl-lib=%{buildroot}%{_prefix}
make %{?_smp_mflags}

%install
rm -rf %{buildroot}
make prefix=%{buildroot}%{_prefix} bindir=%{buildroot}%{_bindir} \
     datadir=%{buildroot}%{_datadir} includedir=%{buildroot}%{_includedir} \
     libdir=%{buildroot}%{_libdir} mandir=%{buildroot}%{_mandir} \
     sysconfdir=%{buildroot}%{_sysconfdir} \
     install

rm -f $RPM_BUILD_ROOT/%{_libdir}/perl5/*/*/perllocal.pod

%clean
rm -rf %{buildroot}

%files
%defattr(-, root, root)

%doc doc/the_penguin.txt doc/CREDITS NEWS COPYING AUTHORS COPYRIGHT
%doc README ChangeLog
%doc %{_mandir}/man1/*
%doc %{_mandir}/man3*/*

%dir %{_libdir}/gaim
%attr(755, root, root) %{_libdir}/gaim/*
%attr(755, root, root) %{_libdir}/libgaim-remote.so.*
%attr(755, root, root) %{_libdir}/perl5

%{_bindir}/*
%{_datadir}/locale/*/*/*
%{_datadir}/pixmaps/*
%dir %{_datadir}/sounds/gaim
%{_datadir}/sounds/gaim/*
%{_datadir}/applications/*

%files devel

%doc plugins/HOWTO
%doc HACKING PROGRAMMING_NOTES

%attr(755, root, root) %{_libdir}/libgaim-remote.la
%dir %{_includedir}/gaim-remote
%{_includedir}/gaim-remote/*.h

%changelog
* Thu Jan 15 2004 Ethan Blanton <eblanton@cs.ohiou.edu>
- Removed the manual strip command, as it seems to be unwarranted if
  the necessary programs are properly installed.  (For me, this was
  elfutils.)

* Sun Jul 20 2003 Bjoern Voigt <bjoern@cs.tu-berlin.de>
- Added pkgconfig build dependency.
- if "%{_vendor}" != "MandrakeSoft" now also works with rpm 3.x.
- Added Gaim-specific directories to list of Gaim's files.

* Wed Jul 16 2003 Ethan Blanton <eblanton@cs.ohiou.edu>
- Complete spec file rewrite to take advantage of "new" RPM features
  and make things prettier.
- Use system-supplied %%{_prefix}, %%{_datadir}, etc. rather than
  attempt to define our own.