view plugins/iconaway.c @ 11807:1f70f265cf27

[gaim-migrate @ 14098] These files don't seem to be using these includes. What's the deal with the leaked bonobo objects when using the evolution plugin? I've also had some crashes caused by the evo plugin that I think are slightly related. committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Tue, 25 Oct 2005 04:24:26 +0000
parents 519dc2186438
children 5db4ae4c94a1
line wrap: on
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/* gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#include "internal.h"
#include "gtkgaim.h"

#include "conversation.h"
#include "signals.h"
#include "version.h"

#include "gtkconv.h"
#include "gtkplugin.h"

#define ICONAWAY_PLUGIN_ID "gtk-iconaway"

#ifdef _WIN32
__declspec(dllimport) GtkWidget *imaway;
#else
G_MODULE_IMPORT GtkWidget *imaway;
#endif

#ifdef USE_APPLET
extern void applet_destroy_buddy();
#endif

static void
iconify_windows(GaimAccount *account, char *state, char *message, void *data)
{
#if 0 /* STATUS */
	GaimConvWindow *win;
	GList *windows;
	GaimConnection *gc;

	gc = gaim_account_get_connection(account);

	if (!imaway || !gc->away)
		return;

	gtk_window_iconify(GTK_WINDOW(imaway));
	gaim_blist_set_visible(FALSE);

	for (windows = gaim_get_windows();
		 windows != NULL;
		 windows = windows->next) {

		win = (GaimConvWindow *)windows->data;

		if (GAIM_IS_GTK_WINDOW(win)) {
			GaimGtkWindow *gtkwin;

			gtkwin = GAIM_GTK_WINDOW(win);

			gtk_window_iconify(GTK_WINDOW(gtkwin->window));
		}
	}
#endif /* STATUS */
}

/*
 *  EXPORTED FUNCTIONS
 */

static gboolean
plugin_load(GaimPlugin *plugin)
{
	gaim_signal_connect(gaim_accounts_get_handle(), "account-away",
						plugin, GAIM_CALLBACK(iconify_windows), NULL);

	return TRUE;
}

static GaimPluginInfo info =
{
	GAIM_PLUGIN_MAGIC,
	GAIM_MAJOR_VERSION,
	GAIM_MINOR_VERSION,
	GAIM_PLUGIN_STANDARD,                             /**< type           */
	GAIM_GTK_PLUGIN_TYPE,                             /**< ui_requirement */
	0,                                                /**< flags          */
	NULL,                                             /**< dependencies   */
	GAIM_PRIORITY_DEFAULT,                            /**< priority       */

	ICONAWAY_PLUGIN_ID,                               /**< id             */
	N_("Iconify on Away"),                            /**< name           */
	VERSION,                                          /**< version        */
	                                                  /**  summary        */
	N_("Iconifies the buddy list and your conversations when you go away."),
	                                                  /**  description    */
	N_("Iconifies the buddy list and your conversations when you go away."),
	"Eric Warmenhoven <eric@warmenhoven.org>",        /**< author         */
	GAIM_WEBSITE,                                     /**< homepage       */

	plugin_load,                                      /**< load           */
	NULL,                                             /**< unload         */
	NULL,                                             /**< destroy        */

	NULL,                                             /**< ui_info        */
	NULL,                                             /**< extra_info     */
	NULL,
	NULL
};

static void
init_plugin(GaimPlugin *plugin)
{
}

GAIM_INIT_PLUGIN(iconaway, init_plugin, info)