view src/desktopitem.h @ 13022:228b1f95e5b4

[gaim-migrate @ 15375] Here's my "I'm staying up all night anyway so I might as well take a stab at the connection error buttons" work on the connection error buttons. I left Mark's comment in since I don't think this is finished. I also left a couple warnings in place because I'm too tired to try to follow failure characteristics and recovery mechanisms for the stuff I'm doing. It works for me. I saturated the prpl icons mostly because it made the error overlay stand out better, but once I saw it I think it works well, and also fits well with our use of saturation in other places to indicate offline. I'm currently using the default status image blocked.png, if that's what we end up wanting to keep we should put a copy of it somewhere else as pulling it from status/default is silly. I had originally tried to get the blocked circle to be larger than the prpl icon, with the prpl icon centered, but couldn't come up with a good way to do that given the gdk functions I had at hand. I'll probably give it a shot again at some other point unless we decide we don't want it or someone else does it before me. I'm done rambling now, I'm tired. committer: Tailor Script <tailor@pidgin.im>
author Etan Reisner <pidgin@unreliablesource.net>
date Mon, 23 Jan 2006 15:15:01 +0000
parents 3016b1b32339
children
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/**
 * @file desktopitem.h Functions for managing .desktop files
 * @ingroup core
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */

/*
 * The following code has been adapted from gnome-desktop-item.[ch],
 * as found on gnome-desktop-2.8.1.
 *
 *   Copyright (C) 2004 by Alceste Scalas <alceste.scalas@gmx.net>.
 *
 * Original copyright notice:
 *
 * Copyright (C) 1999, 2000 Red Hat Inc.
 * Copyright (C) 2001 Sid Vicious
 * All rights reserved.
 *
 * This file is part of the Gnome Library.
 *
 * The Gnome Library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public License as
 * published by the Free Software Foundation; either version 2 of the
 * License, or (at your option) any later version.
 * 
 * The Gnome Library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 * 
 * You should have received a copy of the GNU Library General Public
 * License along with the Gnome Library; see the file COPYING.LIB.  If not,
 * write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
 * Boston, MA 02111-1307, USA.
 */

#ifndef _GAIM_DESKTOP_ITEM_H_
#define _GAIM_DESKTOP_ITEM_H_

#include <glib.h>
#include <glib-object.h>

G_BEGIN_DECLS

typedef enum {
	GAIM_DESKTOP_ITEM_TYPE_NULL = 0 /* This means its NULL, that is, not
					  * set */,
	GAIM_DESKTOP_ITEM_TYPE_OTHER /* This means it's not one of the below
					 strings types, and you must get the
					 Type attribute. */,

	/* These are the standard compliant types: */
	GAIM_DESKTOP_ITEM_TYPE_APPLICATION,
	GAIM_DESKTOP_ITEM_TYPE_LINK,
	GAIM_DESKTOP_ITEM_TYPE_FSDEVICE,
	GAIM_DESKTOP_ITEM_TYPE_MIME_TYPE,
	GAIM_DESKTOP_ITEM_TYPE_DIRECTORY,
	GAIM_DESKTOP_ITEM_TYPE_SERVICE,
	GAIM_DESKTOP_ITEM_TYPE_SERVICE_TYPE
} GaimDesktopItemType;

typedef struct _GaimDesktopItem GaimDesktopItem;

#define GAIM_TYPE_DESKTOP_ITEM         (gaim_desktop_item_get_type ())
GType gaim_desktop_item_get_type       (void);

