view src/sound.c @ 7506:240aca6344b6

[gaim-migrate @ 8119] I'm going climbing soon, but I'll be around later to make Mandrake 9.1 RPMs. 9.2 ISOs haven't been released to the public yet, AFAIK. This is some more disconnection dialog stuff from Daniel Atallah. It fixes a memleak (that I think I introduced), makes the most recently disconnected account the selected account, and makes the window manager close work correctly. datallah: The fix for the window-manager-close-button is the "case GTK_RESPONSE_DELETE_EVENT:" line. committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Thu, 13 Nov 2003 23:57:45 +0000
parents feb3d21a7794
children fa6395637e2c
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/*
 * gaim
 *
 * Copyright (C) 2003, Nathan Walp <faceprint@faceprint.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */
#include "internal.h"

#include "sound.h"
#include "prefs.h"

/* XXX CORE/UI: this goes away when away messages become sane */
#include "gtkinternal.h"
#include "ui.h"


static GaimSoundUiOps *sound_ui_ops = NULL;

void gaim_sound_set_ui_ops(GaimSoundUiOps *ops)
{
	if(sound_ui_ops && sound_ui_ops->shutdown)
		sound_ui_ops->shutdown();
	sound_ui_ops = ops;
	if(sound_ui_ops && sound_ui_ops->init)
		sound_ui_ops->init();
}

GaimSoundUiOps *gaim_sound_get_ui_ops(void)
{
	return sound_ui_ops;
}

void gaim_sound_init()
{
	gaim_prefs_add_none("/core/sound");
	gaim_prefs_add_bool("/core/sound/while_away", FALSE);
}

void gaim_sound_shutdown()
{
	if(sound_ui_ops && sound_ui_ops->shutdown)
		sound_ui_ops->shutdown();
}

void gaim_sound_play_file(const char *filename)
{
	if(awaymessage && !gaim_prefs_get_bool("/core/sound/while_away"))
		return;

	if(sound_ui_ops && sound_ui_ops->play_file)
		sound_ui_ops->play_file(filename);
}

void gaim_sound_play_event(GaimSoundEventID event)
{
	if(awaymessage && !gaim_prefs_get_bool("/core/sound/while_away"))
		return;

	if(sound_ui_ops && sound_ui_ops->play_event)
		sound_ui_ops->play_event(event);
}