Mercurial > pidgin.yaz
view src/account.c @ 10892:175167f62c28
[gaim-migrate @ 12603]
Plug a small leak in whispered messages and handle messages that are
missing flags a bit better.
committer: Tailor Script <tailor@pidgin.im>
author | Stu Tomlinson <stu@nosnilmot.com> |
---|---|
date | Sun, 01 May 2005 14:00:37 +0000 |
parents | 885377f484b7 |
children | 4a4f2760a9ad |
line wrap: on
line source
/** * @file account.c Account API * @ingroup core * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "internal.h" #include "account.h" #include "debug.h" #include "notify.h" #include "pounce.h" #include "prefs.h" #include "prpl.h" #include "request.h" #include "server.h" #include "signals.h" #include "status.h" #include "util.h" #include "xmlnode.h" /* TODO: Should use GaimValue instead of this? What about "ui"? */ typedef struct { GaimPrefType type; char *ui; union { int integer; char *string; gboolean bool; } value; } GaimAccountSetting; static GaimAccountUiOps *account_ui_ops = NULL; static GList *accounts = NULL; static guint save_timer = 0; static gboolean accounts_loaded = FALSE; /********************************************************************* * Writing to disk * *********************************************************************/ static void setting_to_xmlnode(gpointer key, gpointer value, gpointer user_data) { const char *name; GaimAccountSetting *setting; xmlnode *node, *child; char buf[20]; name = (const char *)key; setting = (GaimAccountSetting *)value; node = (xmlnode *)user_data; child = xmlnode_new_child(node, "setting"); xmlnode_set_attrib(child, "name", name); if (setting->type == GAIM_PREF_INT) { xmlnode_set_attrib(child, "type", "int"); snprintf(buf, sizeof(buf), "%d", setting->value.integer); xmlnode_insert_data(child, buf, -1); } else if (setting->type == GAIM_PREF_STRING && setting->value.string != NULL) { xmlnode_set_attrib(child, "type", "string"); xmlnode_insert_data(child, setting->value.string, -1); } else if (setting->type == GAIM_PREF_BOOLEAN) { xmlnode_set_attrib(child, "type", "bool"); snprintf(buf, sizeof(buf), "%d", setting->value.bool); xmlnode_insert_data(child, buf, -1); } } static void ui_setting_to_xmlnode(gpointer key, gpointer value, gpointer user_data) { const char *ui; GHashTable *table; xmlnode *node, *child; ui = (const char *)key; table = (GHashTable *)value; node = (xmlnode *)user_data; if (g_hash_table_size(table) > 0) { child = xmlnode_new_child(node, "settings"); xmlnode_set_attrib(child, "ui", ui); g_hash_table_foreach(table, setting_to_xmlnode, child); } } static xmlnode * status_to_xmlnode(const GaimStatus *status) { xmlnode *node; node = xmlnode_new("status"); xmlnode_set_attrib(node, "type", gaim_status_get_id(status)); if (gaim_status_get_name(status) != NULL) xmlnode_set_attrib(node, "name", gaim_status_get_name(status)); xmlnode_set_attrib(node, "active", gaim_status_is_active(status) ? "true" : "false"); /* QQQ: Need to save status->attr_values */ return node; } static xmlnode * statuses_to_xmlnode(const GaimPresence *presence) { xmlnode *node, *child; const GList *statuses, *status; node = xmlnode_new("statuses"); statuses = gaim_presence_get_statuses(presence); for (status = statuses; status != NULL; status = status->next) { child = status_to_xmlnode((GaimStatus *)status->data); xmlnode_insert_child(node, child); } return node; } static xmlnode * proxy_settings_to_xmlnode(GaimProxyInfo *proxy_info) { xmlnode *node, *child; GaimProxyType proxy_type; const char *value; int int_value; char buf[20]; proxy_type = gaim_proxy_info_get_type(proxy_info); node = xmlnode_new("proxy"); child = xmlnode_new_child(node, "type"); xmlnode_insert_data(child, (proxy_type == GAIM_PROXY_USE_GLOBAL ? "global" : proxy_type == GAIM_PROXY_NONE ? "none" : proxy_type == GAIM_PROXY_HTTP ? "http" : proxy_type == GAIM_PROXY_SOCKS4 ? "socks4" : proxy_type == GAIM_PROXY_SOCKS5 ? "socks5" : proxy_type == GAIM_PROXY_USE_ENVVAR ? "envvar" : "unknown"), -1); if (proxy_type != GAIM_PROXY_USE_GLOBAL && proxy_type != GAIM_PROXY_NONE && proxy_type != GAIM_PROXY_USE_ENVVAR) { if ((value = gaim_proxy_info_get_host(proxy_info)) != NULL) { child = xmlnode_new_child(node, "host"); xmlnode_insert_data(child, value, -1); } if ((int_value = gaim_proxy_info_get_port(proxy_info)) != 0) { snprintf(buf, sizeof(buf), "%d", int_value); child = xmlnode_new_child(node, "port"); xmlnode_insert_data(child, buf, -1); } if ((value = gaim_proxy_info_get_username(proxy_info)) != NULL) { child = xmlnode_new_child(node, "username"); xmlnode_insert_data(child, value, -1); } if ((value = gaim_proxy_info_get_password(proxy_info)) != NULL) { child = xmlnode_new_child(node, "password"); xmlnode_insert_data(child, value, -1); } } return node; } static xmlnode * account_to_xmlnode(GaimAccount *account) { xmlnode *node, *child; const char *tmp; GaimPresence *presence; GaimProxyInfo *proxy_info; node = xmlnode_new("account"); child = xmlnode_new_child(node, "protocol"); xmlnode_insert_data(child, gaim_account_get_protocol_id(account), -1); child = xmlnode_new_child(node, "name"); xmlnode_insert_data(child, gaim_account_get_username(account), -1); if (gaim_account_get_remember_password(account) && ((tmp = gaim_account_get_password(account)) != NULL)) { child = xmlnode_new_child(node, "password"); xmlnode_insert_data(child, tmp, -1); } if ((tmp = gaim_account_get_alias(account)) != NULL) { child = xmlnode_new_child(node, "alias"); xmlnode_insert_data(child, tmp, -1); } if ((presence = gaim_account_get_presence(account)) != NULL) { child = statuses_to_xmlnode(presence); xmlnode_insert_child(node, child); } if ((tmp = gaim_account_get_user_info(account)) != NULL) { /* TODO: Do we need to call gaim_str_strip_cr(tmp) here? */ child = xmlnode_new_child(node, "userinfo"); xmlnode_insert_data(child, tmp, -1); } if ((tmp = gaim_account_get_buddy_icon(account)) != NULL) { child = xmlnode_new_child(node, "buddyicon"); xmlnode_insert_data(child, tmp, -1); } if (g_hash_table_size(account->settings) > 0) { child = xmlnode_new_child(node, "settings"); g_hash_table_foreach(account->settings, setting_to_xmlnode, child); } if (g_hash_table_size(account->ui_settings) > 0) { g_hash_table_foreach(account->ui_settings, ui_setting_to_xmlnode, node); } if ((proxy_info = gaim_account_get_proxy_info(account)) != NULL) { child = proxy_settings_to_xmlnode(proxy_info); xmlnode_insert_child(node, child); } return node; } static xmlnode * accounts_to_xmlnode(void) { xmlnode *node, *child; GList *cur; node = xmlnode_new("account"); xmlnode_set_attrib(node, "version", "1.0"); for (cur = gaim_accounts_get_all(); cur != NULL; cur = cur->next) { child = account_to_xmlnode(cur->data); xmlnode_insert_child(node, child); } return node; } static void sync_accounts(void) { xmlnode *node; char *data; if (!accounts_loaded) { gaim_debug_error("account", "Attempted to save accounts before " "they were read!\n"); return; } node = accounts_to_xmlnode(); data = xmlnode_to_formatted_str(node, NULL); gaim_util_write_data_to_file("accounts.xml", data, -1); g_free(data); xmlnode_free(node); } static gboolean save_cb(gpointer data) { sync_accounts(); save_timer = 0; return FALSE; } static void schedule_accounts_save() { if (save_timer == 0) save_timer = gaim_timeout_add(5000, save_cb, NULL); } /********************************************************************* * Reading from disk * *********************************************************************/ static void parse_settings(xmlnode *node, GaimAccount *account) { const char *ui; xmlnode *child; /* Get the UI string, if these are UI settings */ ui = xmlnode_get_attrib(node, "ui"); /* Read settings, one by one */ for (child = xmlnode_get_child(node, "setting"); child != NULL; child = xmlnode_get_next_twin(child)) { const char *name, *str_type; GaimPrefType type; char *data; name = xmlnode_get_attrib(child, "name"); if (name == NULL) /* Ignore this setting */ continue; str_type = xmlnode_get_attrib(child, "type"); if (str_type == NULL) /* Ignore this setting */ continue; if (!strcmp(str_type, "string")) type = GAIM_PREF_STRING; else if (!strcmp(str_type, "int")) type = GAIM_PREF_INT; else if (!strcmp(str_type, "bool")) type = GAIM_PREF_BOOLEAN; else /* Ignore this setting */ continue; data = xmlnode_get_data(child); if (data == NULL) /* Ignore this setting */ continue; if (ui == NULL) { if (type == GAIM_PREF_STRING) gaim_account_set_string(account, name, data); else if (type == GAIM_PREF_INT) gaim_account_set_int(account, name, atoi(data)); else if (type == GAIM_PREF_BOOLEAN) gaim_account_set_bool(account, name, (*data == '0' ? FALSE : TRUE)); } else { if (type == GAIM_PREF_STRING) gaim_account_set_ui_string(account, ui, name, data); else if (type == GAIM_PREF_INT) gaim_account_set_ui_int(account, ui, name, atoi(data)); else if (type == GAIM_PREF_BOOLEAN) gaim_account_set_ui_bool(account, ui, name, (*data == '0' ? FALSE : TRUE)); } g_free(data); } } static void parse_status(xmlnode *node, GaimAccount *account) { gboolean active = FALSE; const char *data; const char *type; xmlnode *child; /* Get the active/inactive state */ child = xmlnode_get_child(node, "active"); if ((child != NULL) && ((data = xmlnode_get_data(child)) != NULL)) { if (strcasecmp(data, "true") == 0) active = TRUE; else if (strcasecmp(data, "false") == 0) active = FALSE; else return; } else return; /* Get the type of the status */ child = xmlnode_get_child(node, "type"); if ((child != NULL) && ((data = xmlnode_get_data(child)) != NULL)) { type = data; } else return; /* QQQ: Need to read attributes into a vargs */ /* QQQ: This needs to do a better job of adding attributes and stuff */ /* Use gaim_account_set_status_vargs(); */ gaim_account_set_status(account, type, active); } static void parse_statuses(xmlnode *node, GaimAccount *account) { xmlnode *child; for (child = xmlnode_get_child(node, "status"); child != NULL; child = xmlnode_get_next_twin(child)) { parse_status(child, account); } } static void parse_proxy_info(xmlnode *node, GaimAccount *account) { GaimProxyInfo *proxy_info; xmlnode *child; char *data; proxy_info = gaim_proxy_info_new(); /* Use the global proxy settings, by default */ gaim_proxy_info_set_type(proxy_info, GAIM_PROXY_USE_GLOBAL); /* Read proxy type */ child = xmlnode_get_child(node, "type"); if ((child != NULL) && ((data = xmlnode_get_data(child)) != NULL)) { if (!strcmp(data, "global")) gaim_proxy_info_set_type(proxy_info, GAIM_PROXY_USE_GLOBAL); else if (!strcmp(data, "none")) gaim_proxy_info_set_type(proxy_info, GAIM_PROXY_NONE); else if (!strcmp(data, "http")) gaim_proxy_info_set_type(proxy_info, GAIM_PROXY_HTTP); else