view src/multi.h @ 2344:19ea44f74a88

[gaim-migrate @ 2357] well, it still needs some work, but I did promise that I'd commit it tonight. I need to make it check to make sure the file exists, and need to make it display the current buddy icon. I'll do this tomorrow and will commit it. If there's any errors, I'll grab them then. I've had a couple drinks tonight, so it's very possible that I did something dumb or extremely brilliant. ;-) committer: Tailor Script <tailor@pidgin.im>
author Rob Flynn <gaim@robflynn.com>
date Sat, 22 Sep 2001 07:02:30 +0000
parents cef6d4e81aec
children 78fab38249a2
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/*
 * gaim
 *
 * Copyright (C) 1998-1999, Mark Spencer <markster@marko.net>
 * 
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */

#ifndef _GAIMMULTI_H_
#define _GAIMMULTI_H_

#include <gtk/gtk.h>
#include "gaim.h"

/* ok. now the fun begins. first we create a connection structure */
struct gaim_connection {
	int edittype;

	/* we need to do either oscar or TOC */
	/* we make this as an int in case if we want to add more protocols later */
	int protocol;
	struct prpl *prpl;

	/* all connections need an input watcher */
	int inpa;

	/* buddy list stuff. there is still a global groups for the buddy list, but
	 * we need to maintain our own set of buddies, and our own permit/deny lists */
	GSList *groups;
	GSList *permit;
	GSList *deny;
	int permdeny;

	/* all connections need a list of chats, even if they don't have chat */
	GSList *buddy_chats;

	/* each connection then can have its own protocol-specific data */
	void *proto_data;

	struct aim_user *user;

	char username[64];
	char displayname[128];
	char password[32];
	int options; /* same as aim_user options */
	guint keepalive;
	/* stuff needed for per-connection idle times */
	guint idle_timer;
	time_t login_time;
	time_t lastsent;
	int is_idle;
	time_t correction_time;

	/* stuff for a signin progress meter */
	GtkWidget *meter;
	GtkWidget *progress;
	GtkWidget *status;

	char *away;
	int is_auto_away;

	int evil;
	gboolean wants_to_die; /* defaults to FALSE */

	/* email notification (MSN and Yahoo) */
	GtkWidget *email_win;
	GtkWidget *email_label;
};

struct proto_user_opt {
	char *label;
	char *def;
	int pos;
};

struct proto_buddy_menu {
	char *label;
	void (*callback)(struct gaim_connection *, char *);
	struct gaim_connection *gc;
};

struct proto_chat_entry {
	char *label;
	char *def;
	gboolean is_int;
	int min;
	int max;
};

/* now that we have our struct, we're going to need lots of them. Maybe even a list of them. */
extern GSList *connections;

struct aim_user *new_user(const char *, int, int);
struct gaim_connection *new_gaim_conn(struct aim_user *);
void destroy_gaim_conn(struct gaim_connection *);

struct gaim_connection *find_gaim_conn_by_name(char *);

void account_editor(GtkWidget *, GtkWidget *);
void regenerate_user_list();

void account_online(struct gaim_connection *);
void account_offline(struct gaim_connection *);

void auto_login();

void set_login_progress(struct gaim_connection *, float, char *);
void hide_login_progress(struct gaim_connection *, char *);

#endif /* _GAIMMULTI_H_ */