Mercurial > pidgin.yaz
view libpurple/network.c @ 15796:1dee9065e336
Default the URI Handler checkboxes in the installer appropriately (if pidgin is the current handler or if there is no current handler). Also, don't use the previous Gaim installation directory as the default new directory for Pidgin (perhaps it would be smart to use something like ...\blah\Pidgin if gaim was installed in ...\blah\Gaim, but I'm not sure it is worth the effort).
author | Daniel Atallah <daniel.atallah@gmail.com> |
---|---|
date | Fri, 16 Mar 2007 03:43:20 +0000 |
parents | 552be3958d6a |
children | 32c366eeeb99 |
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/** * @file network.c Network Implementation * @ingroup core * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "internal.h" #ifndef _WIN32 #include <resolv.h> #include <netinet/in.h> #include <arpa/nameser.h> #include <net/if.h> #include <sys/ioctl.h> #else #include <nspapi.h> #endif /* Solaris */ #if defined (__SVR4) && defined (__sun) #include <sys/sockio.h> #endif #include "debug.h" #include "account.h" #include "network.h" #include "prefs.h" #include "stun.h" #include "upnp.h" #ifdef ENABLE_NAT_PMP #include "nat-pmp.h" #endif /* * Calling sizeof(struct ifreq) isn't always correct on * Mac OS X (and maybe others). */ #ifdef _SIZEOF_ADDR_IFREQ # define HX_SIZE_OF_IFREQ(a) _SIZEOF_ADDR_IFREQ(a) #else # define HX_SIZE_OF_IFREQ(a) sizeof(a) #endif #ifdef HAVE_LIBNM #include <libnm_glib.h> libnm_glib_ctx *nm_context = NULL; guint nm_callback_idx = 0; #elif defined _WIN32 static int current_network_count; #endif struct _GaimNetworkListenData { int listenfd; int socket_type; gboolean retry; gboolean adding; GaimNetworkListenCallback cb; gpointer cb_data; UPnPMappingAddRemove *mapping_data; #ifdef ENABLE_NAT_PMP gboolean has_pmp_mapping; #endif }; #ifdef HAVE_LIBNM void nm_callback_func(libnm_glib_ctx* ctx, gpointer user_data); #endif const unsigned char * gaim_network_ip_atoi(const char *ip) { static unsigned char ret[4]; gchar *delimiter = "."; gchar **split; int i; g_return_val_if_fail(ip != NULL, NULL); split = g_strsplit(ip, delimiter, 4); for (i = 0; split[i] != NULL; i++) ret[i] = atoi(split[i]); g_strfreev(split); /* i should always be 4 */ if (i != 4) return NULL; return ret; } void gaim_network_set_public_ip(const char *ip) { g_return_if_fail(ip != NULL); /* XXX - Ensure the IP address is valid */ gaim_prefs_set_string("/core/network/public_ip", ip); } const char * gaim_network_get_public_ip(void) { return gaim_prefs_get_string("/core/network/public_ip"); } const char * gaim_network_get_local_system_ip(int fd) { char buffer[1024]; static char ip[16]; char *tmp; struct ifconf ifc; struct ifreq *ifr; struct sockaddr_in *sinptr; guint32 lhost = htonl(127 * 256 * 256 * 256 + 1); long unsigned int add; int source = fd; if (fd < 0) source = socket(PF_INET,SOCK_STREAM, 0); ifc.ifc_len = sizeof(buffer); ifc.ifc_req = (struct ifreq *)buffer; ioctl(source, SIOCGIFCONF, &ifc); if (fd < 0) close(source); tmp = buffer; while (tmp < buffer + ifc.ifc_len) { ifr = (struct ifreq *)tmp; tmp += HX_SIZE_OF_IFREQ(*ifr); if (ifr->ifr_addr.sa_family == AF_INET) { sinptr = (struct sockaddr_in *)&ifr->ifr_addr; if (sinptr->sin_addr.s_addr != lhost) { add = ntohl(sinptr->sin_addr.s_addr); g_snprintf(ip, 16, "%lu.%lu.%lu.