view src/server.h @ 9798:255596f41014

[gaim-migrate @ 10666] This is patch number 1002252 by Joe Shaw. He writes: If you start a file transfer with a yahoo user and then unplug the network, wait a couple minutes, and plug it back in, a minute or so later the gaim UI will completely freeze, eventually consume all your memory and crash. This is because ft.c:transfer_cb() does not correctly handle the case in which both READ and WRITE conditions are coming in, and because the yahoo_xfer_read() and yahoo_xfer_write() functions are incorrectly returning 0 on errors instead of -1. Since transfer_cb() is getting both conditions, it only checks READ first and gets back 0 bytes (because the connection has been hung up). 0 is not explicitly handled, so nothing is done and we get ourselves into an infinite loop. committer: Tailor Script <tailor@pidgin.im>
author Tim Ringenbach <marv@pidgin.im>
date Sat, 21 Aug 2004 02:02:25 +0000
parents 60705fd4f411
children fb08a0973b3e
line wrap: on
line source

/**
 * @file server.h Server API
 * @ingroup core
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#ifndef _GAIM_SERVER_H_
#define _GAIM_SERVER_H_

/*
 * Really user states are controlled by the PRPLs now. We just
 * use this for event_away
 */
#define UC_UNAVAILABLE  1

#include "account.h"
#include "conversation.h"
#include "prpl.h"

#ifdef __cplusplus
extern "C" {
#endif

void serv_login(GaimAccount *);
void serv_close(GaimConnection *);
void serv_touch_idle(GaimConnection *);
int  serv_send_im(GaimConnection *, const char *, const char *, GaimConvImFlags);
void serv_get_info(GaimConnection *, const char *);
void serv_get_dir(GaimConnection *, const char *);
void serv_set_idle(GaimConnection *, int);
void serv_set_info(GaimConnection *, const char *);
void serv_set_away(GaimConnection *, const char *, const char *);
void serv_set_away_all(const char *);
int  serv_send_typing(GaimConnection *, const char *, int);
void serv_change_passwd(GaimConnection *, const char *, const char *);
void serv_add_buddy(GaimConnection *, GaimBuddy *);
void serv_add_buddies(GaimConnection *, GList *);
void serv_remove_buddy(GaimConnection *, GaimBuddy *, GaimGroup *);
void serv_remove_buddies(GaimConnection *, GList *, GList *);
void serv_remove_group(GaimConnection *, GaimGroup *);
void serv_move_buddy(GaimBuddy *, GaimGroup *, GaimGroup *);
void serv_rename_group(GaimConnection *, const char *, GaimGroup *, GList *);
void serv_add_permit(GaimConnection *, const char *);
void serv_add_deny(GaimConnection *, const char *);
void serv_rem_permit(GaimConnection *, const char *);
void serv_rem_deny(GaimConnection *, const char *);
void serv_set_permit_deny(GaimConnection *);
void serv_warn(GaimConnection *, const char *, gboolean);
void serv_set_dir(GaimConnection *, const char *, const char *,
				  const char *, const char *, const char *,
				  const char *, const char *, int);
void serv_dir_search(GaimConnection *, const char *, const char *,
					 const char *, const char *, const char *, const char *,
					 const char *, const char *);
void serv_join_chat(GaimConnection *, GHashTable *);
void serv_reject_chat(GaimConnection *, GHashTable *);
void serv_chat_invite(GaimConnection *, int, const char *, const char *);
void serv_chat_leave(GaimConnection *, int);
void serv_chat_whisper(GaimConnection *, int, const char *, const char *);
int  serv_chat_send(GaimConnection *, int, const char *);
void serv_alias_buddy(GaimBuddy *);
void serv_got_alias(GaimConnection *gc, const char *who, const char *alias);
void serv_got_eviled(GaimConnection *gc, const char *name, int lev);
void serv_got_typing(GaimConnection *gc, const char *name, int timeout,
					 GaimTypingState state);
void serv_set_buddyicon(GaimConnection *gc, const char *filename);
void serv_got_typing_stopped(GaimConnection *gc, const char *name);
void serv_got_im(GaimConnection *gc, const char *who, const char *msg,
				 GaimConvImFlags imflags, time_t mtime);
void serv_got_update(GaimConnection *gc, const char *name, int loggedin,
					 int evil, time_t signon, time_t idle, int type);
void serv_finish_login(GaimConnection *gc);
void serv_got_chat_invite(GaimConnection *gc, const char *name,
						  const char *who, const char *message,
						  GHashTable *data);
GaimConversation *serv_got_joined_chat(GaimConnection *gc,
									   int id, const char *name);
void serv_got_chat_left(GaimConnection *g, int id);
void serv_got_chat_in(GaimConnection *g, int id, const char *who,
					  GaimConvChatFlags chatflags, const char *message, time_t mtime);
void serv_send_file(GaimConnection *gc, const char *who, const char *file);

#ifdef __cplusplus
}
#endif

#endif /* _GAIM_SERVER_H_ */