Mercurial > pidgin.yaz
view doc/plugin-ids.dox @ 13022:228b1f95e5b4
[gaim-migrate @ 15375]
Here's my "I'm staying up all night anyway so I might as well take a stab at
the connection error buttons" work on the connection error buttons. I left
Mark's comment in since I don't think this is finished. I also left a couple
warnings in place because I'm too tired to try to follow failure
characteristics and recovery mechanisms for the stuff I'm doing. It works for
me.
I saturated the prpl icons mostly because it made the error overlay stand out
better, but once I saw it I think it works well, and also fits well with our
use of saturation in other places to indicate offline. I'm currently using the
default status image blocked.png, if that's what we end up wanting to keep we
should put a copy of it somewhere else as pulling it from status/default is
silly.
I had originally tried to get the blocked circle to be larger than the prpl
icon, with the prpl icon centered, but couldn't come up with a good way to do
that given the gdk functions I had at hand. I'll probably give it a shot again
at some other point unless we decide we don't want it or someone else does it
before me.
I'm done rambling now, I'm tired.
committer: Tailor Script <tailor@pidgin.im>
author | Etan Reisner <pidgin@unreliablesource.net> |
---|---|
date | Mon, 23 Jan 2006 15:15:01 +0000 |
parents | 3c3039aa7259 |
children | cf3eb9f311b2 |
line wrap: on
line source
/** @page plugin-ids Plugin IDs @section Introduction Every plugin contains a unique identifier to prevent duplicate plugin loading and conflicts. This, which will be called a plugin ID from here on, must follow a specific format. This format categorizes a plugin and makes duplicate IDs unlikely. @section Format The basic format of a plugin ID is as follows: <tt><i>type</i>-<i>username</i>-<i>pluginname</i></tt> The @em type indicator specifies the type of plugin. This must be one of the following: - core - Core plugin, capable of being loaded in any program using libgaim. It must not use any UI-specific code. - prpl - Protocol plugin, providing additional protocols to connect to. - lopl - Loader plugin, which loads scripts as plugins (like Perl or TCL). - gtk - GTK+ 2.x plugin. It may use GTK+ code, but cannot use any window toolkit code (such as X11 or Win32). - gtk-x11 - GTK+ 2.x plugin using X11 code. - gtk-win32 - GTK+ 2.x plugin using Win32 code. - qpe - Gaim for Qtopia plugin. The @em username must be a unique identifier for that person. It @em should be your Gaim website user ID (registered <a href="http://gaim.sourceforge.net/register.php">here</a>). If for some reason you cannot register there (it shouldn't be a problem!), you can use your SourceForge ID. Do @em not leave this field blank. The @em pluginname is the name of your plugin. It can be whatever you like, though it's common to keep it all lowercase. Do not use spaces! If you want a space, use a '-'. Please do not put a version indicator in the ID. The GaimPlugin structure already has a field for this. @section plugin-db Plugin Database Although it doesn't exist yet, in time there will be a plugin database on the Gaim website, where users can download and install new plugins. Plugins will be accessed by your plugin ID, which is one reason why it must be unique. */ // vim: syntax=c tw=75 et