Mercurial > pidgin.yaz
view src/event.h @ 6019:272c761c52e3
[gaim-migrate @ 6469]
So Decklin sent me a patch to fix the problem with setting profiles, and then
later that day, before I got a shot at it, KingAnt fixed it himself. But
Decklin's fix is better, so here it is, hand-merged with love. KingAnt also
points out that Decklin Foster is a cool name.
Decklin also realized (and fixed) that we were initializing static protocols
after importing prefs, causing the import to fail. Thanks, Decklin.
committer: Tailor Script <tailor@pidgin.im>
author | Sean Egan <seanegan@gmail.com> |
---|---|
date | Sat, 05 Jul 2003 01:49:07 +0000 |
parents | 158196b2db19 |
children | 3b6f48766acb |
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/** * @file event.h Event API * @ingroup core * * gaim * * Copyright (C) 2003 Christian Hammond <chipx86@gnupdate.org> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _GAIM_EVENT_H_ #define _GAIM_EVENT_H_ #include <glib.h> /** * Event types */ typedef enum gaim_event { event_signon = 0, event_signoff, event_away, event_back, event_im_recv, event_im_send, event_buddy_signon, event_buddy_signoff, event_buddy_away, event_buddy_back, event_buddy_idle, event_buddy_unidle, event_blist_update, event_chat_invited, event_chat_join, event_chat_leave, event_chat_buddy_join, event_chat_buddy_leave, event_chat_recv, event_chat_send, event_warned, event_error, event_quit, event_new_conversation, event_set_info, event_draw_menu, event_im_displayed_sent, event_im_displayed_rcvd, event_chat_send_invite, event_got_typing, event_del_conversation, event_connecting, /* any others? it's easy to add... */ } GaimEvent; typedef int (*GaimSignalBroadcastFunc)(GaimEvent event, void *data, va_list args); #ifdef __cplusplus extern "C" { #endif /**************************************************************************/ /** @name Signal API */ /**************************************************************************/ /** * Connects a signal handler to a gaim event. * * @param module The optional module handle. * @param event The event to connect to. * @param func The callback function. * @param data The data to pass to the callback function. * * @see gaim_signal_disconnect() */ void gaim_signal_connect(void *module, GaimEvent event, void *func, void *data); /** * Disconnects a signal handler from a gaim event. * * @param module The optional module handle. * @param event The event to disconnect from. * @param func The registered function to disconnect. * * @see gaim_signal_connect() */ void gaim_signal_disconnect(void *module, GaimEvent event, void *func); /** * Removes all callbacks associated with a handle. * * @param handle The handle. */ void gaim_signals_disconnect_by_handle(void *handle); /** * Registers a function that re-broadcasts events. * * @param func The function. * @param data Data to be passed to the callback. */ void gaim_signals_register_broadcast_func(GaimSignalBroadcastFunc func, void *data); /** * Unregisters a function that re-broadcasts events. * * @param func The function. */ void gaim_signals_unregister_broadcast_func(GaimSignalBroadcastFunc func); /** * Returns a list of all signal callbacks. * * @return A list of all signal callbacks. */ GList *gaim_signals_get_callbacks(void); /** * Broadcasts an event to all registered signal handlers. * * @param event The event to broadcast * * @see gaim_signal_connect() * @see gaim_signal_disconnect() */ int gaim_event_broadcast(GaimEvent event, ...); /** * Returns a human-readable representation of an event name. * * @param event The event. * * @return A human-readable string of the name. */ const char *gaim_event_get_name(GaimEvent event); /*@}*/ #ifdef __cplusplus } #endif #endif /* _GAIM_EVENT_H_ */