view src/signals.h @ 6623:156e6643f9db

[gaim-migrate @ 7147] Bjoern Voigt writes: "i18n23.patch contains: - Updated German translation - removed some (around 15-30) strings: The patch reduces the work of the translators a bit and makes the Gaim UI more consistent for all users (also for the native English users). I sorted the translatable strings with: $ cd po $ xgettext -s --default-domain=gaim --directory=.. --add-comments \ --keyword=_ --keyword=N_ --files-from=./POTFILES.in # -> look at gaim.po A lot of strings look very similar, for instance "Age" and "Age:" "Last Name" and "Lastname" "An error message" and "An error message." I tried to eliminate one string for each pair. This is possible, if string concatination functions like g_strconcat() or g_snprintf() are used. I also changed some uppercase letters to lowercase letters. But I changed very few strings, because this can be better done by a native speaker. THERE IS STILL SOME WORK TO DO: Most of the error messages have dots (".") at the end, some not. There are still some spellings of same words, for instance "screenname" and "screen name". If you are interested, please sort the strings (see above) and look at the sorted file gaim.po." committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Mon, 25 Aug 2003 15:42:39 +0000
parents 800ef4a51096
children 41120df7ed94
line wrap: on
line source

/**
 * @file signals.h Signal API
 * @ingroup core
 *
 * gaim
 *
 * Copyright (C) 2003 Christian Hammond <chipx86@gnupdate.org>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#ifndef _GAIM_SIGNAL_H_
#define _GAIM_SIGNAL_H_

#include <glib.h>
#include "value.h"

#define GAIM_CALLBACK(func) ((GaimCallback)func)

typedef void (*GaimCallback)(void);
typedef void (*GaimSignalMarshalFunc)(GaimCallback cb, va_list args,
									  void *data, void **return_val);

#ifdef __cplusplus
extern "C" {
#endif

/**************************************************************************/
/** @name Signal API                                                      */
/**************************************************************************/
/*@{*/

/**
 * Registers a signal in an instance.
 *
 * @param instance  The instance to register the signal for.
 * @param signal    The signal name.
 * @param marshal   The marshal function.
 * @param ret_value The return value type, or NULL for no return value.
 * @param num_types The number of values to be passed to the callbacks.
 * @param ...       The values to pass to the callbacks.
 *
 * @return The signal ID local to that instance, or 0 if the signal
 *         couldn't be registered.
 *
 * @see GaimValue
 */
gulong gaim_signal_register(void *instance, const char *signal,
							GaimSignalMarshalFunc marshal,
							GaimValue *ret_value, int num_values, ...);

/**
 * Unregisters a signal in an instance.
 *
 * @param instance The instance to unregister the signal for.
 * @param signal   The signal name.
 */
void gaim_signal_unregister(void *instance, const char *signal);

/**
 * Unregisters all signals in an instance.
 *
 * @param instance The instance to unregister the signal for.
 */
void gaim_signals_unregister_by_instance(void *instance);

/**
 * Returns a list of value types used for a signal.
 *
 * @param instance   The instance the signal is registered to.
 * @param signal     The signal.
 * @param num_values The returned number of values.
 * @param values     The returned list of values.
 */
void gaim_signal_get_values(void *instance, const char *signal,
							GaimValue **ret_value,
							int *num_values, GaimValue ***values);

/**
 * Connects a signal handler to a signal for a particular object.
 *
 * Take care not to register a handler function twice. Gaim will
 * not correct any mistakes for you in this area.
 *
 * @param instance The instance to connect to.
 * @param signal   The name of the signal to connect.
 * @param handle   The handle of the receiver.
 * @param func     The callback function.
 * @param data     The data to pass to the callback function.
 *
 * @return The signal handler ID.
 *
 * @see gaim_signal_disconnect()
 */
gulong gaim_signal_connect(void *instance, const char *signal,
						   void *handle, GaimCallback func, void *data);

/**
 * Connects a signal handler to a signal for a particular object.
 *
 * The signal handler will take a va_args of arguments, instead of
 * individual arguments.
 *
 * Take care not to register a handler function twice. Gaim will
 * not correct any mistakes for you in this area.
 *
 * @param instance The instance to connect to.
 * @param signal   The name of the signal to connect.
 * @param handle   The handle of the receiver.
 * @param func     The callback function.
 * @param data     The data to pass to the callback function.
 *
 * @return The signal handler ID.
 *
 * @see gaim_signal_disconnect()
 */
gulong gaim_signal_connect_vargs(void *instance, const char *signal,
								 void *handle, GaimCallback func, void *data);

