Mercurial > pidgin.yaz
view src/sound.h @ 9071:2233d33b2285
[gaim-migrate @ 9847]
This fixes the bug where other GtkTextTags (e.g. from gtkspell) would
confuse us slightly and make us end and restart tags at seemingly random
places. I.e. we would do like </b><b> for seemingly no good reason.
This caused the double link bug on protocols where links didn't have
descriptions. <a href="http://foo.bar">http://foo.bar</a> might be split
into two links. On AIM that doesn't matter, but on Yahoo and MSN it does.
I might have implemented this slightly differently, but I'm assuming that
datallah tested this good and so I don't want to mess with it if it works.
Oh yeah, did i mention datallah wrote this patch? Thanks!
People might want to test this well and make sure we still generate good
html. This is probably one of the most important functions in imhtml, with
gtk_imhtml_insert_html_at_iter being the other one. The latter parses html
and inserts it into a GtkTextBuffer, while the function this patch patches
takes a GtkTextBuffer (or a piece of one) and turns it into html.
committer: Tailor Script <tailor@pidgin.im>
author | Tim Ringenbach <marv@pidgin.im> |
---|---|
date | Wed, 26 May 2004 05:25:06 +0000 |
parents | fa6395637e2c |
children | db62420a53a2 |
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/** * @file sound.h Sound API * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _GAIM_SOUND_H_ #define _GAIM_SOUND_H_ /**************************************************************************/ /** Data Structures */ /**************************************************************************/ /** * A type of sound. */ typedef enum _GaimSoundEventID { GAIM_SOUND_BUDDY_ARRIVE = 0, /**< Buddy signs on. */ GAIM_SOUND_BUDDY_LEAVE, /**< Buddy signs off. */ GAIM_SOUND_RECEIVE, /**< Receive an IM. */ GAIM_SOUND_FIRST_RECEIVE, /**< Receive an IM that starts a conv. */ GAIM_SOUND_SEND, /**< Send an IM. */ GAIM_SOUND_CHAT_JOIN, /**< Someone joins a chat. */ GAIM_SOUND_CHAT_LEAVE, /**< Someone leaves a chat. */ GAIM_SOUND_CHAT_YOU_SAY, /**< You say something in a chat. */ GAIM_SOUND_CHAT_SAY, /**< Someone else says somthing in a chat. */ GAIM_SOUND_POUNCE_DEFAULT, /**< Default sound for a buddy pounce. */ GAIM_SOUND_CHAT_NICK, /**< Someone says your name in a chat. */ GAIM_NUM_SOUNDS /**< Total number of sounds. */ } GaimSoundEventID; typedef struct _GaimSoundUiOps { void (*init)(void); void (*shutdown)(void); void (*play_file)(const char *filename); void (*play_event)(GaimSoundEventID event); } GaimSoundUiOps; #ifdef __cplusplus extern "C" { #endif /**************************************************************************/ /** @name Sound API */ /**************************************************************************/ /*@{*/ /** * Sets the UI sound operations * * @param ops The UI sound operations structure. */ void gaim_sound_set_ui_ops(GaimSoundUiOps *ops); /** * Gets the UI sound operations * * @return The UI sound operations structure. */ GaimSoundUiOps *gaim_sound_get_ui_ops(void); /** * Initializes the sound subsystem */ void gaim_sound_init(void); /** * Shuts down the sound subsystem */ void gaim_sound_shutdown(void); /** * Plays the specified sound file. * * @param filename The file to play. */ void gaim_sound_play_file(const char *filename); /** * Plays the sound associated with the specified event. * * @param event The event. */ void gaim_sound_play_event(GaimSoundEventID event); /*@}*/ #ifdef __cplusplus } #endif #endif /* _GAIM_SOUND_H_ */