%lu", ((add >> 24) & 255), ((add >> 16) & 255), ((add >> 8) & 255), add & 255); return ip; } } } return "0.0.0.0"; } const char * gaim_network_get_my_ip(int fd) { const char *ip = NULL; GaimStunNatDiscovery *stun; /* Check if the user specified an IP manually */ if (!gaim_prefs_get_bool("/core/network/auto_ip")) { ip = gaim_network_get_public_ip(); /* Make sure the IP address entered by the user is valid */ if ((ip != NULL) && (gaim_network_ip_atoi(ip) != NULL)) return ip; } /* Check if STUN discovery was already done */ stun = gaim_stun_discover(NULL); if ((stun != NULL) && (stun->status == GAIM_STUN_STATUS_DISCOVERED)) return stun->publicip; /* Attempt to get the IP from a NAT device using UPnP */ ip = gaim_upnp_get_public_ip(); if (ip != NULL) return ip; #ifdef ENABLE_NAT_PMP /* Attempt to ge tthe IP from a NAT device using NAT-PMP */ ip = gaim_pmp_get_public_ip(); if (ip != NULL) return ip; #endif /* Just fetch the IP of the local system */ return gaim_network_get_local_system_ip(fd); } static void gaim_network_set_upnp_port_mapping_cb(gboolean success, gpointer data) { GaimNetworkListenData *listen_data; listen_data = data; /* TODO: Once we're keeping track of upnp requests... */ /* listen_data->pnp_data = NULL; */ if (!success) { gaim_debug_info("network", "Couldn't create UPnP mapping\n"); if (listen_data->retry) { listen_data->retry = FALSE; listen_data->adding = FALSE; listen_data->mapping_data = gaim_upnp_remove_port_mapping( gaim_network_get_port_from_fd(listen_data->listenfd), (listen_data->socket_type == SOCK_STREAM) ? "TCP" : "UDP", gaim_network_set_upnp_port_mapping_cb, listen_data); return; } } else if (!listen_data->adding) { /* We've tried successfully to remove the port mapping. * Try to add it again */ listen_data->adding = TRUE; listen_data->mapping_data = gaim_upnp_set_port_mapping( gaim_network_get_port_from_fd(listen_data->listenfd), (listen_data->socket_type == SOCK_STREAM) ? "TCP" : "UDP", gaim_network_set_upnp_port_mapping_cb, listen_data); return; } if (listen_data->cb) listen_data->cb(listen_data->listenfd, listen_data->cb_data); /* Clear the UPnP mapping data, since it's complete and gaim_netweork_listen_cancel() will try to cancel * it otherwise. */ listen_data->mapping_data = NULL; gaim_network_listen_cancel(listen_data); } static GaimNetworkListenData * gaim_network_do_listen(unsigned short port, int socket_type, GaimNetworkListenCallback cb, gpointer cb_data) { int listenfd = -1; const int on = 1; GaimNetworkListenData *listen_data; unsigned short actual_port; #ifdef HAVE_GETADDRINFO int errnum; struct addrinfo hints, *res, *next; char serv[6]; /* * Get a list of addresses on this machine. */ snprintf(serv, sizeof(serv), "%hu", port); memset(&hints, 0, sizeof(struct addrinfo)); hints.ai_flags = AI_PASSIVE; hints.ai_family = AF_UNSPEC; hints.ai_socktype = socket_type; errnum = getaddrinfo(NULL /* any IP */, serv, &hints, &res); if (errnum != 0) { #ifndef _WIN32 gaim_debug_warning("network", "getaddrinfo: %s\n", gai_strerror(errnum)); if (errnum == EAI_SYSTEM) gaim_debug_warning("network", "getaddrinfo: system error: %s\n", strerror(errno)); #else gaim_debug_warning("network", "getaddrinfo: Error Code = %d\n", errnum); #endif return NULL; } /* * Go through the list of addresses and attempt to listen on * one of them. * XXX - Try IPv6 addresses