Mercurial > pidgin.yaz
view src/gaim-client-example.c @ 13022:228b1f95e5b4
[gaim-migrate @ 15375]
Here's my "I'm staying up all night anyway so I might as well take a stab at
the connection error buttons" work on the connection error buttons. I left
Mark's comment in since I don't think this is finished. I also left a couple
warnings in place because I'm too tired to try to follow failure
characteristics and recovery mechanisms for the stuff I'm doing. It works for
me.
I saturated the prpl icons mostly because it made the error overlay stand out
better, but once I saw it I think it works well, and also fits well with our
use of saturation in other places to indicate offline. I'm currently using the
default status image blocked.png, if that's what we end up wanting to keep we
should put a copy of it somewhere else as pulling it from status/default is
silly.
I had originally tried to get the blocked circle to be larger than the prpl
icon, with the prpl icon centered, but couldn't come up with a good way to do
that given the gdk functions I had at hand. I'll probably give it a shot again
at some other point unless we decide we don't want it or someone else does it
before me.
I'm done rambling now, I'm tired.
committer: Tailor Script <tailor@pidgin.im>
author | Etan Reisner <pidgin@unreliablesource.net> |
---|---|
date | Mon, 23 Jan 2006 15:15:01 +0000 |
parents | c9312177821a |
children | 8bda65b88e49 |
line wrap: on
line source
#define DBUS_API_SUBJECT_TO_CHANGE #include <stdio.h> #include <stdlib.h> #include "gaim-client.h" /* This example demonstrates how to use libgaim-client to communicate with gaim. The names and signatures of functions provided by libgaim-client are the same as those in gaim. However, all structures (such as GaimAccount) are opaque, that is, you can only use pointer to them. In fact, these pointers DO NOT actually point to anything, they are just integer identifiers of assigned to these structures by gaim. So NEVER try to dereference these pointers. Integer ids as disguised as pointers to provide type checking and prevent mistakes such as passing an id of GaimAccount when an id of GaimBuddy is expected. According to glib manual, this technique is portable. */ int main (int argc, char **argv) { GList *alist, *node; gaim_init(); alist = gaim_accounts_get_all(); for (node = alist; node; node = node->next) { GaimAccount *account = (GaimAccount*) node->data; char *name = gaim_account_get_username(account); g_print("Name: %s\n", name); g_free(name); } g_list_free(alist); return 0; }