view src/idle.c @ 13374:14d1892e0932

[gaim-migrate @ 15747] Fix the showstopper bug about autoreconnect being too aggressive "If you try to connect to an account and it fails, switching your global status to Offline will not prevent the autoreconnect from trying to re-connect" committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Thu, 02 Mar 2006 05:58:21 +0000
parents bd80fb1e8406
children b76c6de0c3b5
line wrap: on
line source

/*
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */
#include "internal.h"

#include "connection.h"
#include "debug.h"
#include "idle.h"
#include "log.h"
#include "prefs.h"
#include "savedstatuses.h"
#include "signals.h"

#define IDLEMARK 600 /* 10 minutes! */
#define IDLE_CHECK_INTERVAL 5 /* 5 seconds */

typedef enum
{
	GAIM_IDLE_NOT_AWAY = 0,
	GAIM_IDLE_AUTO_AWAY,
	GAIM_IDLE_AWAY_BUT_NOT_AUTO_AWAY

} GaimAutoAwayState;

static GaimIdleUiOps *idle_ui_ops = NULL;

/**
 * This is needed for the I'dle Mak'er plugin to work correctly.  We
 * use it to determine if we're the ones who set our accounts idle
 * or if someone else did it (the I'dle Mak'er plugin, for example).
 * Basically we just keep track of which accounts were set idle by us,
 * and then we'll only set these specific accounts unidle when the
 * user returns.
 */
static GList *idled_accts = NULL;

static guint idle_timer = 0;

static time_t last_active_time = 0;

static void
set_account_autoaway(GaimConnection *gc)
{
	GaimAccount *account;
	GaimPresence *presence;
	GaimStatus *status;

	if (gc->is_auto_away)
		/* This account is already auto-away! */
		return;

	account = gaim_connection_get_account(gc);
	presence = gaim_account_get_presence(account);
	status = gaim_presence_get_active_status(presence);

	if (gaim_status_is_available(status))
	{
		GaimSavedStatus *saved_status;

		gaim_debug_info("idle", "Making %s auto-away\n",
						gaim_account_get_username(account));

		saved_status = gaim_savedstatus_get_idleaway();
		gaim_savedstatus_activate_for_account(saved_status, account);

		gc->is_auto_away = GAIM_IDLE_AUTO_AWAY;
	} else {
		gc->is_auto_away = GAIM_IDLE_AWAY_BUT_NOT_AUTO_AWAY;
	}
}

static void
unset_account_autoaway(GaimConnection *gc)
{
	GaimAccount *account;
	GaimPresence *presence;
	GaimStatus *status;
	GaimSavedStatus *saved_status;

	account = gaim_connection_get_account(gc);
	presence = gaim_account_get_presence(account);
	status = gaim_presence_get_active_status(presence);

	if (!gc->is_auto_away)
		/* This account is already not auto-away! */
		return;

	if (gc->is_auto_away == GAIM_IDLE_AWAY_BUT_NOT_AUTO_AWAY) {
		gc->is_auto_away = GAIM_IDLE_NOT_AWAY;
	} else {
		gc->is_auto_away = GAIM_IDLE_NOT_AWAY;

		gaim_debug_info("idle", "%s returning from auto-away\n",
						gaim_account_get_username(account));

		/* Return our account to its previous status */
		saved_status = gaim_savedstatus_get_current();
		gaim_savedstatus_activate_for_account(saved_status, account);
	}
}

static void
set_account_idle(GaimAccount *account, int time_idle)
{
	GaimPresence *presence;

	presence = gaim_account_get_presence(account);

	if (gaim_presence_is_idle(presence))
		/* This account is already idle! */
		return;

	gaim_debug_info("idle", "Setting %s idle %d seconds\n",
			   gaim_account_get_username(account), time_idle);
	gaim_presence_set_idle(presence, TRUE, time(NULL) - time_idle);
	idled_accts = g_list_prepend(idled_accts, account);
}

static void
set_account_unidle(GaimAccount *account)
{
	GaimPresence *presence;

	presence = gaim_account_get_presence(account);

	idled_accts = g_list_remove(idled_accts, account);

	if (!gaim_presence_is_idle(presence))
		/* This account is already unidle! */
		return;

	gaim_debug_info("idle", "Setting %s unidle\n",
			   gaim_account_get_username(account));
	gaim_presence_set_idle(presence, FALSE, time(NULL));
}

