view libgaim/Makefile.mingw @ 14791:2727e465602f

[gaim-migrate @ 17556] This will fix the constant network change notification in Wingaim when "Peer Name Resolution Protocol" service is enabled. We now only look at the Network Location Awareness namespace. Add some better error handling. committer: Tailor Script <tailor@pidgin.im>
author Daniel Atallah <daniel.atallah@gmail.com>
date Sat, 21 Oct 2006 19:12:54 +0000
parents 5b389aacc06b
children
line wrap: on
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#
# Makefile.mingw
#
# Description: Makefile for win32 (mingw) version of libGaim
#

GAIM_TOP := ..
include $(GAIM_TOP)/libgaim/win32/global.mak

TARGET = libgaim
NEEDED_DLLS = $(LIBXML2_TOP)/bin/libxml2.dll

##
## INCLUDE PATHS
##
INCLUDE_PATHS =	\
			-I$(GAIM_LIB_TOP) \
			-I$(GAIM_LIB_TOP)/win32 \
			-I$(GAIM_TOP) \
			-I$(GTK_TOP)/include \
			-I$(GTK_TOP)/include/glib-2.0 \
			-I$(GTK_TOP)/lib/glib-2.0/include \
			-I$(LIBXML2_TOP)/include

LIB_PATHS =		-L$(GTK_TOP)/lib \
			-L$(LIBXML2_TOP)/lib

##
##  SOURCES, OBJECTS
##
C_SRC =	\
			account.c \
			accountopt.c \
			blist.c \
			buddyicon.c \
			cipher.c \
			cmds.c \
			connection.c \
			conversation.c \
			core.c \
			debug.c \
			dnsquery.c \
			dnssrv.c \
			eventloop.c \
			ft.c \
			circbuffer.c \
			idle.c \
			imgstore.c \
			log.c \
			mime.c \
			network.c \
			notify.c \
			ntlm.c \
			plugin.c \
			pluginpref.c \
			pounce.c \
			prefs.c \
			privacy.c \
			proxy.c \
			prpl.c \
			request.c \
			roomlist.c \
			savedstatuses.c \
			server.c \
			signals.c \
			sound.c \
			sslconn.c \
			status.c \
			stringref.c \
			stun.c \
			upnp.c \
			util.c \
			value.c \
			xmlnode.c \
			whiteboard.c \
			win32/giowin32.c \
			win32/libc_interface.c \
			win32/win32dep.c

RC_SRC = win32/libgaimrc.rc

OBJECTS = $(C_SRC:%.c=%.o) $(RC_SRC:%.rc=%.o)

##
## LIBRARIES
##
LIBS =	\
		-lglib-2.0 \
		-lgthread-2.0 \
		-lgobject-2.0 \
		-lgmodule-2.0 \
		-lintl \
		-lws2_32 \
		-lxml2

include $(GAIM_COMMON_RULES)

##
## TARGET DEFINITIONS
##
.PHONY: all install install_shallow clean

all: $(TARGET).dll
	$(MAKE) -C $(GAIM_PROTOS_TOP) -f $(GAIM_WIN32_MAKEFILE)
	$(MAKE) -C $(GAIM_LIB_PLUGINS_TOP) -f $(GAIM_WIN32_MAKEFILE)

install_shallow: $(GAIM_INSTALL_DIR) $(TARGET).dll
	cp $(TARGET).dll $(GAIM_INSTALL_DIR)
	cp $(NEEDED_DLLS) $(GAIM_INSTALL_DIR)

install: install_shallow all
	$(MAKE) -C $(GAIM_PROTOS_TOP) -f $(GAIM_WIN32_MAKEFILE) install
	$(MAKE) -C $(GAIM_LIB_PLUGINS_TOP) -f $(GAIM_WIN32_MAKEFILE) install

./win32/libgaimrc.rc: ./win32/libgaimrc.rc.in $(GAIM_TOP)/VERSION
	sed -e 's/@GAIM_VERSION@/$(GAIM_VERSION)/g' \
	    $@.in > $@

$(OBJECTS): $(GAIM_CONFIG_H)

$(TARGET).dll $(TARGET).dll.a: $(OBJECTS)
	$(CC) -shared $(OBJECTS) $(LIB_PATHS) $(LIBS) $(DLL_LD_FLAGS) -Wl,--out-implib,$(TARGET).dll.a -o $(TARGET).dll

##
## CLEAN RULES
##
clean:
	rm -f $(OBJECTS) $(RC_SRC)
	rm -f $(TARGET).dll $(TARGET).dll.a
	$(MAKE) -C $(GAIM_PROTOS_TOP) -f $(GAIM_WIN32_MAKEFILE) clean
	$(MAKE) -C $(GAIM_LIB_PLUGINS_TOP) -f $(GAIM_WIN32_MAKEFILE) clean

include $(GAIM_COMMON_TARGETS)