/**
 * Disconnects a signal handler from a signal on an object.
 *
 * @param instance The instance to disconnect from.
 * @param signal   The name of the signal to disconnect.
 * @param handle   The handle of the receiver.
 * @param func     The registered function to disconnect.
 *
 * @see gaim_signal_connect()
 */
void gaim_signal_disconnect(void *instance, const char *signal,
							void *handle, GaimCallback func);

/**
 * Removes all callbacks associated with a receiver handle.
 *
 * @param handle The receiver handle.
 */
void gaim_signals_disconnect_by_handle(void *handle);

/**
 * Emits a signal.
 *
 * @param instance The instance emitting the signal.
 * @param signal   The signal being emitted.
 *
 * @see gaim_signal_connect()
 * @see gaim_signal_disconnect()
 */
void gaim_signal_emit(void *instance, const char *signal, ...);

/**
 * Emits a signal, using a va_list of arguments.
 *
 * @param instance The instance emitting the signal.
 * @param signal   The signal being emitted.
 * @param args     The arguments list.
 *
 * @see gaim_signal_connect()
 * @see gaim_signal_disconnect()
 */
void gaim_signal_emit_vargs(void *instance, const char *signal, va_list args);

/**
 * Emits a signal and returns the return value from the last handler.
 *
 * @param instance The instance emitting the signal.
 * @param signal   The signal being emitted.
 *
 * @return The return value from the last handler.
 */
void *gaim_signal_emit_return_1(void *instance, const char *signal, ...);

/**
 * Emits a signal and returns the return value from the last handler.
 *
 * @param instance The instance emitting the signal.
 * @param signal   The signal being emitted.
 * @param args     The arguments list.
 *
 * @return The return value from the last handler.
 */
void *gaim_signal_emit_vargs_return_1(void *instance, const char *signal,
									  va_list args);

/**
 * Initializes the signals subsystem.
 */
void gaim_signals_init();

/**
 * Uninitializes the signals subsystem.
 */
void gaim_signals_uninit();

/*@}*/

/**************************************************************************/
/** @name Marshal Functions                                               */
/**************************************************************************/
/*@{*/

void gaim_marshal_VOID(
		GaimCallback cb, va_list args, void *data, void **return_val);
void gaim_marshal_VOID__POINTER(
		GaimCallback cb, va_list args, void *data, void **return_val);
void gaim_marshal_VOID__POINTER_POINTER(
		GaimCallback cb, va_list args, void *data, void **return_val);
void gaim_marshal_VOID__POINTER_POINTER_UINT(
		GaimCallback cb, va_list args, void *data, void **return_val);
void gaim_marshal_VOID__POINTER_POINTER_POINTER(
		GaimCallback cb, va_list args, void *data, void **return_val);
void gaim_marshal_VOID__POINTER_POINTER_POINTER_POINTER(
		GaimCallback cb, va_list args, void *data, void **return_val);
void gaim_marshal_VOID__POINTER_POINTER_POINTER_UINT(
		GaimCallback cb, va_list args, void *data, void **return_val);
void gaim_marshal_VOID__POINTER_POINTER_POINTER_UINT_UINT(
		GaimCallback cb, va_list args, void *data, void **return_val);

void gaim_marshal_BOOLEAN__POINTER(
		GaimCallback cb, va_list args, void *data, void **return_val);
void gaim_marshal_BOOLEAN__POINTER_POINTER(
		GaimCallback cb, va_list args, void *data, void **return_val);
void gaim_marshal_BOOLEAN__POINTER_POINTER_POINTER(
		GaimCallback cb, va_list args, void *data, void **return_val);
void gaim_marshal_BOOLEAN__POINTER_POINTER_UINT(
		GaimCallback cb, va_list args, void *data, void **return_val);
void gaim_marshal_BOOLEAN__POINTER_POINTER_POINTER_UINT(
		GaimCallback cb, va_list args, void *data, void **return_val);
void gaim_marshal_BOOLEAN__POINTER_POINTER_POINTER_POINTER(
		GaimCallback cb, va_list args, void *data, void **return_val);
void gaim_marshal_BOOLEAN__POINTER_POINTER_POINTER_POINTER_POINTER(
		GaimCallback cb, va_list args, void *data, void **return_val);

/*@}*/

#ifdef __cplusplus
}
#endif

#endif /* _GAIM_SIGNAL_H_ */