view PROGRAMMING_NOTES @ 4065:1590dfa0ecba

[gaim-migrate @ 4275] (01:38:36) LSchiere: go fix some bug. give me something to be optimistic about (01:55:20) LSchiere: oh. i have a better bug for you to fix. fix the /kick bug (01:55:33) LSchiere: so that when you /kick someone in #gaim they don't appear to have been kicked in [other channels] I think this will fix that--it might just make things worse. Yay, beer! committer: Tailor Script <tailor@pidgin.im>
author Sean Egan <seanegan@gmail.com>
date Thu, 12 Dec 2002 07:13:05 +0000
parents e074172f4a41
children 59ff9d0b7b85
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Notes on keeping GAIM OS independant
------------------------------------

General
-------
- Use G_DIR_SEPARATOR_S and G_DIR_SEPARATOR for paths

- Use g_getenv, g_snprintf, g_vsnprintf

- Use gaim_home_dir instead of g_get_home_dir or g_getenv("HOME")

- Make sure when including win32dep.h that it is the last header to
  be included.

Paths
-----

- DATADIR, LOCALEDIR & LIBDIR are defined in wingaim as functions.
  Doing the following will therefore break the windows build:

  printf("File in DATADIR is: %s\n", DATADIR G_DIR_SEPARATOR_S "pic.png");

  it should be:

  printf("File in DATADIR is: %s%s%s\n", DATADIR, G_DIR_SEPARATOR_S, "pic.png");

PLUGINS & PROTOS
----------------

- G_MODULE_EXPORT all functions which are to be accessed from outside the
  scope of its "dll" or "so". (E.G. gaim_plugin_init)

- G_MODULE_IMPORT all global variables which are located outside your
  dynamic library. (E.G. connections)

  (Not doing this will cause "Memory Access Violations" in Win32)