Mercurial > pidgin.yaz
view libpurple/sound.c @ 15796:1dee9065e336
Default the URI Handler checkboxes in the installer appropriately (if pidgin is the current handler or if there is no current handler). Also, don't use the previous Gaim installation directory as the default new directory for Pidgin (perhaps it would be smart to use something like ...\blah\Pidgin if gaim was installed in ...\blah\Gaim, but I'm not sure it is worth the effort).
author | Daniel Atallah <daniel.atallah@gmail.com> |
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date | Fri, 16 Mar 2007 03:43:20 +0000 |
parents | 5fe8042783c1 |
children | 32c366eeeb99 |
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/* * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #include "internal.h" #include "blist.h" #include "prefs.h" #include "sound.h" static GaimSoundUiOps *sound_ui_ops = NULL; #define STATUS_AVAILABLE 1 #define STATUS_AWAY 2 static gboolean gaim_sound_play_required(const GaimAccount *account) { gint pref_status = gaim_prefs_get_int("/core/sound/while_status"); if (pref_status == 3) { /* Play sounds: Always */ return TRUE; } if (account != NULL) { GaimStatus *status = gaim_account_get_active_status(account); if (gaim_status_is_online(status)) { gboolean available = gaim_status_is_available(status); return (( available && pref_status == STATUS_AVAILABLE) || (!available && pref_status == STATUS_AWAY)); } } /* We get here a couple of ways. Either the request has been OK'ed * by gaim_sound_play_event() and we're here because the UI has * called gaim_sound_play_file(), or we're here for something * not related to an account (like testing a sound). */ return TRUE; } void gaim_sound_play_file(const char *filename, const GaimAccount *account) { if (!gaim_sound_play_required(account)) return; if(sound_ui_ops && sound_ui_ops->play_file) sound_ui_ops->play_file(filename); } void gaim_sound_play_event(GaimSoundEventID event, const GaimAccount *account) { if (!gaim_sound_play_required(account)) return; if(sound_ui_ops && sound_ui_ops->play_event) { int plugin_return; plugin_return = GPOINTER_TO_INT(gaim_signal_emit_return_1( gaim_sounds_get_handle(), "playing-sound-event", event, account)); if (plugin_return) return; else sound_ui_ops->play_event(event); } } void gaim_sound_set_ui_ops(GaimSoundUiOps *ops) { if(sound_ui_ops && sound_ui_ops->uninit) sound_ui_ops->uninit(); sound_ui_ops = ops; if(sound_ui_ops && sound_ui_ops->init) sound_ui_ops->init(); } GaimSoundUiOps * gaim_sound_get_ui_ops(void) { return sound_ui_ops; } void gaim_sound_init() { void *handle = gaim_sounds_get_handle(); /********************************************************************** * Register signals **********************************************************************/ gaim_signal_register(handle, "playing-sound-event", gaim_marshal_BOOLEAN__INT_POINTER, gaim_value_new(GAIM_TYPE_BOOLEAN), 2, gaim_value_new(GAIM_TYPE_INT), gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_ACCOUNT)); gaim_prefs_add_none("/core/sound"); gaim_prefs_add_int("/core/sound/while_status", STATUS_AVAILABLE); } void gaim_sound_uninit() { if(sound_ui_ops && sound_ui_ops->uninit) sound_ui_ops->uninit(); gaim_signals_unregister_by_instance(gaim_sounds_get_handle()); } void * gaim_sounds_get_handle() { static int handle; return &handle; }