Mercurial > pidgin.yaz
view libgaim/Makefile.mingw @ 14791:2727e465602f
[gaim-migrate @ 17556]
This will fix the constant network change notification in Wingaim when "Peer Name Resolution Protocol" service is enabled.
We now only look at the Network Location Awareness namespace.
Add some better error handling.
committer: Tailor Script <tailor@pidgin.im>
author | Daniel Atallah <daniel.atallah@gmail.com> |
---|---|
date | Sat, 21 Oct 2006 19:12:54 +0000 |
parents | 5b389aacc06b |
children |
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# # Makefile.mingw # # Description: Makefile for win32 (mingw) version of libGaim # GAIM_TOP := .. include $(GAIM_TOP)/libgaim/win32/global.mak TARGET = libgaim NEEDED_DLLS = $(LIBXML2_TOP)/bin/libxml2.dll ## ## INCLUDE PATHS ## INCLUDE_PATHS = \ -I$(GAIM_LIB_TOP) \ -I$(GAIM_LIB_TOP)/win32 \ -I$(GAIM_TOP) \ -I$(GTK_TOP)/include \ -I$(GTK_TOP)/include/glib-2.0 \ -I$(GTK_TOP)/lib/glib-2.0/include \ -I$(LIBXML2_TOP)/include LIB_PATHS = -L$(GTK_TOP)/lib \ -L$(LIBXML2_TOP)/lib ## ## SOURCES, OBJECTS ## C_SRC = \ account.c \ accountopt.c \ blist.c \ buddyicon.c \ cipher.c \ cmds.c \ connection.c \ conversation.c \ core.c \ debug.c \ dnsquery.c \ dnssrv.c \ eventloop.c \ ft.c \ circbuffer.c \ idle.c \ imgstore.c \ log.c \ mime.c \ network.c \ notify.c \ ntlm.c \ plugin.c \ pluginpref.c \ pounce.c \ prefs.c \ privacy.c \ proxy.c \ prpl.c \ request.c \ roomlist.c \ savedstatuses.c \ server.c \ signals.c \ sound.c \ sslconn.c \ status.c \ stringref.c \ stun.c \ upnp.c \ util.c \ value.c \ xmlnode.c \ whiteboard.c \ win32/giowin32.c \ win32/libc_interface.c \ win32/win32dep.c RC_SRC = win32/libgaimrc.rc OBJECTS = $(C_SRC:%.c=%.o) $(RC_SRC:%.rc=%.o) ## ## LIBRARIES ## LIBS = \ -lglib-2.0 \ -lgthread-2.0 \ -lgobject-2.0 \ -lgmodule-2.0 \ -lintl \ -lws2_32 \ -lxml2 include $(GAIM_COMMON_RULES) ## ## TARGET DEFINITIONS ## .PHONY: all install install_shallow clean all: $(TARGET).dll $(MAKE) -C $(GAIM_PROTOS_TOP) -f $(GAIM_WIN32_MAKEFILE) $(MAKE) -C $(GAIM_LIB_PLUGINS_TOP) -f $(GAIM_WIN32_MAKEFILE) install_shallow: $(GAIM_INSTALL_DIR) $(TARGET).dll cp $(TARGET).dll $(GAIM_INSTALL_DIR) cp $(NEEDED_DLLS) $(GAIM_INSTALL_DIR) install: install_shallow all $(MAKE) -C $(GAIM_PROTOS_TOP) -f $(GAIM_WIN32_MAKEFILE) install $(MAKE) -C $(GAIM_LIB_PLUGINS_TOP) -f $(GAIM_WIN32_MAKEFILE) install ./win32/libgaimrc.rc: ./win32/libgaimrc.rc.in $(GAIM_TOP)/VERSION sed -e 's/@GAIM_VERSION@/$(GAIM_VERSION)/g' \ $@.in > $@ $(OBJECTS): $(GAIM_CONFIG_H) $(TARGET).dll $(TARGET).dll.a: $(OBJECTS) $(CC) -shared $(OBJECTS) $(LIB_PATHS) $(LIBS) $(DLL_LD_FLAGS) -Wl,--out-implib,$(TARGET).dll.a -o $(TARGET).dll ## ## CLEAN RULES ## clean: rm -f $(OBJECTS) $(RC_SRC) rm -f $(TARGET).dll $(TARGET).dll.a $(MAKE) -C $(GAIM_PROTOS_TOP) -f $(GAIM_WIN32_MAKEFILE) clean $(MAKE) -C $(GAIM_LIB_PLUGINS_TOP) -f $(GAIM_WIN32_MAKEFILE) clean include $(GAIM_COMMON_TARGETS)