view src/idle.c @ 11454:201617d49573

[gaim-migrate @ 13693] This commit includes a number of changes: 1. Aliases are now used consistently in chats. If the prpl uses unique screen names for chats (e.g. Jabber), then aliases are not used at all. 2. The chat list is now colorized to match the colors used in the chat itself. 3. Buddies are bolded in the chat user list. 4. Buddies are sorted above non-buddies in the chat user list. 5. The chat user list is ellipsized when possible (i.e. on GTK+ 2.6.0 or above). 6. I've accepted patch #1178248, by Matt Amato to add "buddy-added" and "buddy-removed" signals. These were used in my implementation of #3 and #4, to update the GUI when users are added or removed from the buddy list. 7. I've added a "blist-node-aliased" signal that is emitted when a buddy, contact, or chat is aliased. 8. Since it was hard to separate and I need it at some point, I'm letting it slip in... I've changed GaimConversation.log to be a GList named logs. This way, we can have multiple logs for a single conversation. This will be necessary to implement unnamed chat logging in some reasonable fasion (see my notes in the TODO file). committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Tue, 06 Sep 2005 03:04:07 +0000
parents fb6e85c55fb8
children bf6ba37db13b
line wrap: on
line source

/*
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */
#include "internal.h"

#ifdef USE_SCREENSAVER
# ifndef _WIN32
#  include <X11/Xlib.h>
#  include <X11/Xutil.h>
#  include <X11/extensions/scrnsaver.h>
#  include <gdk/gdkx.h>
# else
#  include "idletrack.h"
# endif
#endif /* USE_SCREENSAVER */

#include "connection.h"
#include "debug.h"
#include "log.h"
#include "prefs.h"
#include "signals.h"

#define IDLEMARK 600   	/* 10 minutes! */

typedef enum
{
	GAIM_IDLE_NOT_AWAY = 0,
	GAIM_IDLE_AUTO_AWAY,
	GAIM_IDLE_AWAY_BUT_NOT_AUTO_AWAY

} GaimAutoAwayState;

#ifdef USE_SCREENSAVER
/**
 * Get the number of seconds the user has been idle.  In Unix-world
 * this is based on the X Windows usage.  In MS Windows this is based
 * on keyboard/mouse usage.
 *
 * In Debian bug #271639, jwz says:
 *
 * Gaim should simply ask xscreensaver how long the user has been idle:
 *   % xscreensaver-command -time
 *   XScreenSaver 4.18: screen blanked since Tue Sep 14 14:10:45 2004
 *
 * Or you can monitor the _SCREENSAVER_STATUS property on root window #0.
 * Element 0 is the status (0, BLANK, LOCK), element 1 is the time_t since
 * the last state change, and subsequent elements are which hack is running
 * on the various screens:
 *   % xprop -f _SCREENSAVER_STATUS 32ac -root _SCREENSAVER_STATUS
 *   _SCREENSAVER_STATUS(INTEGER) = BLANK, 1095196626, 10, 237
 *
 * See watch() in xscreensaver/driver/xscreensaver-command.c.
 *
 * @return The number of seconds the user has been idle.
 */
static int
get_idle_time_from_system()
{
#ifndef _WIN32
	static XScreenSaverInfo *mit_info = NULL;
	int event_base, error_base;
	if (XScreenSaverQueryExtension(GDK_DISPLAY(), &event_base, &error_base)) {
		if (mit_info == NULL) {
			mit_info = XScreenSaverAllocInfo();
		}
		XScreenSaverQueryInfo(GDK_DISPLAY(), GDK_ROOT_WINDOW(), mit_info);
		return (mit_info->idle) / 1000;
	} else
		return 0;
#else
	return (GetTickCount() - wgaim_get_lastactive()) / 1000;
#endif
}
#endif /* USE_SCREENSAVER */

/*
 * This function should be called when you think your idle state
 * may have changed.  Maybe you're over the 10-minute mark and
 * Gaim should start reporting idle time to the server.  Maybe
 * you've returned from being idle.  Maybe your auto-away message
 * should be set.
 *
 * There is no harm to calling this many many times, other than
 * it will be kinda slow.  This is called every 20 seconds by a
 * timer set when an account logs in.  It is also called when
 * you send an IM, a chat, etc.
 *
 * This function has 3 sections.
 * 1. Get your idle time.  It will query XScreenSaver or Windows
 *    or get the Gaim idle time.  Whatever.
 * 2. Set or unset your auto-away message.
 * 3. Report your current idle time to the IM server.
 */
gint
check_idle(gpointer data)
{
	GaimConnection *gc = data;
	gboolean report_idle;
	const char *idle_method;
	GaimAccount *account;
	time_t t;
	int idle_time;

	account = gaim_connection_get_account(gc);

	gaim_signal_emit(gaim_blist_get_handle(), "update-idle");

	time(&t);

	idle_method = gaim_prefs_get_string("/gaim/gtk/idle/method");
	report_idle = gaim_prefs_get_bool("/gaim/gtk/idle/report");

#ifdef USE_SCREENSAVER
	if (idle_method != NULL && !strcmp(idle_method, "system"))
		idle_time = get_idle_time_from_system();
	else
#endif /* USE_SCREENSAVER */
		idle_time = t - gc->last_sent_time;

	/* Should be become auto-away? */
	if (gaim_prefs_get_bool("/core/away/away_when_idle") &&
		(idle_time > (60 * gaim_prefs_get_int("/core/away/mins_before_away")))
		&& (!gc->is_auto_away))
	{
		GaimPresence *presence;

		presence = gaim_account_get_presence(account);

		if (gaim_presence_is_available(presence))
		{
			const char *default_name;

			gaim_debug_info("idle", "Making %s auto-away\n",
							gaim_account_get_username(account));

			default_name = gaim_prefs_get_string("/core/away/default_message");

			/* XXX STATUS AWAY CORE/UI */
			/* Need to set the default_name away message for this connection here */

			gc->is_auto_away = GAIM_IDLE_AUTO_AWAY;
		} else {
			gc->is_auto_away = GAIM_IDLE_AWAY_BUT_NOT_AUTO_AWAY;
		}

	/* Should we return from being auto-away? */
	} else if (gc->is_auto_away &&
			idle_time < 60 * gaim_prefs_get_int("/core/away/mins_before_away")) {
		if (gc->is_auto_away == GAIM_IDLE_AWAY_BUT_NOT_AUTO_AWAY) {
			gc->is_auto_away = GAIM_IDLE_NOT_AWAY;
			return TRUE;
		}
		gc->is_auto_away = GAIM_IDLE_NOT_AWAY;

		/* XXX STATUS AWAY CORE/UI */
		/* Need to set this connection to available here */
	}

	/* Deal with reporting idleness to the server, if appropriate */
	if (report_idle && idle_time >= IDLEMARK && !gc->is_idle) {
		gaim_debug_info("idle", "Setting %s idle %d seconds\n",
				   gaim_account_get_username(account), idle_time);
		serv_set_idle(gc, idle_time);
		gc->is_idle = 1;
		/* LOG	system_log(log_idle, gc, NULL, OPT_LOG_BUDDY_IDLE | OPT_LOG_MY_SIGNON); */
	} else if ((!report_idle || idle_time < IDLEMARK) && gc->is_idle) {
		gaim_debug_info("idle", "Setting %s unidle\n",
				   gaim_account_get_username(account));
		serv_touch_idle(gc);
		/* LOG	system_log(log_unidle, gc, NULL, OPT_LOG_BUDDY_IDLE | OPT_LOG_MY_SIGNON); */
	}

	return TRUE;
}