view src/sound.h @ 7819:2226c01893d6

[gaim-migrate @ 8471] Take this, Luke! Also, shx, Felipe, guy, if you're listening: The top half of gaim_mime_decode_field() in util.c does things it shouldn't. You should not cast a const char * to a char *. Somewhere in that block the value of new changes, which is bad. It causes the following backtrace: #3 0x003fc9af in free_check () from /lib/tls/libc.so.6 #4 0x003f9fa5 in free () from /lib/tls/libc.so.6 #5 0x006aba64 in g_free () from /usr/lib/libglib-2.0.so.0 #6 0x0021da94 in email_msg (servconn=0x94df488, msg=0x95a1910) at notification.c:2083 #7 0x0021ebfd in process_message (servconn=0x94df488, msg=0x95a1910) at servconn.c:49 #8 0x0021ef6e in process_multi_line (servconn=0x94df488, buffer=0x95a4fd0 "MIME-Version: 1.0\r\nContent-Type: text/x-msmsgsemailnotification; charset=UTF-8\r\n\r\nFrom: Mark Doliner\r\nMessage-URL: /cgi-bin/getmsg?msg=MSG1070938998.38&start=7318&len=972&curmbox=ACTIVE\r\nPost-URL: htt"...) at servconn.c:165 #9 0x002201c5 in msn_servconn_parse_data (data=0x94df488, source=5, cond=GAIM_INPUT_READ) at servconn.c:602 committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Tue, 09 Dec 2003 03:07:29 +0000
parents feb3d21a7794
children fa6395637e2c
line wrap: on
line source

/**
 * @file sound.h Sound API
 *
 * gaim
 *
 * Copyright (C) 2003, Nathan Walp <faceprint@faceprint.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#ifndef _GAIM_SOUND_H_
#define _GAIM_SOUND_H_

/**************************************************************************/
/** Data Structures                                                       */
/**************************************************************************/


/**
 * A type of sound.
 */

typedef enum _GaimSoundEventID
{
	GAIM_SOUND_BUDDY_ARRIVE = 0, /**< Buddy signs on.                       */
	GAIM_SOUND_BUDDY_LEAVE,      /**< Buddy signs off.                      */
	GAIM_SOUND_RECEIVE,          /**< Receive an IM.                        */
	GAIM_SOUND_FIRST_RECEIVE,    /**< Receive an IM that starts a conv.     */
	GAIM_SOUND_SEND,             /**< Send an IM.                           */
	GAIM_SOUND_CHAT_JOIN,        /**< Someone joins a chat.                 */
	GAIM_SOUND_CHAT_LEAVE,       /**< Someone leaves a chat.                */
	GAIM_SOUND_CHAT_YOU_SAY,     /**< You say something in a chat.          */
	GAIM_SOUND_CHAT_SAY,         /**< Someone else says somthing in a chat. */
	GAIM_SOUND_POUNCE_DEFAULT,   /**< Default sound for a buddy pounce.     */
	GAIM_SOUND_CHAT_NICK,        /**< Someone says your name in a chat.     */
	GAIM_NUM_SOUNDS              /**< Total number of sounds.               */

} GaimSoundEventID;

typedef struct _GaimSoundUiOps
{
	void (*init)(void);
	void (*shutdown)(void);
	void (*play_file)(const char *filename);
	void (*play_event)(GaimSoundEventID event);

} GaimSoundUiOps;

#ifdef __cplusplus
extern "C" {
#endif

/**************************************************************************/
/** @name Sound API                                                       */
/**************************************************************************/
/*@{*/

/**
 * Sets the UI sound operations
 *
 * @param ops The UI sound operations structure.
 */
void gaim_sound_set_ui_ops(GaimSoundUiOps *ops);

/**
 * Gets the UI sound operations
 *
 * @return The UI sound operations structure.
 */
GaimSoundUiOps *gaim_sound_get_ui_ops(void);

/**
 * Initializes the sound subsystem
 */
void gaim_sound_init(void);

/**
 * Shuts down the sound subsystem
 */
void gaim_sound_shutdown(void);

/**
 * Plays the specified sound file.
 *
 * @param filename The file to play.
 */
void gaim_sound_play_file(const char *filename);

/**
 * Plays the sound associated with the specified event.
 *
 * @param event The event.
 */
void gaim_sound_play_event(GaimSoundEventID event);

/*@}*/

#ifdef __cplusplus
}
#endif

#endif /* _GAIM_SOUND_H_ */