/* standard */
#define GAIM_DESKTOP_ITEM_ENCODING	"Encoding" /* string */
#define GAIM_DESKTOP_ITEM_VERSION	"Version"  /* numeric */
#define GAIM_DESKTOP_ITEM_NAME		"Name" /* localestring */
#define GAIM_DESKTOP_ITEM_GENERIC_NAME	"GenericName" /* localestring */
#define GAIM_DESKTOP_ITEM_TYPE		"Type" /* string */
#define GAIM_DESKTOP_ITEM_FILE_PATTERN "FilePattern" /* regexp(s) */
#define GAIM_DESKTOP_ITEM_TRY_EXEC	"TryExec" /* string */
#define GAIM_DESKTOP_ITEM_NO_DISPLAY	"NoDisplay" /* boolean */
#define GAIM_DESKTOP_ITEM_COMMENT	"Comment" /* localestring */
#define GAIM_DESKTOP_ITEM_EXEC		"Exec" /* string */
#define GAIM_DESKTOP_ITEM_ACTIONS	"Actions" /* strings */
#define GAIM_DESKTOP_ITEM_ICON		"Icon" /* string */
#define GAIM_DESKTOP_ITEM_MINI_ICON	"MiniIcon" /* string */
#define GAIM_DESKTOP_ITEM_HIDDEN	"Hidden" /* boolean */
#define GAIM_DESKTOP_ITEM_PATH		"Path" /* string */
#define GAIM_DESKTOP_ITEM_TERMINAL	"Terminal" /* boolean */
#define GAIM_DESKTOP_ITEM_TERMINAL_OPTIONS "TerminalOptions" /* string */
#define GAIM_DESKTOP_ITEM_SWALLOW_TITLE "SwallowTitle" /* string */
#define GAIM_DESKTOP_ITEM_SWALLOW_EXEC	"SwallowExec" /* string */
#define GAIM_DESKTOP_ITEM_MIME_TYPE	"MimeType" /* regexp(s) */
#define GAIM_DESKTOP_ITEM_PATTERNS	"Patterns" /* regexp(s) */
#define GAIM_DESKTOP_ITEM_DEFAULT_APP	"DefaultApp" /* string */
#define GAIM_DESKTOP_ITEM_DEV		"Dev" /* string */
#define GAIM_DESKTOP_ITEM_FS_TYPE	"FSType" /* string */
#define GAIM_DESKTOP_ITEM_MOUNT_POINT	"MountPoint" /* string */
#define GAIM_DESKTOP_ITEM_READ_ONLY	"ReadOnly" /* boolean */
#define GAIM_DESKTOP_ITEM_UNMOUNT_ICON "UnmountIcon" /* string */
#define GAIM_DESKTOP_ITEM_SORT_ORDER	"SortOrder" /* strings */
#define GAIM_DESKTOP_ITEM_URL		"URL" /* string */
#define GAIM_DESKTOP_ITEM_DOC_PATH	"X-GNOME-DocPath" /* string */

/**
 * This function loads 'filename' and turns it into a GaimDesktopItem.
 *
 * @param filename The filename or directory path to load the GaimDesktopItem from
 *
 * @return The newly loaded item, or NULL on error.
 */
GaimDesktopItem *gaim_desktop_item_new_from_file (const char *filename);

/**
 * Gets the type attribute (the 'Type' field) of the item.  This should
 * usually be 'Application' for an application, but it can be 'Directory'
 * for a directory description.  There are other types available as well.
 * The type usually indicates how the desktop item should be handeled and
 * how the 'Exec' field should be handeled.
 *
 * @param item A desktop item
 *
 * @return The type of the specified 'item'. The returned memory
 * remains owned by the GaimDesktopItem and should not be freed.
 */
GaimDesktopItemType gaim_desktop_item_get_entry_type (const GaimDesktopItem *item);

/**
 * Gets the value of an attribute of the item, as a string.
 *
 * @param item A desktop item
 * @param attr The attribute to look for
 *
 * @return The value of the specified item attribute.
 */
const char *gaim_desktop_item_get_string (const GaimDesktopItem *item,
					  const char *attr);

/**
 * Creates a copy of a GaimDesktopItem.  The new copy has a refcount of 1.
 * Note: Section stack is NOT copied.
 *
 * @param item The item to be copied
 *
 * @return The new copy 
 */
GaimDesktopItem *gaim_desktop_item_copy (const GaimDesktopItem *item);

/**
 * Decreases the reference count of the specified item, and destroys
 * the item if there are no more references left.
 *
 * @param item A desktop item
 */
void gaim_desktop_item_unref (GaimDesktopItem *item);

G_END_DECLS

#endif /* _GAIM_DESKTOP_ITEM_H_ */