/*
 * This function should be called when you think your idle state
 * may have changed.  Maybe you're over the 10-minute mark and
 * Gaim should start reporting idle time to the server.  Maybe
 * you've returned from being idle.  Maybe your auto-away message
 * should be set.
 *
 * There is no harm to calling this many many times, other than
 * it will be kinda slow.  This is called every 5 seconds by a
 * timer set when Gaim starts.  It is also called when
 * you send an IM, a chat, etc.
 *
 * This function has 3 sections.
 * 1. Get your idle time.  It will query XScreenSaver or Windows
 *    or use the Gaim idle time.  Whatever.
 * 2. Set or unset your auto-away message.
 * 3. Report your current idle time to the IM server.
 */
static gint
check_idleness()
{
	time_t time_idle;
	gboolean auto_away;
	const gchar *idle_reporting;
	gboolean report_idle;
	GList *l;

	gaim_signal_emit(gaim_blist_get_handle(), "update-idle");

	idle_reporting = gaim_prefs_get_string("/core/away/idle_reporting");
	report_idle = TRUE;
	if (!strcmp(idle_reporting, "system") &&
		(idle_ui_ops != NULL) && (idle_ui_ops->get_time_idle != NULL))
	{
		/* Use system idle time (mouse or keyboard movement, etc.) */
		time_idle = idle_ui_ops->get_time_idle();
	}
	else if (!strcmp(idle_reporting, "gaim"))
	{
		/* Use 'Gaim idle' */
		time_idle = time(NULL) - last_active_time;
	}
	else
	{
		/* Don't report idle time */
		time_idle = 0;
		report_idle = FALSE;
	}

	/* Auto-away stuff */
	auto_away = gaim_prefs_get_bool("/core/away/away_when_idle");
	if (auto_away &&
		(time_idle > (60 * gaim_prefs_get_int("/core/away/mins_before_away"))))
	{
		for (l = gaim_connections_get_all(); l != NULL; l = l->next)
			set_account_autoaway(l->data);
	}
	else if (time_idle < 60 * gaim_prefs_get_int("/core/away/mins_before_away"))
	{
		for (l = gaim_connections_get_all(); l != NULL; l = l->next)
			unset_account_autoaway(l->data);
	}

	/* Idle reporting stuff */
	if (report_idle && (time_idle >= IDLEMARK))
	{
		for (l = gaim_connections_get_all(); l != NULL; l = l->next)
		{
			GaimConnection *gc = l->data;
			set_account_idle(gaim_connection_get_account(gc), time_idle);
		}
	}
	else if (!report_idle || (time_idle < IDLEMARK))
	{
		while (idled_accts != NULL)
			set_account_unidle(idled_accts->data);
	}

	return TRUE;
}

static void
im_msg_sent_cb(GaimAccount *account, const char *receiver,
			   const char *message, void *data)
{
	/* Check our idle time after an IM is sent */
	check_idleness();
}

static void
signing_off_cb(GaimConnection *gc, void *data)
{
	GaimAccount *account;

	account = gaim_connection_get_account(gc);
	idled_accts = g_list_remove(idled_accts, account);
}

void
gaim_idle_touch()
{
	time(&last_active_time);
}

void
gaim_idle_set(time_t time)
{
	last_active_time = time;
}

void
gaim_idle_set_ui_ops(GaimIdleUiOps *ops)
{
	idle_ui_ops = ops;
}

GaimIdleUiOps *
gaim_idle_get_ui_ops(void)
{
	return idle_ui_ops;
}

static void *
gaim_idle_get_handle()
{
	static int handle;

	return &handle;
}

void
gaim_idle_init()
{
	/* Add the timer to check if we're idle */
	idle_timer = gaim_timeout_add(IDLE_CHECK_INTERVAL * 1000, check_idleness, NULL);

	gaim_signal_connect(gaim_conversations_get_handle(), "sent-im-msg",
						gaim_idle_get_handle(),
						GAIM_CALLBACK(im_msg_sent_cb), NULL);
	gaim_signal_connect(gaim_connections_get_handle(), "signing-off",
						gaim_idle_get_handle(),
						GAIM_CALLBACK(signing_off_cb), NULL);

	gaim_idle_touch();
}

void
gaim_idle_uninit()
{
	gaim_signals_disconnect_by_handle(gaim_idle_get_handle());

	/* Remove the idle timer */
	if (idle_timer > 0)
		gaim_timeout_remove(idle_timer);
	idle_timer = 0;
}