view plugins/crazychat/draw.c @ 14102:14e14f1ef1d8

[gaim-migrate @ 16732] Jabber crashed when getting info from someone on your buddy list if the JID consists only of the domain identifer. For example, add "quser.alpha.qunu.com" to your buddy list then get their info. This fixes the crashing. I'm not really sure if the fix is correct. Can someone familiar with Jabber please look over this? committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Sun, 13 Aug 2006 05:50:19 +0000
parents ed017b9c532d
children
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line source

#include "righteye10.h"

typedef struct _point{
  GLshort x;
  GLshort y;
} Point;

typedef struct Packet{
  Point mouthLeft;
  Point mouthRight;
  Point mouthTop;
  Point mouthBottom;
  Point eyeLeft;
  Point eyeRight;
} Packet;

#define NUM_EYE_FRAMES 10

GLint rightEyes[NUM_EYE_FRAMES];

void CalculateMouthPoints(GLshort[][][] ctrlpoints, struct Packet* p)
{
    GLshort points[4][3];
    points[0][0]=p->mouthLeft.x;
    points[0][1]=p->mouthLeft.y;
    points[0][2]=front;

    points[1][0]=p->mouthBottom.x;
    points[1][1]=p->mouthTop.y;
    points[1][2]=front;

    points[2][0]=p->mouthRight.x;
    points[2][1]=p->mouthRight.y;
    points[2][2]=front;

    points[3][0]=p->mouthTop.x;
    points[3][1]=p->mouthTop.y;
    points[3][2]=front;

    ctrlpoints[0][0][0]=points[0][0];
    ctrlpoints[0][0][1]=points[0][1];
    ctrlpoints[0][0][2]=points[0][2];
    
    ctrlpoints[0][1][0]=points[1][0];
    ctrlpoints[0][1][1]=points[1][1];
    ctrlpoints[0][1][2]=points[1][2];
    
    ctrlpoints[0][2][0]=points[2][0];
    ctrlpoints[0][2][1]=points[2][1];
    ctrlpoints[0][2][2]=points[2][2];
    
    ctrlpoints[1][0][0]=points[0][0];
    ctrlpoints[1][0][1]=points[0][1];
    ctrlpoints[1][0][2]=points[0][2];
    
    ctrlpoints[1][1][0]=0;
    ctrlpoints[1][1][1]=0;
    ctrlpoints[1][1][2]=back;
    
    ctrlpoints[1][2][0]=points[2][0];
    ctrlpoints[1][2][1]=points[2][1];
    ctrlpoints[1][2][2]=points[2][2];
    
    ctrlpoints[2][0][0]=points[0][0];
    ctrlpoints[2][0][1]=points[0][1];
    ctrlpoints[2][0][2]=points[0][2];
    
    ctrlpoints[2][1][0]=points[3][0];
    ctrlpoints[2][1][1]=points[3][1];
    ctrlpoints[2][1][2]=points[3][2];
    
    ctrlpoints[2][2][0]=points[2][0];
    ctrlpoints[2][2][1]=points[2][1];
    ctrlpoints[2][2][2]=points[2][2];
}

void drawMouth(struct Packet* p)
{
    GLshort[4][3][3] ctrlpoints;
    CalculateMouthPoints(ctrlpoints, p);
    
    glMap2f(GL_MAP2_VERTEX_3, 0, 10, 3, 3, 0.0, 10.0, 9, 3, &ctrlpoints[0][0][0]);
    glEnable(GL_MAP2_VERTEX_3);
    glMapGrid2f(10, 0, 10, 10, 0, 10);
    glEnable(GL_AUTO_NORMAL);
    glEvalMesh2(GL_FILL, 0, 10, 0, 10);
}

void initEyes(){
	

void drawEyes(struct Packet* p){
    GLshort eye[3][3][3];
    CalculateEyePoints(eye, p, LEFT);
    glMap2f(GL_MAP2_VERTEX_3, 0, 10, 3, 3, 0.0, 10.0, 9, 3, &eyep[0][0][0]);
    glMapGrid2f(10, 0, 10, 10, 0, 10);
    glEvalMesh2(GL_FILL, 0, 10, 0, 10);
    
    CalculateEyePoints(eye, p, RIGHT);
    glMap2f(GL_MAP2_VERTEX_3, 0, 10, 3, 3, 0.0, 10.0, 9, 3, &eyep[0][0][0]);
    glMapGrid2f(10, 0, 10, 10, 0, 10);
    glEvalMesh2(GL_FILL, 0, 10, 0, 10);
    
}

void drawHead(struct Packet* p){
}