first? */ for (next = res; next != NULL; next = next->ai_next) { listenfd = socket(next->ai_family, next->ai_socktype, next->ai_protocol); if (listenfd < 0) continue; if (setsockopt(listenfd, SOL_SOCKET, SO_REUSEADDR, &on, sizeof(on)) != 0) gaim_debug_warning("network", "setsockopt: %s\n", strerror(errno)); if (bind(listenfd, next->ai_addr, next->ai_addrlen) == 0) break; /* success */ /* XXX - It is unclear to me (datallah) whether we need to be using a new socket each time */ close(listenfd); } freeaddrinfo(res); if (next == NULL) return NULL; #else struct sockaddr_in sockin; if ((listenfd = socket(AF_INET, socket_type, 0)) < 0) { gaim_debug_warning("network", "socket: %s\n", strerror(errno)); return NULL; } if (setsockopt(listenfd, SOL_SOCKET, SO_REUSEADDR, &on, sizeof(on)) != 0) gaim_debug_warning("network", "setsockopt: %s\n", strerror(errno)); memset(&sockin, 0, sizeof(struct sockaddr_in)); sockin.sin_family = PF_INET; sockin.sin_port = htons(port); if (bind(listenfd, (struct sockaddr *)&sockin, sizeof(struct sockaddr_in)) != 0) { gaim_debug_warning("network", "bind: %s\n", strerror(errno)); close(listenfd); return NULL; } #endif if (socket_type == SOCK_STREAM && listen(listenfd, 4) != 0) { gaim_debug_warning("network", "listen: %s\n", strerror(errno)); close(listenfd); return NULL; } fcntl(listenfd, F_SETFL, O_NONBLOCK); actual_port = gaim_network_get_port_from_fd(listenfd); gaim_debug_info("network", "Listening on port: %hu\n", actual_port); listen_data = g_new0(GaimNetworkListenData, 1); listen_data->listenfd = listenfd; listen_data->adding = TRUE; listen_data->retry = TRUE; listen_data->cb = cb; listen_data->cb_data = cb_data; #ifdef ENABLE_NAT_PMP /* Attempt a NAT-PMP Mapping, which will return immediately */ listen_data->has_pmp_mapping = (gaim_pmp_create_map(((socket_type == SOCK_STREAM) ? GAIM_PMP_TYPE_TCP : GAIM_PMP_TYPE_UDP), actual_port, actual_port, GAIM_PMP_LIFETIME) != NULL); #endif /* Attempt a UPnP Mapping */ listen_data->mapping_data = gaim_upnp_set_port_mapping( actual_port, (socket_type == SOCK_STREAM) ? "TCP" : "UDP", gaim_network_set_upnp_port_mapping_cb, listen_data); return listen_data; } GaimNetworkListenData * gaim_network_listen(unsigned short port, int socket_type, GaimNetworkListenCallback cb, gpointer cb_data) { g_return_val_if_fail(port != 0, NULL); return gaim_network_do_listen(port, socket_type, cb, cb_data); } GaimNetworkListenData * gaim_network_listen_range(unsigned short start, unsigned short end, int socket_type, GaimNetworkListenCallback cb, gpointer cb_data) { GaimNetworkListenData *ret = NULL; if (gaim_prefs_get_bool("/core/network/ports_range_use")) { start = gaim_prefs_get_int("/core/network/ports_range_start"); end = gaim_prefs_get_int("/core/network/ports_range_end"); } else { if (end < start) end = start; } for (; start <= end; start++) { ret = gaim_network_do_listen(start, socket_type, cb, cb_data); if (ret != NULL) break; } return ret; } void gaim_network_listen_cancel(GaimNetworkListenData *listen_data) { if (listen_data->mapping_data != NULL) gaim_upnp_cancel_port_mapping(listen_data->mapping_data); #ifdef ENABLE_NAT_PMP if (listen_data->has_pmp_mapping) gaim_pmp_destroy_map(((listen_data->socket_type == SOCK_STREAM) ? GAIM_PMP_TYPE_TCP : GAIM_PMP_TYPE_UDP), gaim_network_get_port_from_fd(listen_data->listenfd)); #endif