view src/gaim-client-example.c @ 12229:18f0dadb29cf

[gaim-migrate @ 14531] SF Patch #1366481 from Michael Carlson "The function gtk_smiley_tree_insert() in gtkimhtml.c is using up (on my system) the most CPU of all the functions in gaim whenever the preferences box is opened (tested by opening the preferences box 50 times and measuring with oprofile). The function is called some 297 times each time the prefs box is opened, and each time we call strlen() on a (usually 3 or 4) character string to see if the string is empty or not. I've eliminated the unnecessary call to strlen by checking the first element, and I've changed the while {} loop to a do {} while loop, because since we return if the string is empty at the beginning of the function, the same check on the first iteration of the loop is unnecessary. I believe it's faster for every case, even if only by a little bit." I don't know how necessary this is, but it doesn't hurt and it doesn't negatively impact the readability of the code. I also fixed an existing piece of code for which the compiler issued a warning. committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Sat, 26 Nov 2005 17:09:29 +0000
parents c9312177821a
children 8bda65b88e49
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#define DBUS_API_SUBJECT_TO_CHANGE

#include <stdio.h>
#include <stdlib.h>

#include "gaim-client.h"

/* 
   This example demonstrates how to use libgaim-client to communicate
   with gaim.  The names and signatures of functions provided by
   libgaim-client are the same as those in gaim.  However, all
   structures (such as GaimAccount) are opaque, that is, you can only
   use pointer to them.  In fact, these pointers DO NOT actually point
   to anything, they are just integer identifiers of assigned to these
   structures by gaim.  So NEVER try to dereference these pointers.
   Integer ids as disguised as pointers to provide type checking and
   prevent mistakes such as passing an id of GaimAccount when an id of
   GaimBuddy is expected.  According to glib manual, this technique is
   portable.
*/

int main (int argc, char **argv)
{
    GList *alist, *node;

    gaim_init();
    
    alist = gaim_accounts_get_all();
    for (node = alist; node; node = node->next) {
	GaimAccount *account = (GaimAccount*) node->data;
	char *name = gaim_account_get_username(account);
	g_print("Name: %s\n", name);
	g_free(name);
    }

    g_list_free(alist);

    return 0;
}