view src/core.c @ 9613:1b13160bf5a4

[gaim-migrate @ 10456] "Okay, now it's better. Still should close #997210. Note the list below is mostly the same as my initial comment and replaces the former information. 1) Prevent a crash if you sign off and try to dequeue messages from the away dialog. This was because we tried to use the destroyed GaimConnection in a couple places to get the prpl's name for the HTML logger and other conversation data. We look up the information via the account instead. 2) Prevent a possible crash if gaim_gtkconv_write_conv is called with who as NULL. 3) Prevent (null) or an empty string from being logged as the sender's name if the sender no longer has an alias because the account is signed off." --Kevin Stange committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Thu, 29 Jul 2004 03:11:00 +0000
parents f24172f53650
children 81b31af2752d
line wrap: on
line source

/**
 * @file core.c Gaim Core API
 * @ingroup core
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#include "internal.h"
#include "connection.h"
#include "conversation.h"
#include "core.h"
#include "debug.h"
#include "network.h"
#include "plugin.h"
#include "pounce.h"
#include "prefs.h"
#include "privacy.h"
#include "proxy.h"
#include "signals.h"
#include "sslconn.h"
#include "sound.h"

struct GaimCore
{
	char *ui;

	void *reserved;
};

static GaimCoreUiOps *_ops  = NULL;
static GaimCore      *_core = NULL;

STATIC_PROTO_INIT

gboolean
gaim_core_init(const char *ui)
{
	GaimCoreUiOps *ops;
	GaimCore *core;

	g_return_val_if_fail(ui != NULL, FALSE);
	g_return_val_if_fail(gaim_get_core() == NULL, FALSE);

	_core = core = g_new0(GaimCore, 1);
	core->ui = g_strdup(ui);
	core->reserved = NULL;

	ops = gaim_core_get_ui_ops();

	/* The signals subsystem is important and should be first. */
	gaim_signals_init();

	gaim_signal_register(core, "quitting", gaim_marshal_VOID, NULL, 0);

	/* Initialize all static protocols. */
	static_proto_init();

	gaim_prefs_init();

	if (ops != NULL) {
		if (ops->ui_prefs_init != NULL)
			ops->ui_prefs_init();

		if (ops->debug_ui_init != NULL)
			ops->debug_ui_init();
	}

	gaim_accounts_init();
	gaim_connections_init();
	gaim_conversations_init();
	gaim_blist_init();
	gaim_log_init();
	gaim_buddy_icons_init();
	gaim_network_init();
	gaim_privacy_init();
	gaim_pounces_init();
	gaim_proxy_init();
	gaim_sound_init();
	gaim_ssl_init();

	if (ops != NULL && ops->ui_init != NULL)
		ops->ui_init();

	return TRUE;
}

void
gaim_core_quit(void)
{
	GaimCoreUiOps *ops;
	GaimCore *core = gaim_get_core();

	g_return_if_fail(core != NULL);

	ops = gaim_core_get_ui_ops();

	if (ops != NULL && ops->quit != NULL)
		ops->quit();

	/* The self destruct sequence has been initiated */
	gaim_signal_emit(gaim_get_core(), "quitting");

	/* Transmission ends */
	gaim_connections_disconnect_all();

	gaim_debug(GAIM_DEBUG_INFO, "main", "Unloading all plugins\n");
	gaim_plugins_destroy_all();

	/* Save .xml files, remove signals, etc. */
	gaim_ssl_uninit();
	gaim_pounces_uninit();
	gaim_blist_uninit();
	gaim_conversations_uninit();
	gaim_connections_uninit();
	gaim_buddy_icons_uninit();
	gaim_accounts_uninit();
	gaim_prefs_uninit();

	gaim_signals_uninit();

	if (core->ui != NULL) {
		g_free(core->ui);
		core->ui = NULL;
	}

	g_free(core);

	_core = NULL;
}

gboolean
gaim_core_quit_cb(gpointer unused)
{
	gaim_core_quit();

	return FALSE;
}

const char *
gaim_core_get_version(void)
{
	return VERSION;
}

const char *
gaim_core_get_ui(void)
{
	GaimCore *core = gaim_get_core();

	g_return_val_if_fail(core != NULL, NULL);

	return core->ui;
}

GaimCore *
gaim_get_core(void)
{
	return _core;
}

void
gaim_core_set_ui_ops(GaimCoreUiOps *ops)
{
	_ops = ops;
}

GaimCoreUiOps *
gaim_core_get_ui_ops(void)
{
	return _ops;
}