Mercurial > pidgin.yaz
view libgaim/Makefile.am @ 14791:2727e465602f
[gaim-migrate @ 17556]
This will fix the constant network change notification in Wingaim when "Peer Name Resolution Protocol" service is enabled.
We now only look at the Network Location Awareness namespace.
Add some better error handling.
committer: Tailor Script <tailor@pidgin.im>
author | Daniel Atallah <daniel.atallah@gmail.com> |
---|---|
date | Sat, 21 Oct 2006 19:12:54 +0000 |
parents | 5b389aacc06b |
children | 3f639d4991cb |
line wrap: on
line source
EXTRA_DIST = \ dbus-analyze-functions.py \ dbus-analyze-types.py \ gaim-notifications-example \ gaim-remote \ gaim-send \ gaim-send-async \ gaim-url-handler \ Makefile.mingw \ win32/global.mak \ win32/libc_interface.c \ win32/libc_interface.h \ win32/libc_internal.h \ win32/libgaimrc.rc.in \ win32/rules.mak \ win32/targets.mak \ win32/wgaimerror.h \ win32/win32dep.c \ win32/giowin32.c \ win32/win32dep.h if USE_GCONFTOOL GCONF_DIR=gconf endif SUBDIRS = $(GCONF_DIR) plugins protocols gaim_coresources = \ account.c \ accountopt.c \ blist.c \ buddyicon.c \ cipher.c \ circbuffer.c \ cmds.c \ connection.c \ conversation.c \ core.c \ debug.c \ desktopitem.c \ eventloop.c \ ft.c \ idle.c \ imgstore.c \ log.c \ mime.c \ network.c \ ntlm.c \ notify.c \ plugin.c \ pluginpref.c \ pounce.c \ prefix.c \ prefs.c \ privacy.c \ proxy.c \ prpl.c \ request.c \ roomlist.c \ savedstatuses.c \ server.c \ signals.c \ dnsquery.c \ dnssrv.c\ status.c \ stringref.c \ stun.c \ sound.c \ sslconn.c \ upnp.c \ util.c \ value.c \ xmlnode.c \ whiteboard.c gaim_coreheaders = \ account.h \ accountopt.h \ blist.h \ buddyicon.h \ cipher.h \ circbuffer.h \ cmds.h \ connection.h \ conversation.h \ core.h \ dbus-maybe.h \ debug.h \ desktopitem.h \ eventloop.h \ ft.h \ gaim.h \ idle.h \ imgstore.h \ log.h \ mime.h \ network.h \ notify.h \ ntlm.h \ plugin.h \ pluginpref.h \ pounce.h \ prefs.h \ privacy.h \ proxy.h \ prpl.h \ request.h \ roomlist.h \ savedstatuses.h \ server.h \ signals.h \ dnsquery.h \ dnssrv.h \ status.h \ stringref.h \ stun.h \ sound.h \ sslconn.h \ upnp.h \ util.h \ value.h \ version.h \ xmlnode.h \ whiteboard.h if ENABLE_DBUS CLEANFILES = \ dbus-bindings.c \ dbus-client-binding.c \ dbus-client-binding.h \ dbus-types.c \ dbus-types.h \ gaim-client-bindings.c \ gaim-client-bindings.h \ gaim.service # gaim dbus server dbus_sources = dbus-server.c dbus-useful.c dbus_headers = dbus-bindings.h dbus-gaim.h dbus-server.h dbus-useful.h dbus-define-api.h dbus_exported = dbus-useful.h dbus-define-api.h account.h blist.h buddyicon.h connection.h conversation.h core.h log.h roomlist.h savedstatuses.h status.h server.h xmlnode.h gaim_build_coreheaders = $(addprefix $(srcdir)/, $(gaim_coreheaders)) dbus_build_exported = $(addprefix $(srcdir)/, $(dbus_exported)) dbus-types.c: dbus-analyze-types.py $(gaim_coreheaders) cat $(gaim_build_coreheaders) | $(PYTHON) $(srcdir)/dbus-analyze-types.py --pattern=GAIM_DBUS_DEFINE_TYPE\(%s\) > $@ dbus-types.h: dbus-analyze-types.py $(dbus_coreheaders) cat $(gaim_build_coreheaders) | $(PYTHON) $(srcdir)/dbus-analyze-types.py --pattern=GAIM_DBUS_DECLARE_TYPE\(%s\) > $@ dbus-bindings.c: dbus-analyze-functions.py $(dbus_exported) cat $(dbus_build_exported) | $(PYTHON) $(srcdir)/dbus-analyze-functions.py > $@ dbus-server.$(OBJEXT): dbus-bindings.c dbus-types.c dbus-types.h dbus-server.lo: dbus-bindings.c dbus-types.c dbus-types.h $(libgaim_la_OBJECTS): dbus-types.h # libgaim-client libgaim_client_lib = libgaim-client.la libgaim_client_la_SOURCES = gaim-client.c gaim-client.h libgaim_client_la_LIBADD = $(DBUS_LIBS) gaim-client-bindings.c: dbus-analyze-functions.py $(dbus_exported) cat $(dbus_build_exported) | $(PYTHON) $(srcdir)/dbus-analyze-functions.py --client > $@ gaim-client-bindings.h: dbus-analyze-types.py dbus-analyze-functions.py $(gaim_coreheaders) $(dbus_exported) cat $(gaim_build_coreheaders) | $(PYTHON) $(srcdir)/dbus-analyze-types.py --keyword=enum --verbatim > $@ cat $(dbus_build_exported) | $(PYTHON) $(srcdir)/dbus-analyze-functions.py --client --headers >> $@ $(libgaim_client_la_OBJECTS): gaim-client-bindings.h gaim-client-bindings.c # gaim-client-example gaim_client_example_SOURCES = gaim-client-example.c gaim_client_example_DEPENDENCIES = @LIBOBJS@ libgaim-client.la gaim_client_example_LDADD = \ @LIBOBJS@ \ libgaim-client.la \ $(GLIB_LIBS) \ $(DBUS_LIBS) bin_PROGRAMS = gaim-client-example gaim-client-example.$(OBJEXT): gaim-client-bindings.h # scripts bin_SCRIPTS = gaim-remote gaim-send gaim-send-async gaim-url-handler endif lib_LTLIBRARIES = libgaim.la $(libgaim_client_lib) libgaim_la_SOURCES = \ $(gaim_coresources) \ $(dbus_sources) noinst_HEADERS= \ internal.h \ prefix.h libgaimincludedir=$(includedir)/gaim libgaiminclude_HEADERS = \ $(gaim_coreheaders) \ $(dbus_headers) libgaim_la_DEPENDENCIES = @LIBOBJS@ $(STATIC_LINK_LIBS) libgaim_la_LDFLAGS = -export-dynamic libgaim_la_LIBADD = \ @LIBOBJS@ \ $(DBUS_LIBS) \ $(GLIB_LIBS) \ $(LIBXML_LIBS) \ $(LIBNM_LIBS) \ $(STATIC_LINK_LIBS) \ $(INTLLIBS) \ -lm AM_CPPFLAGS = \ -DBR_PTHREADS=0 \ -DDATADIR=\"$(datadir)\" \ -DLIBDIR=\"$(libdir)/gaim/\" \ -DLOCALEDIR=\"$(datadir)/locale\" \ -DSYSCONFDIR=\"$(sysconfdir)\" \ $(GLIB_CFLAGS) \ $(DEBUG_CFLAGS) \ $(DBUS_CFLAGS) \ $(LIBXML_CFLAGS) \ $(LIBNM_CFLAGS)