view doc/gtkconv-signals.dox @ 13022:228b1f95e5b4

[gaim-migrate @ 15375] Here's my "I'm staying up all night anyway so I might as well take a stab at the connection error buttons" work on the connection error buttons. I left Mark's comment in since I don't think this is finished. I also left a couple warnings in place because I'm too tired to try to follow failure characteristics and recovery mechanisms for the stuff I'm doing. It works for me. I saturated the prpl icons mostly because it made the error overlay stand out better, but once I saw it I think it works well, and also fits well with our use of saturation in other places to indicate offline. I'm currently using the default status image blocked.png, if that's what we end up wanting to keep we should put a copy of it somewhere else as pulling it from status/default is silly. I had originally tried to get the blocked circle to be larger than the prpl icon, with the prpl icon centered, but couldn't come up with a good way to do that given the gdk functions I had at hand. I'll probably give it a shot again at some other point unless we decide we don't want it or someone else does it before me. I'm done rambling now, I'm tired. committer: Tailor Script <tailor@pidgin.im>
author Etan Reisner <pidgin@unreliablesource.net>
date Mon, 23 Jan 2006 15:15:01 +0000
parents a1e241dd50b6
children f09c6e8df82c
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/** @page gtkconv-signals GtkConv Signals

 @signals
  @signal conversation-dragging
  @signal conversation-timestamp
  @signal displaying-im-msg
  @signal displayed-im-msg
  @signal displaying-chat-msg
  @signal displayed-chat-msg
  @signal conversation-switched
 @endsignals

 <hr>

 @signaldef conversation-dragging
  @signalproto
void (*conversation_dragging)(GaimGtkWindow *source, GaimGtkWindow *destination);
  @endsignalproto
  @signaldesc
   Emitted when a conversation is being drag and dropped between windows.
  @param source The window where the conversation is.
  @param destination The window where the conversation will be moved to.
 @endsignaldef

 @signaldef conversation-timestamp
  @signalproto
char *(*conversation_timestamp)(GaimConversation *conv, struct tm *tm);
  @endsignalproto
  @signaldesc
   Emitted to allow plugins to customize the timestamp on a message.
  @param conv The conversation the message belongs to.
  @param tm The time to be converted to a string.
  @return A textual representation of the time, or @c NULL to use a
          default format.
 @endsignaldef


 @signaldef displaying-im-msg
  @signalproto
gboolean (*displaying_im_msg)(GaimAccount *account, GaimConversation *conv,
                              char **message, GaimMessageFlags flags);
  @endsignalproto
  @signaldesc
   Emitted just before a message is displayed in an IM conversation.
   @a message is a pointer to a string, so the plugin can replace the
   message that will be displayed. This can also be used to cancel displaying
   a message by returning @c TRUE.
  @note
   Make sure to free @a *message before you replace it!
  @param account The account the message is being displayed on.
  @param conv    The conversation the message is being displayed on.
  @param message A pointer to the message that will be displayed.
  @param flags   The message flags.
  @return @c TRUE if the message should be canceled, or @c FALSE otherwise.
 @endsignaldef

 @signaldef displayed-im-msg
  @signalproto
void (*displayed_im_msg)(GaimAccount *account, GaimConversation *conv,
                         const char *message, GaimMessageFlags flags);
  @endsignalproto
  @signaldesc
   Emitted after a message is displayed in an IM conversation.
  @param account The account the message was displayed on.
  @param conv    The conversation the message was displayed on.
  @param message The message that was displayed.
  @param flags   The message flags.
 @endsignaldef

 @signaldef displaying-chat-msg
  @signalproto
gboolean (*displaying_chat_msg)(GaimAccount *account, GaimConversation *conv,
                                char **message, GaimMessageFlags flags);
  @endsignalproto
  @signaldesc
   Emitted just before a message is displayed in a chat.
   @a message is a pointer to a string, so the plugin can replace the
   message that will be displayed. This can also be used to cancel displaying
   a message by returning @c TRUE.
  @note
   Make sure to free @a *message before you replace it!
  @param account The account the message is being displayed on.
  @param conv    The conversation the message is being displayed on.
  @param message A pointer to the message that will be displayed.
  @param flags   The message flags.
  @return @c TRUE if the message should be canceled, or @c FALSE otherwise.
 @endsignaldef

 @signaldef displayed-chat-msg
  @signalproto
void (*displayed_chat_msg)(GaimAccount *account, GaimConversation *conv,
                           const char *message, GaimMessageFlags flags);
  @endsignalproto
  @signaldesc
   Emitted after a message is displayed in a chat conversation.
  @param account The account the message was displayed on.
  @param conv    The conversation the message was displayed on.
  @param message The message that was displayed.
  @param flags   The message flags.
 @endsignaldef

 @signaldef conversation-switched
  @signalproto
void (*conversation_switched)(GaimConversation *conv);
  @endsignalproto
  @signaldesc
   Emitted when a window switched from one conversation to another.
  @param new_conv The now active conversation.
 @endsignaldef

*/
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