Mercurial > pidgin.yaz
view src/core.c @ 6623:156e6643f9db
[gaim-migrate @ 7147]
Bjoern Voigt writes:
"i18n23.patch contains:
- Updated German translation
- removed some (around 15-30) strings:
The patch reduces the work of the translators a bit and makes the
Gaim UI more consistent for all users (also for the native English
users).
I sorted the translatable strings with:
$ cd po
$ xgettext -s --default-domain=gaim --directory=.. --add-comments \
--keyword=_ --keyword=N_ --files-from=./POTFILES.in
# -> look at gaim.po
A lot of strings look very similar, for instance
"Age" and "Age:"
"Last Name" and "Lastname"
"An error message" and "An error message."
I tried to eliminate one string for each pair. This is possible, if
string concatination functions like g_strconcat() or g_snprintf()
are used. I also changed some uppercase letters to lowercase
letters. But I changed very few strings, because this can be better
done by a native speaker.
THERE IS STILL SOME WORK TO DO:
Most of the error messages have dots (".") at the end, some not.
There are still some spellings of same words, for instance
"screenname" and "screen name". If you are interested, please sort
the strings (see above) and look at the sorted file gaim.po."
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
---|---|
date | Mon, 25 Aug 2003 15:42:39 +0000 |
parents | 0f78db521e70 |
children | b7e113a59b51 |
line wrap: on
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/** * @file core.c Gaim Core API * @ingroup core * * gaim * * Copyright (C) 2003 Christian Hammond <chipx86@gnupdate.org> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "internal.h" #include "connection.h" #include "conversation.h" #include "core.h" #include "debug.h" #include "ft.h" #include "plugin.h" #include "pounce.h" #include "prefs.h" #include "privacy.h" #include "proxy.h" #include "signals.h" #include "sound.h" struct GaimCore { char *ui; void *reserved; }; static GaimCoreUiOps *_ops = NULL; static GaimCore *_core = NULL; STATIC_PROTO_INIT gboolean gaim_core_init(const char *ui) { GaimCoreUiOps *ops; GaimCore *core; g_return_val_if_fail(ui != NULL, FALSE); g_return_val_if_fail(gaim_get_core() == NULL, FALSE); _core = core = g_new0(GaimCore, 1); core->ui = g_strdup(ui); core->reserved = NULL; ops = gaim_get_core_ui_ops(); /* The signals subsystem is important and should be first. */ gaim_signals_init(); gaim_signal_register(core, "quitting", gaim_marshal_VOID, NULL, 0); /* Initialize all static protocols. */ static_proto_init(); gaim_prefs_init(); if (ops != NULL) { if (ops->ui_prefs_init != NULL) ops->ui_prefs_init(); if (ops->debug_ui_init != NULL) ops->debug_ui_init(); } gaim_accounts_init(); gaim_connections_init(); gaim_conversations_init(); gaim_blist_init(); gaim_privacy_init(); gaim_pounces_init(); gaim_proxy_init(); gaim_sound_init(); gaim_xfers_init(); if (ops != NULL && ops->ui_init != NULL) ops->ui_init(); return TRUE; } void gaim_core_quit(void) { GaimCoreUiOps *ops; GaimCore *core = gaim_get_core(); g_return_if_fail(core != NULL); ops = gaim_get_core_ui_ops(); if (ops != NULL && ops->quit != NULL) ops->quit(); /* The self destruct sequence has been initiated */ gaim_signal_emit(gaim_get_core(), "quitting"); /* Transmission ends */ gaim_connections_disconnect_all(); /* Record what we have before we blow it away... */ gaim_prefs_sync(); gaim_accounts_sync(); gaim_debug(GAIM_DEBUG_INFO, "main", "Unloading all plugins\n"); gaim_plugins_destroy_all(); gaim_blist_uninit(); gaim_conversations_uninit(); gaim_connections_uninit(); gaim_accounts_uninit(); gaim_signals_uninit(); if (core->ui != NULL) { g_free(core->ui); core->ui = NULL; } g_free(core); _core = NULL; } const char * gaim_core_get_version(void) { return VERSION; } void gaim_core_mainloop_iteration(void) { g_main_context_iteration(g_main_context_default(), FALSE); } const char * gaim_core_get_ui(void) { GaimCore *core = gaim_get_core(); g_return_val_if_fail(core != NULL, NULL); return core->ui; } GaimCore * gaim_get_core(void) { return _core; } void gaim_set_core_ui_ops(GaimCoreUiOps *ops) { _ops = ops; } GaimCoreUiOps * gaim_get_core_ui_ops(void) { return _ops; }