if (!strcmp(data, "socks4")) gaim_proxy_info_set_type(proxy_info, GAIM_PROXY_SOCKS4); else if (!strcmp(data, "socks5")) gaim_proxy_info_set_type(proxy_info, GAIM_PROXY_SOCKS5); else if (!strcmp(data, "envvar")) gaim_proxy_info_set_type(proxy_info, GAIM_PROXY_USE_ENVVAR); else { gaim_debug_error("account", "Invalid proxy type found when " "loading account information for %s\n", gaim_account_get_username(account)); } g_free(data); } /* Read proxy host */ child = xmlnode_get_child(node, "host"); if ((child != NULL) && ((data = xmlnode_get_data(child)) != NULL)) { gaim_proxy_info_set_host(proxy_info, data); g_free(data); } /* Read proxy port */ child = xmlnode_get_child(node, "port"); if ((child != NULL) && ((data = xmlnode_get_data(child)) != NULL)) { gaim_proxy_info_set_port(proxy_info, atoi(data)); g_free(data); } /* Read proxy username */ child = xmlnode_get_child(node, "username"); if ((child != NULL) && ((data = xmlnode_get_data(child)) != NULL)) { gaim_proxy_info_set_username(proxy_info, data); g_free(data); } /* Read proxy password */ child = xmlnode_get_child(node, "password"); if ((child != NULL) && ((data = xmlnode_get_data(child)) != NULL)) { gaim_proxy_info_set_password(proxy_info, data); g_free(data); } /* If there are no values set then proxy_infourn NULL */ if ((gaim_proxy_info_get_type(proxy_info) == GAIM_PROXY_USE_GLOBAL) && (gaim_proxy_info_get_host(proxy_info) == NULL) && (gaim_proxy_info_get_port(proxy_info) == 0) && (gaim_proxy_info_get_username(proxy_info) == NULL) && (gaim_proxy_info_get_password(proxy_info) == NULL)) { gaim_proxy_info_destroy(proxy_info); return; } gaim_account_set_proxy_info(account, proxy_info); } static GaimAccount * parse_account(xmlnode *node) { GaimAccount *ret; xmlnode *child; char *protocol_id = NULL; char *name = NULL; char *data; child = xmlnode_get_child(node, "protocol"); if (child != NULL) protocol_id = xmlnode_get_data(child); child = xmlnode_get_child(node, "name"); if (child != NULL) name = xmlnode_get_data(child); if (name == NULL) { /* Do we really need to do this? */ child = xmlnode_get_child(node, "username"); if (child != NULL) name = xmlnode_get_data(child); } if ((protocol_id == NULL) || (name == NULL)) { free(protocol_id); free(name); return NULL; } ret = gaim_account_new(name, protocol_id); free(name); free(protocol_id); /* Read the password */ child = xmlnode_get_child(node, "password"); if ((child != NULL) && ((data = xmlnode_get_data(child)) != NULL)) { gaim_account_set_remember_password(ret, TRUE); gaim_account_set_password(ret, data); g_free(data); } /* Read the alias */ child = xmlnode_get_child(node, "alias"); if ((child != NULL) && ((data = xmlnode_get_data(child)) != NULL)) { gaim_account_set_alias(ret, data); g_free(data); } /* Read the statuses */ child = xmlnode_get_child(node, "statuses"); if (child != NULL) { parse_statuses(child, ret); } /* Read the userinfo */ child = xmlnode_get_child(node, "userinfo"); if ((child != NULL) && ((data = xmlnode_get_data(child)) != NULL)) { gaim_account_set_user_info(ret, data); g_free(data); } /* Read the buddyicon */ child = xmlnode_get_child(node, "buddyicon"); if ((child != NULL) && ((data = xmlnode_get_data(child)) != NULL)) { gaim_account_set_buddy_icon(ret, data); g_free(data); } /* Read settings (both core and UI) */ for (child = xmlnode_get_child(node, "settings"); child != NULL; child = xmlnode_get_next_twin(child)) { parse_settings(child, ret); } /* Read proxy */ child = xmlnode_get_child(node, "proxy"); if (child != NULL) { parse_proxy_info(child, ret); } return ret; } static void load_accounts(void) { xmlnode *node, *child; accounts_loaded = TRUE; node = gaim_util_read_xml_from_file("accounts.xml", _("accounts")); if (node == NULL) return; for (child = xmlnode_get_child(node, "account"); child != NULL; child = xmlnode_get_next_twin(child)) { GaimAccount *new_acct; new_acct = parse_account(child); gaim_accounts_add(new_acct); } } static void delete_setting(void *data) { GaimAccountSetting *setting = (GaimAccountSetting *)data; if (setting->ui != NULL) g_free(setting->ui); if (setting->type == GAIM_PREF_STRING) g_free(setting->value.string); g_free(setting); } GaimAccount * gaim_account_new(const char *username, const char *protocol_id) { GaimAccount *account = NULL; GaimPlugin *prpl = NULL; GaimPluginProtocolInfo *prpl_info = NULL; g_return_val_if_fail(username != NULL, NULL); g_return_val_if_fail(protocol_id != NULL, NULL); account = gaim_accounts_find(username, protocol_id); if (account != NULL) return account; account = g_new0(GaimAccount, 1); gaim_account_set_username(account, username); gaim_account_set_protocol_id(account, protocol_id); account->settings = g_hash_table_new_full(g_str_hash, g_str_equal, g_free, delete_setting); account->ui_settings = g_hash_table_new_full(g_str_hash, g_str_equal, g_free, (GDestroyNotify)g_hash_table_destroy); account->system_log = NULL; account->presence = gaim_presence_new_for_account(account); prpl = gaim_find_prpl(protocol_id); if (prpl == NULL) return account; /* TODO: Should maybe use gaim_prpl_get_statuses()? */ prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(prpl); if (prpl_info != NULL && prpl_info->status_types != NULL) gaim_account_set_status_types(account, prpl_info->status_types(account)); gaim_presence_set_status_active(account->presence, "offline", TRUE); return