g_free(listen_data); } unsigned short gaim_network_get_port_from_fd(int fd) { struct sockaddr_in addr; socklen_t len; g_return_val_if_fail(fd >= 0, 0); len = sizeof(addr); if (getsockname(fd, (struct sockaddr *) &addr, &len) == -1) { gaim_debug_warning("network", "getsockname: %s\n", strerror(errno)); return 0; } return ntohs(addr.sin_port); } #ifdef _WIN32 #ifndef NS_NLA #define NS_NLA 15 #endif static gint wgaim_get_connected_network_count(void) { guint net_cnt = 0; WSAQUERYSET qs; HANDLE h; gint retval; int errorid; memset(&qs, 0, sizeof(WSAQUERYSET)); qs.dwSize = sizeof(WSAQUERYSET); qs.dwNameSpace = NS_NLA; retval = WSALookupServiceBegin(&qs, LUP_RETURN_ALL, &h); if (retval != ERROR_SUCCESS) { gchar *msg; errorid = WSAGetLastError(); msg = g_win32_error_message(errorid); gaim_debug_warning("network", "Couldn't retrieve NLA SP lookup handle. " "NLA service is probably not running. Message: %s (%d).\n", msg, errorid); g_free(msg); return -1; } else { char buf[4096]; WSAQUERYSET *res = (LPWSAQUERYSET) buf; DWORD size = sizeof(buf); while ((retval = WSALookupServiceNext(h, 0, &size, res)) == ERROR_SUCCESS) { net_cnt++; gaim_debug_info("network", "found network '%s'\n", res->lpszServiceInstanceName ? res->lpszServiceInstanceName : "(NULL)"); size = sizeof(buf); } errorid = WSAGetLastError(); if (!(errorid == WSA_E_NO_MORE || errorid == WSAENOMORE)) { gchar *msg = g_win32_error_message(errorid); gaim_debug_error("network", "got unexpected NLA response %s (%d)\n", msg, errorid); g_free(msg); net_cnt = -1; } retval = WSALookupServiceEnd(h); } return net_cnt; } static gboolean wgaim_network_change_thread_cb(gpointer data) { gint new_count; GaimConnectionUiOps *ui_ops = gaim_connections_get_ui_ops(); new_count = wgaim_get_connected_network_count(); if (new_count < 0) return FALSE; gaim_debug_info("network", "Received Network Change Notification. Current network count is %d, previous count was %d.\n", new_count, current_network_count); if (new_count > 0 && ui_ops != NULL && ui_ops->network_connected != NULL) { ui_ops->network_connected(); } else if (new_count == 0 && current_network_count > 0 && ui_ops != NULL && ui_ops->network_disconnected != NULL) { ui_ops->network_disconnected(); } current_network_count = new_count; return FALSE; } static gpointer wgaim_network_change_thread(gpointer data) { HANDLE h; WSAQUERYSET qs; time_t last_trigger = time(NULL); int WSAAPI (*MyWSANSPIoctl) ( HANDLE hLookup, DWORD dwControlCode, LPVOID lpvInBuffer, DWORD cbInBuffer, LPVOID lpvOutBuffer, DWORD cbOutBuffer, LPDWORD lpcbBytesReturned, LPWSACOMPLETION lpCompletion) = NULL; if (!(MyWSANSPIoctl = (void*) wgaim_find_and_loadproc("ws2_32.dll", "WSANSPIoctl"))) { g_thread_exit(NULL); return NULL; } while (TRUE) { int retval; DWORD retLen = 0; memset(&qs, 0, sizeof(WSAQUERYSET)); qs.dwSize = sizeof(WSAQUERYSET); qs.dwNameSpace = NS_NLA; if (WSALookupServiceBegin(&qs, 0, &h) == SOCKET_ERROR) { int errorid = WSAGetLastError(); gchar *msg = g_win32_error_message(errorid); gaim_debug_warning("network", "Couldn't retrieve NLA SP lookup handle. " "NLA service is probably not running. Message: %s (%d).