view doc/plugin-ids.dox @ 13022:228b1f95e5b4

[gaim-migrate @ 15375] Here's my "I'm staying up all night anyway so I might as well take a stab at the connection error buttons" work on the connection error buttons. I left Mark's comment in since I don't think this is finished. I also left a couple warnings in place because I'm too tired to try to follow failure characteristics and recovery mechanisms for the stuff I'm doing. It works for me. I saturated the prpl icons mostly because it made the error overlay stand out better, but once I saw it I think it works well, and also fits well with our use of saturation in other places to indicate offline. I'm currently using the default status image blocked.png, if that's what we end up wanting to keep we should put a copy of it somewhere else as pulling it from status/default is silly. I had originally tried to get the blocked circle to be larger than the prpl icon, with the prpl icon centered, but couldn't come up with a good way to do that given the gdk functions I had at hand. I'll probably give it a shot again at some other point unless we decide we don't want it or someone else does it before me. I'm done rambling now, I'm tired. committer: Tailor Script <tailor@pidgin.im>
author Etan Reisner <pidgin@unreliablesource.net>
date Mon, 23 Jan 2006 15:15:01 +0000
parents 3c3039aa7259
children cf3eb9f311b2
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/** @page plugin-ids Plugin IDs

 @section Introduction
  Every plugin contains a unique identifier to prevent duplicate plugin
  loading and conflicts. This, which will be called a plugin ID from here
  on, must follow a specific format. This format categorizes a plugin and
  makes duplicate IDs unlikely.


 @section Format
  The basic format of a plugin ID is as follows:

  <tt><i>type</i>-<i>username</i>-<i>pluginname</i></tt>

  The @em type indicator specifies the type of plugin. This must be one
  of the following:

    - core      - Core plugin, capable of being loaded in any program using
                  libgaim. It must not use any UI-specific code.
    - prpl      - Protocol plugin, providing additional protocols to
                  connect to.
    - lopl      - Loader plugin, which loads scripts as plugins (like Perl
                  or TCL).
    - gtk       - GTK+ 2.x plugin. It may use GTK+ code, but cannot use any
                  window toolkit code (such as X11 or Win32).
    - gtk-x11   - GTK+ 2.x plugin using X11 code.
    - gtk-win32 - GTK+ 2.x plugin using Win32 code.
    - qpe       - Gaim for Qtopia plugin.

  The @em username must be a unique identifier for that person. It
  @em should be your Gaim website user ID
  (registered <a href="http://gaim.sourceforge.net/register.php">here</a>).
  If for some reason you cannot register there (it shouldn't be a
  problem!), you can use your SourceForge ID. Do @em not leave this field
  blank.

  The @em pluginname is the name of your plugin. It can be whatever you like,
  though it's common to keep it all lowercase. Do not use spaces! If you
  want a space, use a '-'. Please do not put a version indicator in the ID.
  The GaimPlugin structure already has a field for this.


 @section plugin-db Plugin Database
  Although it doesn't exist yet, in time there will be a plugin database
  on the Gaim website, where users can download and install new plugins.
  Plugins will be accessed by your plugin ID, which is one reason why it
  must be unique. 

 */

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