view src/whiteboard.h @ 11485:16b0da1f376f

[gaim-migrate @ 13727] Fix the /nick weirdness bug I introduced. Also, patch 1283539, from Peter Lawler (two changes) 1. When in a chat where Gaim can tell which users are buddies (i.e. non-Jabber chats), only the names of buddies are bolded. I'm not sure if I'll like this, but I'm committing it so we can all try it out. 2. "remove bold, underline, and italics when we're ignoring formatting, as well" committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Fri, 09 Sep 2005 20:14:32 +0000
parents 7fab28c991f3
children 2e3a6dcebaf3
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/**
 * @file whiteboard.h The GaimWhiteboard core object
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#ifndef _GAIM_WHITEBOARD_H_
#define _GAIM_WHITEBOARD_H_

// DEFINES =============================================================================================

typedef struct _GaimWhiteboardPrplOps GaimWhiteboardPrplOps;	// NOTE A nasty compiler dependency fix

#include "account.h"

// INCLUDES ============================================================================================

// DATATYPES ===========================================================================================
typedef struct _GaimWhiteboard
{
	int			state;		// State of whiteboard session
	
	GaimAccount		*account;	// Account associated with this session
	char			*who;		// Name of the remote user
	
	void			*ui_data;	// Graphical user-interface data
	void			*proto_data;	// Protocol specific data
	GaimWhiteboardPrplOps	*prpl_ops;	// Protocol-plugin operations
	
	GList			*draw_list;	// List of drawing elements/deltas to send
} GaimWhiteboard;

typedef struct _GaimWhiteboardUiOps
{
	void ( *create )( GaimWhiteboard *wb );
	void ( *destroy )( GaimWhiteboard *wb );
	void ( *set_dimensions)( GaimWhiteboard *wb, int width, int height );
	void ( *draw_point )( GaimWhiteboard *wb, int x, int y, int color, int size );
	void ( *draw_line )( GaimWhiteboard *wb, int x1, int y1, int x2, int y2, int color, int size );
	void ( *clear )( GaimWhiteboard *wb );
} GaimWhiteboardUiOps;

struct _GaimWhiteboardPrplOps
{
	void ( *start )( GaimWhiteboard *wb );
	void ( *end )( GaimWhiteboard *wb );
	void ( *get_dimensions )( GaimWhiteboard *wb, int *width, int *height );
	void ( *set_dimensions )( GaimWhiteboard *wb, int width, int height );
	void ( *send_draw_list )( GaimWhiteboard *wb, GList *draw_list );
	void ( *clear )( GaimWhiteboard *wb );
};

// PROTOTYPES ==========================================================================================

void		gaim_whiteboard_set_ui_ops( GaimWhiteboardUiOps *ops );

GaimWhiteboard	*gaim_whiteboard_create( GaimAccount *account, char *who, int state );
void		gaim_whiteboard_destroy( GaimWhiteboard *wb );
void		gaim_whiteboard_start( GaimWhiteboard *wb );

GaimWhiteboard	*gaim_whiteboard_get_session( GaimAccount *account, char *who );

GList		*gaim_whiteboard_draw_list_destroy( GList *draw_list );

void		gaim_whiteboard_set_dimensions( GaimWhiteboard *wb, int width, int height );
void		gaim_whiteboard_draw_point( GaimWhiteboard *wb, int x, int y, int color, int size );
void		gaim_whiteboard_draw_line( GaimWhiteboard *wb, int x1, int y1, int x2, int y2, int color, int size );
void		gaim_whiteboard_clear( GaimWhiteboard *wb );

#endif // _GAIM_WHITEBOARD_H_