Mercurial > pidgin.yaz
view src/pluginpref.c @ 9613:1b13160bf5a4
[gaim-migrate @ 10456]
"Okay, now it's better. Still should close #997210. Note
the list below is mostly the same as my initial comment and
replaces the former information.
1) Prevent a crash if you sign off and try to dequeue
messages from the away dialog. This was because we tried to
use the destroyed GaimConnection in a couple places to get
the prpl's name for the HTML logger and other conversation
data. We look up the information via the account instead.
2) Prevent a possible crash if gaim_gtkconv_write_conv is
called with who as NULL.
3) Prevent (null) or an empty string from being logged as
the sender's name if the sender no longer has an alias
because the
account is signed off." --Kevin Stange
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
---|---|
date | Thu, 29 Jul 2004 03:11:00 +0000 |
parents | ffb333368cdc |
children | 1ae82c0c24ee |
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/** * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifdef HAVE_CONFIG_H # include <config.h> #endif #include <glib.h> #include "debug.h" #include "internal.h" #include "pluginpref.h" #include "prefs.h" struct _GaimPluginPrefFrame { GList *prefs; }; struct _GaimPluginPref { char *name; char *label; GaimPluginPrefType type; int min; int max; GList *choices; unsigned int max_length; }; GaimPluginPrefFrame * gaim_plugin_pref_frame_new() { GaimPluginPrefFrame *frame; frame = g_new0(GaimPluginPrefFrame, 1); return frame; } void gaim_plugin_pref_frame_destroy(GaimPluginPrefFrame *frame) { GaimPluginPref *pref; GList *l; g_return_if_fail(frame); for(l = frame->prefs; l != NULL; l = l->next) { pref = (GaimPluginPref *)l->data; gaim_plugin_pref_destroy(pref); } g_list_free(frame->prefs); frame->prefs = NULL; g_free(frame); frame = NULL; } void gaim_plugin_pref_frame_add(GaimPluginPrefFrame *frame, GaimPluginPref *pref) { g_return_if_fail(frame); g_return_if_fail(pref); frame->prefs = g_list_append(frame->prefs, pref); } GList * gaim_plugin_pref_frame_get_prefs(GaimPluginPrefFrame *frame) { g_return_val_if_fail(frame, NULL); g_return_val_if_fail(frame->prefs, NULL); return frame->prefs; } GaimPluginPref * gaim_plugin_pref_new() { GaimPluginPref *pref; pref = g_new0(GaimPluginPref, 1); return pref; } GaimPluginPref * gaim_plugin_pref_new_with_name(char *name) { GaimPluginPref *pref; g_return_val_if_fail(name, NULL); pref = g_new0(GaimPluginPref, 1); pref->name = g_strdup(name); return pref; } GaimPluginPref * gaim_plugin_pref_new_with_label(char *label) { GaimPluginPref *pref; g_return_val_if_fail(label, NULL); pref = g_new0(GaimPluginPref, 1); pref->label = g_strdup(label); return pref; } GaimPluginPref * gaim_plugin_pref_new_with_name_and_label(char *name, char *label) { GaimPluginPref *pref; g_return_val_if_fail(name, NULL); g_return_val_if_fail(label, NULL); pref = g_new0(GaimPluginPref, 1); pref->name = g_strdup(name); pref->label = g_strdup(label); return pref; } void gaim_plugin_pref_destroy(GaimPluginPref *pref) { g_return_if_fail(pref); if(pref->name) { g_free(pref->name); pref->name = NULL; } if(pref->label) { g_free(pref->label); pref->label = NULL; } if(pref->choices) { g_list_free(pref->choices); pref->choices = NULL; } g_free(pref); } void gaim_plugin_pref_set_name(GaimPluginPref *pref, char *name) { g_return_if_fail(pref); g_return_if_fail(name); if(pref->name) g_free(pref->name); pref->name = g_strdup(name); } char * gaim_plugin_pref_get_name(GaimPluginPref *pref) { g_return_val_if_fail(pref, NULL); return pref->name; } void gaim_plugin_pref_set_label(GaimPluginPref *pref, char *label) { g_return_if_fail(pref); g_return_if_fail(label); if(pref->label) g_free(pref->label); pref->label = g_strdup(label); } char * gaim_plugin_pref_get_label(GaimPluginPref *pref) { g_return_val_if_fail(pref, NULL); return pref->label; } void gaim_plugin_pref_set_bounds(GaimPluginPref *pref, int min, int max) { int tmp; g_return_if_fail(pref); g_return_if_fail(pref->name); if(gaim_prefs_get_type(pref->name) != GAIM_PREF_INT) { gaim_debug(GAIM_DEBUG_INFO, "pluginpref", "gaim_plugin_pref_set_bounds: %s is not an integer pref\n", pref->name); return; } if(min > max) { tmp = min; min = max; max = tmp; } pref->min = min; pref->max = max; } void gaim_plugin_pref_get_bounds(GaimPluginPref *pref, int *min, int *max) { g_return_if_fail(pref); g_return_if_fail(pref->name); if(gaim_prefs_get_type(pref->name) != GAIM_PREF_INT) { gaim_debug(GAIM_DEBUG_INFO, "pluginpref", "gaim_plugin_pref_get_bounds: %s is not an integer pref\n", pref->name); return; } *min = pref->min; *max = pref->max; } void gaim_plugin_pref_set_type(GaimPluginPref *pref, GaimPluginPrefType type) { g_return_if_fail(pref); pref->type = type; } GaimPluginPrefType gaim_plugin_pref_get_type(GaimPluginPref *pref) { g_return_val_if_fail(pref, GAIM_PLUGIN_PREF_NONE); return pref->type; } void gaim_plugin_pref_add_choice(GaimPluginPref *pref, char *label, gpointer choice) { g_return_if_fail(pref); g_return_if_fail(label); g_return_if_fail(choice); pref->choices = g_list_append(pref->choices, label); pref->choices = g_list_append(pref->choices, choice); } GList * gaim_plugin_pref_get_choices(GaimPluginPref *pref) { g_return_val_if_fail(pref, NULL); return pref->choices; } void gaim_plugin_pref_set_max_length(GaimPluginPref *pref, unsigned int max_length) { g_return_if_fail(pref); pref->max_length = max_length; } unsigned int gaim_plugin_pref_get_max_length(GaimPluginPref *pref) { g_return_val_if_fail(pref, 0); return pref->max_length; }