Mercurial > pidgin.yaz
view src/dbus-define-api.h @ 13022:228b1f95e5b4
[gaim-migrate @ 15375]
Here's my "I'm staying up all night anyway so I might as well take a stab at
the connection error buttons" work on the connection error buttons. I left
Mark's comment in since I don't think this is finished. I also left a couple
warnings in place because I'm too tired to try to follow failure
characteristics and recovery mechanisms for the stuff I'm doing. It works for
me.
I saturated the prpl icons mostly because it made the error overlay stand out
better, but once I saw it I think it works well, and also fits well with our
use of saturation in other places to indicate offline. I'm currently using the
default status image blocked.png, if that's what we end up wanting to keep we
should put a copy of it somewhere else as pulling it from status/default is
silly.
I had originally tried to get the blocked circle to be larger than the prpl
icon, with the prpl icon centered, but couldn't come up with a good way to do
that given the gdk functions I had at hand. I'll probably give it a shot again
at some other point unless we decide we don't want it or someone else does it
before me.
I'm done rambling now, I'm tired.
committer: Tailor Script <tailor@pidgin.im>
author | Etan Reisner <pidgin@unreliablesource.net> |
---|---|
date | Mon, 23 Jan 2006 15:15:01 +0000 |
parents | 1c5398ccbeb0 |
children | 8bda65b88e49 |
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#error "This is file is not a valid C code" /* This file contains some of the macros from other header files as function declarations. This does not make sense in C, but it provides type information for the dbus-analyze-functions.py program, which makes these macros callable by DBUS. */ /* blist.h */ gboolean GAIM_BLIST_NODE_IS_CHAT(GaimBlistNode *node); gboolean GAIM_BLIST_NODE_IS_BUDDY(GaimBlistNode *node); gboolean GAIM_BLIST_NODE_IS_CONTACT(GaimBlistNode *node); gboolean GAIM_BLIST_NODE_IS_GROUP(GaimBlistNode *node); gboolean GAIM_BUDDY_IS_ONLINE(GaimBuddy *buddy); gboolean GAIM_BLIST_NODE_HAS_FLAG(GaimBlistNode *node, int flags); gboolean GAIM_BLIST_NODE_SHOULD_SAVE(GaimBlistNode *node); /* connection.h */ gboolean GAIM_CONNECTION_IS_CONNECTED(GaimConnection *connection); gboolean GAIM_CONNECTION_IS_VALID(GaimConnection *connection); /* conversation.h */ GaimConvIm *GAIM_CONV_IM(const GaimConversation *conversation); GaimConvIm *GAIM_CONV_CHAT(const GaimConversation *conversation);