view libpurple/eventloop.c @ 15796:1dee9065e336

Default the URI Handler checkboxes in the installer appropriately (if pidgin is the current handler or if there is no current handler). Also, don't use the previous Gaim installation directory as the default new directory for Pidgin (perhaps it would be smart to use something like ...\blah\Pidgin if gaim was installed in ...\blah\Gaim, but I'm not sure it is worth the effort).
author Daniel Atallah <daniel.atallah@gmail.com>
date Fri, 16 Mar 2007 03:43:20 +0000
parents 562eaef05fe5
children 32c366eeeb99
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/**
 * @file eventloop.c Gaim Event Loop API
 * @ingroup core
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#include "eventloop.h"
#include "internal.h"

static GaimEventLoopUiOps *eventloop_ui_ops = NULL;

guint
gaim_timeout_add(guint interval, GSourceFunc function, gpointer data)
{
	GaimEventLoopUiOps *ops = gaim_eventloop_get_ui_ops();

	return ops->timeout_add(interval, function, data);
}

gboolean
gaim_timeout_remove(guint tag)
{
	GaimEventLoopUiOps *ops = gaim_eventloop_get_ui_ops();

	return ops->timeout_remove(tag);
}

guint
gaim_input_add(int source, GaimInputCondition condition, GaimInputFunction func, gpointer user_data)
{
	GaimEventLoopUiOps *ops = gaim_eventloop_get_ui_ops();

	return ops->input_add(source, condition, func, user_data);
}

gboolean
gaim_input_remove(guint tag)
{
	GaimEventLoopUiOps *ops = gaim_eventloop_get_ui_ops();

	return ops->input_remove(tag);
}

int
gaim_input_get_error(int fd, int *error)
{
	GaimEventLoopUiOps *ops = gaim_eventloop_get_ui_ops();

	if (ops->input_get_error)
	{
		int ret = ops->input_get_error(fd, error);
		errno = *error;
		return ret;
	}
	else
	{
		socklen_t len;
		len = sizeof(*error);

		return getsockopt(fd, SOL_SOCKET, SO_ERROR, error, &len);
	}
}

void
gaim_eventloop_set_ui_ops(GaimEventLoopUiOps *ops)
{
	eventloop_ui_ops = ops;
}

GaimEventLoopUiOps *
gaim_eventloop_get_ui_ops(void)
{
	g_return_val_if_fail(eventloop_ui_ops != NULL, NULL);

	return eventloop_ui_ops;
}