account; } void gaim_account_destroy(GaimAccount *account) { GList *l; g_return_if_fail(account != NULL); gaim_debug_info("account", "Destroying account %p\n", account); if (gaim_account_is_connected(account)) gaim_account_disconnect(account); gaim_debug_info("account", "Continuing to destroy account %p\n", account); for (l = gaim_get_conversations(); l != NULL; l = l->next) { GaimConversation *conv = (GaimConversation *)l->data; if (gaim_conversation_get_account(conv) == account) gaim_conversation_set_account(conv, NULL); } if (account->username != NULL) g_free(account->username); if (account->alias != NULL) g_free(account->alias); if (account->password != NULL) g_free(account->password); if (account->user_info != NULL) g_free(account->user_info); if (account->protocol_id != NULL) g_free(account->protocol_id); g_hash_table_destroy(account->settings); g_hash_table_destroy(account->ui_settings); gaim_account_set_status_types(account, NULL); gaim_presence_destroy(account->presence); if(account->system_log) gaim_log_free(account->system_log); g_free(account); } void gaim_account_register(GaimAccount *account) { g_return_if_fail(account != NULL); gaim_debug_info("account", "Registering account %s\n", gaim_account_get_username(account)); gaim_connection_new(account, TRUE, NULL); } static void request_password_ok_cb(GaimAccount *account, const char *entry) { if (!entry || !*entry) { gaim_notify_error(account, NULL, _("Password is required to sign on."), NULL); return; } if (gaim_account_get_remember_password(account)) gaim_account_set_password(account, entry); gaim_connection_new(account, FALSE, entry); } /* * TODO: Make the entry box a required field, and add a * "save password" checkbox. */ static void request_password(GaimAccount *account) { gchar *primary; const gchar *username; /* Close any previous password request windows */ gaim_request_close_with_handle(account); username = gaim_account_get_username(account); primary = g_strdup_printf(_("Enter password for %s (%s)"), username, gaim_account_get_protocol_name(account)); gaim_request_input(account, _("Enter Password"), primary, NULL, NULL, FALSE, TRUE, NULL, _("OK"), G_CALLBACK(request_password_ok_cb), _("Cancel"), NULL, account); g_free(primary); } void gaim_account_connect(GaimAccount *account) { GaimPlugin *prpl; GaimPluginProtocolInfo *prpl_info; const char *password; g_return_if_fail(account != NULL); gaim_debug_info("account", "Connecting to account %s\n", gaim_account_get_username(account)); prpl = gaim_find_prpl(gaim_account_get_protocol_id(account)); if (prpl == NULL) { gchar *message; message = g_strdup_printf(_("Missing protocol plugin for %s"), gaim_account_get_username(account)); gaim_notify_error(account, _("Connection Error"), message, NULL); g_free(message); return; } prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(prpl); password = gaim_account_get_password(account); if ((password == NULL) && !(prpl_info->options & OPT_PROTO_NO_PASSWORD) && !(prpl_info->options & OPT_PROTO_PASSWORD_OPTIONAL)) request_password(account); else gaim_connection_new(account, FALSE, password); } void gaim_account_disconnect(GaimAccount *account) { GaimConnection *gc; g_return_if_fail(account != NULL); g_return_if_fail(gaim_account_is_connected(account)); gaim_debug_info("account", "Disconnecting account %p\n", account); account->disconnecting = TRUE; gc = gaim_account_get_connection(account); gaim_connection_destroy(gc); gaim_account_set_connection(account, NULL); account->disconnecting = FALSE; } void gaim_account_notify_added(GaimAccount *account, const char *id, const char *remote_user, const char *alias, const char *message) { GaimAccountUiOps *ui_ops; g_return_if_fail(account != NULL); g_return_if_fail(remote_user != NULL); ui_ops = gaim_accounts_get_ui_ops(); if (ui_ops != NULL && ui_ops->notify_added != NULL) ui_ops->notify_added(account, remote_user, id, alias, message); } static void change_password_cb(GaimAccount *account, GaimRequestFields *fields) { const char *orig_pass, *new_pass_1, *new_pass_2; orig_pass = gaim_request_fields_get_string(fields, "password"); new_pass_1 = gaim_request_fields_get_string(fields, "new_password_1"); new_pass_2 = gaim_request_fields_get_string(fields, "new_password_2"); if (g_utf8_collate(new_pass_1, new_pass_2)) { gaim_notify_error(account, NULL, _("New passwords do not match."), NULL); return; } if (orig_pass == NULL || new_pass_1 == NULL || new_pass_2 == NULL || *orig_pass == '\0' || *new_pass_1 == '\0' || *new_pass_2 == '\0') { gaim_notify_error(account, NULL, _("Fill out all fields completely."), NULL); return; } serv_change_passwd(gaim_account_get_connection(account), orig_pass, new_pass_1); gaim_account_set_password(account, new_pass_1); } void gaim_account_request_change_password(GaimAccount *account) { GaimRequestFields *fields; GaimRequestFieldGroup *group; GaimRequestField *field; char primary[256]; g_return_if_fail(account != NULL); g_return_if_fail(gaim_account_is_connected(account)); fields = gaim_request_fields_new(); group = gaim_request_field_group_new(NULL); gaim_request_fields_add_group(fields, group); field = gaim_request_field_string_new("password", _("Original