view src/protocols/jabber/buddy.h @ 8194:22b3974dc1af

[gaim-migrate @ 8916] a bunch of tweaks to jabber roster handling, and a fix for a segfault when you delete the priority buddy in a contact committer: Tailor Script <tailor@pidgin.im>
author Nathan Walp <nwalp@pidgin.im>
date Sun, 01 Feb 2004 01:06:10 +0000
parents b250288fa948
children ba12d8b12ab0
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/**
 * @file buddy.h Buddy handlers
 *
 * gaim
 *
 * Copyright (C) 2003 Nathan Walp <faceprint@faceprint.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#ifndef _GAIM_JABBER_BUDDY_H_
#define _GAIM_JABBER_BUDDY_H_

#include "jabber.h"

typedef struct _JabberBuddy {
	GList *resources;
	char *error_msg;
	enum {
		JABBER_INVISIBLE_NONE   = 0,
		JABBER_INVISIBLE_SERVER = 1 << 1,
		JABBER_INVIS_BUDDY      = 1 << 2
	} invisible;
	enum {
		JABBER_SUB_NONE    = 0,
		JABBER_SUB_PENDING = 1 << 1,
		JABBER_SUB_TO      = 1 << 2,
		JABBER_SUB_FROM    = 1 << 3,
		JABBER_SUB_BOTH    = (JABBER_SUB_TO | JABBER_SUB_FROM),
		JABBER_SUB_REMOVE  = 1 << 4
	} subscription;
} JabberBuddy;

typedef struct _JabberBuddyResource {
	JabberBuddy *jb;
	char *name;
	int priority;
	int state;
	char *status;
	enum {
		JABBER_CAP_XHTML        = 1 << 1,
		JABBER_CAP_COMPOSING    = 1 << 2,
		JABBER_CAP_SI           = 1 << 3,
		JABBER_CAP_SI_FILE_XFER = 1 << 4,
		JABBER_CAP_BYTESTREAMS  = 1 << 5
	} capabilities;
} JabberBuddyResource;

void jabber_buddy_free(JabberBuddy *jb);
JabberBuddy *jabber_buddy_find(JabberStream *js, const char *name,
		gboolean create);
JabberBuddyResource *jabber_buddy_find_resource(JabberBuddy *jb,
		const char *resource);
void jabber_buddy_track_resource(JabberBuddy *jb, const char *resource,
		int priority, int state, const char *status);
void jabber_buddy_resource_free(JabberBuddyResource *jbr);
void jabber_buddy_remove_resource(JabberBuddy *jb, const char *resource);
const char *jabber_buddy_get_status_msg(JabberBuddy *jb);
void jabber_buddy_get_info(GaimConnection *gc, const char *who);
void jabber_buddy_get_info_chat(GaimConnection *gc, int id,
		const char *resource);

GList *jabber_buddy_menu(GaimConnection *gc, const char *name);

void jabber_set_info(GaimConnection *gc, const char *info);
void jabber_setup_set_info(GaimConnection *gc);

#endif /* _GAIM_JABBER_BUDDY_H_ */