\n", msg, errorid); g_free(msg); g_thread_exit(NULL); return NULL; } /* Make sure at least 30 seconds have elapsed since the last * notification so we don't peg the cpu if this keeps changing. */ if ((time(NULL) - last_trigger) < 30) Sleep(30000); last_trigger = time(NULL); /* This will block until there is a network change */ if (MyWSANSPIoctl(h, SIO_NSP_NOTIFY_CHANGE, NULL, 0, NULL, 0, &retLen, NULL) == SOCKET_ERROR) { int errorid = WSAGetLastError(); gchar *msg = g_win32_error_message(errorid); gaim_debug_warning("network", "Unable to wait for changes. Message: %s (%d).\n", msg, errorid); g_free(msg); } retval = WSALookupServiceEnd(h); g_idle_add(wgaim_network_change_thread_cb, NULL); } g_thread_exit(NULL); return NULL; } #endif gboolean gaim_network_is_available(void) { #ifdef HAVE_LIBNM /* Try NetworkManager first, maybe we'll get lucky */ int libnm_retval = -1; if (nm_context) { if ((libnm_retval = libnm_glib_get_network_state(nm_context)) == LIBNM_NO_NETWORK_CONNECTION) { gaim_debug_warning("network", "NetworkManager not active or reports no connection (retval = %i)\n", libnm_retval); return FALSE; } if (libnm_retval == LIBNM_ACTIVE_NETWORK_CONNECTION) return TRUE; } #elif defined _WIN32 return (current_network_count > 0); #endif return TRUE; } #ifdef HAVE_LIBNM void nm_callback_func(libnm_glib_ctx* ctx, gpointer user_data) { GList *l; GaimAccount *account; static libnm_glib_state prev = LIBNM_NO_DBUS; libnm_glib_state current; GaimConnectionUiOps *ui_ops = gaim_connections_get_ui_ops(); current = libnm_glib_get_network_state(ctx); gaim_debug_info("network","Entering nm_callback_func!\n"); switch(current) { case LIBNM_ACTIVE_NETWORK_CONNECTION: /* Call res_init in case DNS servers have changed */ res_init(); if (ui_ops != NULL && ui_ops->network_connected != NULL) ui_ops->network_connected(); prev = current; break; case LIBNM_NO_NETWORK_CONNECTION: if (prev != LIBNM_ACTIVE_NETWORK_CONNECTION) break; if (ui_ops != NULL && ui_ops->network_disconnected != NULL) ui_ops->network_disconnected(); prev = current; break; case LIBNM_NO_DBUS: case LIBNM_NO_NETWORKMANAGER: case LIBNM_INVALID_CONTEXT: default: break; } } #endif void gaim_network_init(void) { #ifdef _WIN32 GError *err = NULL; gint cnt = wgaim_get_connected_network_count(); if (cnt < 0) /* Assume there is a network */ current_network_count = 1; /* Don't listen for network changes if we can't tell anyway */ else { current_network_count = cnt; if (!g_thread_create(wgaim_network_change_thread, NULL, FALSE, &err)) gaim_debug_error("network", "Couldn't create Network Monitor thread: %s\n", err ? err->message : ""); } #endif gaim_prefs_add_none ("/core/network"); gaim_prefs_add_bool ("/core/network/auto_ip", TRUE); gaim_prefs_add_string("/core/network/public_ip", ""); gaim_prefs_add_bool ("/core/network/ports_range_use", FALSE); gaim_prefs_add_int ("/core/network/ports_range_start", 1024); gaim_prefs_add_int ("/core/network/ports_range_end", 2048); gaim_upnp_discover(NULL, NULL); #ifdef HAVE_LIBNM nm_context = libnm_glib_init(); if(nm_context) nm_callback_idx = libnm_glib_register_callback(nm_context, nm_callback_func, NULL, g_main_context_default()); #endif } void gaim_network_uninit(void) { #ifdef HAVE_LIBNM /* FIXME: If anyone can think of a more clever way to shut down libnm without * using a global variable + this function, please do. */ if(nm_context && nm_callback_idx) libnm_glib_unregister_callback(nm_context, nm_callback_idx); if(nm_context) libnm_glib_shutdown(nm_context); #endif }