password"), NULL, FALSE); gaim_request_field_string_set_masked(field, TRUE); gaim_request_field_set_required(field, TRUE); gaim_request_field_group_add_field(group, field); field = gaim_request_field_string_new("new_password_1", _("New password"), NULL, FALSE); gaim_request_field_string_set_masked(field, TRUE); gaim_request_field_set_required(field, TRUE); gaim_request_field_group_add_field(group, field); field = gaim_request_field_string_new("new_password_2", _("New password (again)"), NULL, FALSE); gaim_request_field_string_set_masked(field, TRUE); gaim_request_field_set_required(field, TRUE); gaim_request_field_group_add_field(group, field); g_snprintf(primary, sizeof(primary), _("Change password for %s"), gaim_account_get_username(account)); /* I'm sticking this somewhere in the code: bologna */ gaim_request_fields(gaim_account_get_connection(account), NULL, primary, _("Please enter your current password and your " "new password."), fields, _("OK"), G_CALLBACK(change_password_cb), _("Cancel"), NULL, account); } static void set_user_info_cb(GaimAccount *account, const char *user_info) { GaimConnection *gc; gaim_account_set_user_info(account, user_info); gc = gaim_account_get_connection(account); if (gc != NULL) serv_set_info(gaim_account_get_connection(account), user_info); } void gaim_account_request_change_user_info(GaimAccount *account) { GaimConnection *gc; char primary[256]; g_return_if_fail(account != NULL); g_return_if_fail(gaim_account_is_connected(account)); gc = gaim_account_get_connection(account); g_snprintf(primary, sizeof(primary), _("Change user information for %s"), gaim_account_get_username(account)); gaim_request_input(gaim_account_get_connection(account), NULL, primary, NULL, gaim_account_get_user_info(account), TRUE, FALSE, ((gc != NULL) && (gc->flags & GAIM_CONNECTION_HTML) ? "html" : NULL), _("Save"), G_CALLBACK(set_user_info_cb), _("Cancel"), NULL, account); } void gaim_account_set_username(GaimAccount *account, const char *username) { g_return_if_fail(account != NULL); g_free(account->username); account->username = (username == NULL ? NULL : g_strdup(username)); schedule_accounts_save(); } void gaim_account_set_password(GaimAccount *account, const char *password) { g_return_if_fail(account != NULL); g_free(account->password); account->password = NULL; if (!gaim_account_get_remember_password(account)) return; account->password = (password == NULL ? NULL : g_strdup(password)); schedule_accounts_save(); } void gaim_account_set_alias(GaimAccount *account, const char *alias) { g_return_if_fail(account != NULL); g_free(account->alias); account->alias = (alias == NULL ? NULL : g_strdup(alias)); schedule_accounts_save(); } void gaim_account_set_user_info(GaimAccount *account, const char *user_info) { g_return_if_fail(account != NULL); g_free(account->user_info); account->user_info = (user_info == NULL ? NULL : g_strdup(user_info)); schedule_accounts_save(); } void gaim_account_set_buddy_icon(GaimAccount *account, const char *icon) { g_return_if_fail(account != NULL); g_free(account->buddy_icon); account->buddy_icon = (icon == NULL ? NULL : g_strdup(icon)); if (gaim_account_is_connected(account)) serv_set_buddyicon(gaim_account_get_connection(account), icon); schedule_accounts_save(); } void gaim_account_set_protocol_id(GaimAccount *account, const char *protocol_id) { g_return_if_fail(account != NULL); g_return_if_fail(protocol_id != NULL); g_free(account->protocol_id); account->protocol_id = g_strdup(protocol_id); schedule_accounts_save(); } void gaim_account_set_connection(GaimAccount *account, GaimConnection *gc) { g_return_if_fail(account != NULL); account->gc = gc; } void gaim_account_set_remember_password(GaimAccount *account, gboolean value) { g_return_if_fail(account != NULL); account->remember_pass = value; schedule_accounts_save(); } void gaim_account_set_check_mail(GaimAccount *account, gboolean value) { g_return_if_fail(account != NULL); gaim_account_set_bool(account, "check-mail", value); } void gaim_account_set_enabled(GaimAccount *account, const char *ui, gboolean value) { g_return_if_fail(account != NULL); g_return_if_fail(ui != NULL); gaim_account_set_ui_bool(account, ui, "auto-login", value); if (gaim_presence_is_online(account->presence)) gaim_account_connect(account); } void gaim_account_set_proxy_info(GaimAccount *account, GaimProxyInfo *info) { g_return_if_fail(account != NULL); if (account->proxy_info != NULL) gaim_proxy_info_destroy(account->proxy_info); account->proxy_info = info; schedule_accounts_save(); } void gaim_account_set_status_types(GaimAccount *account, GList *status_types) { g_return_if_fail(account != NULL); /* Old with the old... */ if (account->status_types != NULL) { GList *l; for (l = account->status_types; l != NULL; l = l->next) gaim_status_type_destroy((GaimStatusType *)l->data); g_list_free(account->status_types); } /* In with the new... */ account->status_types = status_types; } void gaim_account_set_status(GaimAccount *account, const char *status_id, gboolean active, ...) { va_list args; va_start(args, active); gaim_account_set_status_vargs(account, status_id, active, args); va_end(args); } void gaim_account_set_status_vargs(GaimAccount *account, const char *status_id, gboolean active, va_list args) { GaimStatus *status; g_return_if_fail(account != NULL); g_return_if_fail(status_id != NULL); gaim_debug_info("account", "Changing status for %s, setting %s to %d\n", gaim_account_get_username(account), status_id, active); status = gaim_account_get_status(account, status_id); if (status == NULL) { gaim_debug_error("account", "Invalid status ID %s for account %s (%s)\n", status_id, gaim_account_get_username(account), gaim_account_get_protocol_id(account)); return; } if (active || gaim_status_is_independent(status)) gaim_status_set_active_with_attrs(status, active, args); /* * Our current statuses are saved to accounts.xml (so that when we * reconnect, we go back to the previous status). */ schedule_accounts_save(); } void gaim_account_clear_settings(GaimAccount *account) { g_return_if_fail(account != NULL); g_hash_table_destroy(account->settings); account->settings = g_hash_table_new_full(g_str_hash, g_str_equal, g_free, delete_setting); } void gaim_account_set_int(GaimAccount *account, const char *name, int value) { GaimAccountSetting *setting; g_return_if_fail(account != NULL); g_return_if_fail(name != NULL); setting = g_new0(GaimAccountSetting, 1); setting->type = GAIM_PREF_INT; setting->value.integer = value; g_hash_table_insert(account->settings, g_strdup(name), setting); schedule_accounts_save(); } void gaim_account_set_string(GaimAccount *account, const char *name, const char *value) { GaimAccountSetting *setting; g_return_if_fail(account != NULL); g_return_if_fail(name != NULL); setting = g_new0(GaimAccountSetting, 1); setting->type = GAIM_PREF_STRING; setting->value.string = g_strdup(value); g_hash_table_insert(account->settings, g_strdup(name), setting); schedule_accounts_save(); } void gaim_account_set_bool(GaimAccount *account, const char *name, gboolean value) { GaimAccountSetting *setting; g_return_if_fail(account != NULL); g_return_if_fail(name != NULL); setting = g_new0(GaimAccountSetting, 1); setting->type = GAIM_PREF_BOOLEAN; setting->value.bool = value; g_hash_table_insert(account->settings, g_strdup(name), setting); schedule_accounts_save(); } static GHashTable * get_ui_settings_table(GaimAccount *account, const char *ui) { GHashTable *table; table = g_hash_table_lookup(account->ui_settings, ui); if (table == NULL) { table = g_hash_table_new_full(g_str_hash, g_str_equal, g_free, delete_setting); g_hash_table_insert(account->ui_settings, g_strdup(ui), table); } return table; } void gaim_account_set_ui_int(GaimAccount *account, const char *ui, const char *name, int value) { GaimAccountSetting *setting; GHashTable *table; g_return_if_fail(account != NULL); g_return_if_fail(ui != NULL); g_return_if_fail(name != NULL); setting = g_new0(GaimAccountSetting, 1); setting->type = GAIM_PREF_INT; setting->ui = g_strdup(ui); setting->value.integer = value; table = get_ui_settings_table(account, ui); g_hash_table_insert(table, g_strdup(name), setting); schedule_accounts_save(); } void gaim_account_set_ui_string(GaimAccount *account, const char *ui, const char *name, const char *value) { GaimAccountSetting *setting; GHashTable *table; g_return_if_fail(account != NULL); g_return_if_fail(ui != NULL); g_return_if_fail(name != NULL); setting = g_new0(GaimAccountSetting, 1); setting->type = GAIM_PREF_STRING; setting->ui = g_strdup(ui); setting->value.string = g_strdup(value); table = get_ui_settings_table(account, ui); g_hash_table_insert(table, g_strdup(name), setting); schedule_accounts_save(); } void gaim_account_set_ui_bool(GaimAccount *account, const char *ui, const char *name, gboolean value) { GaimAccountSetting *setting; GHashTable *table; g_return_if_fail(account != NULL); g_return_if_fail(ui != NULL); g_return_if_fail(name != NULL); setting = g_new0(GaimAccountSetting, 1); setting->type = GAIM_PREF_BOOLEAN; setting->ui = g_strdup(ui); setting->value.bool = value; table = get_ui_settings_table(account, ui); g_hash_table_insert(table, g_strdup(name), setting); schedule_accounts_save(); } gboolean gaim_account_is_connected(const GaimAccount *account) { GaimConnection *gc; g_return_val_if_fail(account != NULL, FALSE); gc = gaim_account_get_connection(account); /* TODO: The first way is better... but it doesn't work quite right yet */ /* return ((gc != NULL) && GAIM_CONNECTION_IS_CONNECTED(gc)); */ return ((gc != NULL) && gaim_connection_get_state(gc) != GAIM_DISCONNECTED); } const char * gaim_account_get_username(const GaimAccount *account) { g_return_val_if_fail(account != NULL, NULL); return account->username; } const char * gaim_account_get_password(const GaimAccount *account) { g_return_val_if_fail(account != NULL, NULL); return account->password; } const char * gaim_account_get_alias(const GaimAccount *account) { g_return_val_if_fail(account != NULL, NULL); return account->alias; } const char * gaim_account_get_user_info(const GaimAccount *account) { g_return_val_if_fail(account != NULL, NULL); return account->user_info; } const char * gaim_account_get_buddy_icon(const GaimAccount *account) { g_return_val_if_fail(account != NULL, NULL); return account->buddy_icon; } const char * gaim_account_get_protocol_id(const GaimAccount *account) { g_return_val_if_fail(account != NULL, NULL); return account->protocol_id; } const char * gaim_account_get_protocol_name(const GaimAccount *account) { GaimPlugin *p; g_return_val_if_fail(account != NULL, NULL); p = gaim_find_prpl(gaim_account_get_protocol_id(account)); return ((p && p->info->name) ? _(p->info->name) : _("Unknown")); } GaimConnection * gaim_account_get_connection(const GaimAccount *account) { g_return_val_if_fail(account != NULL, NULL); return account->gc; } gboolean gaim_account_get_remember_password(const GaimAccount *account) { g_return_val_if_fail(account != NULL, FALSE); return account->remember_pass; } gboolean gaim_account_get_check_mail(const GaimAccount *account) { g_return_val_if_fail(account != NULL, FALSE); return gaim_account_get_bool(account, "check-mail", FALSE); } gboolean gaim_account_get_enabled(const GaimAccount *account, const char *ui) { g_return_val_if_fail(account != NULL, FALSE); g_return_val_if_fail(ui != NULL, FALSE); return gaim_account_get_ui_bool(account, ui, "auto-login", FALSE); } GaimProxyInfo * gaim_account_get_proxy_info(const GaimAccount *account) { g_return_val_if_fail(account != NULL, NULL); return account->proxy_info; } GaimStatus * gaim_account_get_active_status(const GaimAccount *account) { g_return_val_if_fail(account != NULL, NULL); return gaim_presence_get_active_status(account->presence); } GaimStatus * gaim_account_get_status(const GaimAccount *account, const char *status_id) { g_return_val_if_fail(account != NULL, NULL); g_return_val_if_fail(status_id != NULL, NULL); return gaim_presence_get_status(account->presence, status_id); } GaimStatusType * gaim_account_get_status_type(const GaimAccount *account, const char *id) { const GList *l; g_return_val_if_fail(account != NULL, NULL); g_return_val_if_fail(id != NULL, NULL); for (l = gaim_account_get_status_types(account); l != NULL; l = l->next) { GaimStatusType *status_type = (GaimStatusType *)l->data; if (!strcmp(gaim_status_type_get_id(status_type), id)) return status_type; } return NULL; } GaimPresence * gaim_account_get_presence(const GaimAccount *account) { g_return_val_if_fail(account != NULL, NULL); return account->presence; } gboolean gaim_account_is_status_active(const GaimAccount *account, const char *status_id) { g_return_val_if_fail(account != NULL, FALSE); g_return_val_if_fail(status_id != NULL, FALSE); return gaim_presence_is_status_active(account->presence, status_id); } const GList * gaim_account_get_status_types(const GaimAccount *account) { g_return_val_if_fail(account != NULL, NULL); return account->status_types; } int gaim_account_get_int(const GaimAccount *account, const char *name, int default_value) { GaimAccountSetting *setting; g_return_val_if_fail(account != NULL, default_value); g_return_val_if_fail(name != NULL, default_value); setting = g_hash_table_lookup(account->settings, name); if (setting == NULL) return default_value; g_return_val_if_fail(setting->type == GAIM_PREF_INT, default_value); return setting->value.integer; } const char * gaim_account_get_string(const GaimAccount *account, const char *name, const char *default_value) { GaimAccountSetting *setting; g_return_val_if_fail(account != NULL, default_value); g_return_val_if_fail(name != NULL, default_value); setting = g_hash_table_lookup(account->settings, name); if (setting == NULL) return default_value; g_return_val_if_fail(setting->type == GAIM_PREF_STRING, default_value); return setting->value.string; } gboolean gaim_account_get_bool(const GaimAccount *account, const char *name, gboolean default_value) { GaimAccountSetting *setting; g_return_val_if_fail(account != NULL, default_value); g_return_val_if_fail(name != NULL, default_value); setting = g_hash_table_lookup(account->settings, name); if (setting == NULL) return default_value; g_return_val_if_fail(setting->type == GAIM_PREF_BOOLEAN, default_value); return setting->value.bool; } int gaim_account_get_ui_int(const GaimAccount *account, const char *ui, const char *name, int default_value) { GaimAccountSetting *setting; GHashTable *table; g_return_val_if_fail(account != NULL, default_value); g_return_val_if_fail(ui != NULL, default_value); g_return_val_if_fail(name != NULL, default_value); if ((table = g_hash_table_lookup(account->ui_settings, ui)) == NULL) return default_value; if ((setting = g_hash_table_lookup(table, name)) == NULL) return default_value; g_return_val_if_fail(setting->type == GAIM_PREF_INT, default_value); return setting->value.integer; } const char * gaim_account_get_ui_string(const GaimAccount *account, const char *ui, const char *name, const char *default_value) { GaimAccountSetting *setting; GHashTable *table; g_return_val_if_fail(account != NULL, default_value); g_return_val_if_fail(ui != NULL, default_value); g_return_val_if_fail(name != NULL, default_value); if ((table = g_hash_table_lookup(account->ui_settings, ui)) == NULL) return default_value; if ((setting = g_hash_table_lookup(table, name)) == NULL) return default_value; g_return_val_if_fail(setting->type == GAIM_PREF_STRING, default_value); return setting->value.string; } gboolean gaim_account_get_ui_bool(const GaimAccount *account, const char *ui, const char *name, gboolean default_value) { GaimAccountSetting *setting; GHashTable *table; g_return_val_if_fail(account != NULL, default_value); g_return_val_if_fail(ui != NULL, default_value); g_return_val_if_fail(name != NULL, default_value); if ((table = g_hash_table_lookup(account->ui_settings, ui)) == NULL) return default_value; if ((setting = g_hash_table_lookup(table, name)) == NULL) return default_value; g_return_val_if_fail(setting->type == GAIM_PREF_BOOLEAN, default_value); return setting->value.bool; } GaimLog * gaim_account_get_log(GaimAccount *account) { g_return_val_if_fail(account != NULL, NULL); if(!account->system_log){ GaimConnection *gc; gc = gaim_account_get_connection(account); account->system_log = gaim_log_new(GAIM_LOG_SYSTEM, gaim_account_get_username(account), account, gc != NULL ? gc->login_time : time(NULL)); } return account->system_log; } void gaim_account_destroy_log(GaimAccount *account) { g_return_if_fail(account != NULL); if(account->system_log){ gaim_log_free(account->system_log); account->system_log = NULL; } } void gaim_accounts_add(GaimAccount *account) { g_return_if_fail(account != NULL); if (g_list_find(accounts, account) != NULL) return; accounts = g_list_append(accounts, account); schedule_accounts_save(); gaim_signal_emit(gaim_accounts_get_handle(), "account-added", account); } void gaim_accounts_remove(GaimAccount *account) { g_return_if_fail(account != NULL); accounts = g_list_remove(accounts, account); schedule_accounts_save(); gaim_signal_emit(gaim_accounts_get_handle(), "account-removed", account); } void gaim_accounts_delete(GaimAccount *account) { GaimBlistNode *gnode, *cnode, *bnode; g_return_if_fail(account != NULL); gaim_notify_close_with_handle(account); gaim_request_close_with_handle(account); gaim_accounts_remove(account); /* Remove this account's buddies */ for (gnode = gaim_get_blist()->root; gnode != NULL; gnode = gnode->next) { if (!GAIM_BLIST_NODE_IS_GROUP(gnode)) continue; cnode = gnode->child; while (cnode) { GaimBlistNode *cnode_next = cnode->next; if(GAIM_BLIST_NODE_IS_CONTACT(cnode)) { bnode = cnode->child; while (bnode) { GaimBlistNode *bnode_next = bnode->next; if (GAIM_BLIST_NODE_IS_BUDDY(bnode)) { GaimBuddy *b = (GaimBuddy *)bnode; if (b->account == account) gaim_blist_remove_buddy(b); } bnode = bnode_next; } } else if (GAIM_BLIST_NODE_IS_CHAT(cnode)) { GaimChat *c = (GaimChat *)cnode; if (c->account == account) gaim_blist_remove_chat(c); } cnode = cnode_next; } } /* Remove this account's pounces */ gaim_pounce_destroy_all_by_account(account); gaim_account_destroy(account); } void gaim_accounts_reorder(GaimAccount *account, size_t new_index) { size_t index; GList *l; g_return_if_fail(account != NULL); g_return_if_fail(new_index >= 0 && new_index <= g_list_length(accounts)); index = g_list_index(accounts, account); if (index == -1) { gaim_debug_error("account", "Unregistered account (%s) discovered during reorder!\n", gaim_account_get_username(account)); return; } l = g_list_nth(accounts, index); if (new_index > index) new_index--; /* Remove the old one. */ accounts = g_list_delete_link(accounts, l); /* Insert it where it should go. */ accounts = g_list_insert(accounts, account, new_index); schedule_accounts_save(); } GList * gaim_accounts_get_all(void) { return accounts; } GaimAccount * gaim_accounts_find(const char *name, const char *protocol_id) { GaimAccount *account = NULL; GList *l; char *who; g_return_val_if_fail(name != NULL, NULL); who = g_strdup(gaim_normalize(NULL, name)); for (l = gaim_accounts_get_all(); l != NULL; l = l->next) { account = (GaimAccount *)l->data; if (!strcmp(gaim_normalize(NULL, gaim_account_get_username(account)), who) && (!protocol_id || !strcmp(account->protocol_id, protocol_id))) { break; } account = NULL; } g_free(who); return account; } void gaim_accounts_set_ui_ops(GaimAccountUiOps *ops) { account_ui_ops = ops; } GaimAccountUiOps * gaim_accounts_get_ui_ops(void) { return account_ui_ops; } void * gaim_accounts_get_handle(void) { static int handle; return &handle; } void gaim_accounts_init(void) { void *handle = gaim_accounts_get_handle(); gaim_signal_register(handle, "account-connecting", gaim_marshal_VOID__POINTER, NULL, 1, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_ACCOUNT)); gaim_signal_register(handle, "account-away", gaim_marshal_VOID__POINTER_POINTER_POINTER, NULL, 3, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_ACCOUNT), gaim_value_new(GAIM_TYPE_STRING), gaim_value_new(GAIM_TYPE_STRING)); gaim_signal_register(handle, "account-setting-info", gaim_marshal_VOID__POINTER_POINTER, NULL, 2, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_ACCOUNT), gaim_value_new(GAIM_TYPE_STRING)); gaim_signal_register(handle, "account-set-info", gaim_marshal_VOID__POINTER_POINTER, NULL, 2, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_ACCOUNT), gaim_value_new(GAIM_TYPE_STRING)); gaim_signal_register(handle, "account-warned", gaim_marshal_VOID__POINTER_POINTER_UINT, NULL, 3, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_ACCOUNT), gaim_value_new(GAIM_TYPE_STRING), gaim_value_new(GAIM_TYPE_UINT)); gaim_signal_register(handle, "account-added", gaim_marshal_VOID__POINTER, NULL, 1, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_ACCOUNT)); gaim_signal_register(handle, "account-removed", gaim_marshal_VOID__POINTER, NULL, 1, gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_ACCOUNT)); load_accounts(); } void gaim_accounts_uninit(void) { if (save_timer != 0) { gaim_timeout_remove(save_timer); save_timer = 0; sync_accounts(); } gaim_signals_unregister_by_instance(gaim_accounts_get_handle()); }