view src/win32/stdafx.h @ 7712:2823111061ba

[gaim-migrate @ 8357] I did a few things to my drag-and-drop patch. First, I moved the application/x-im-contact parsing code into its own function, so we don't have to duplicate stuff. The reason I did this is because Sean suggested support for dragging x-im-contacts into conversation windows, which is also implemented now, and it rocks. :) committer: Tailor Script <tailor@pidgin.im>
author Christian Hammond <chipx86@chipx86.com>
date Wed, 03 Dec 2003 02:03:25 +0000
parents 94e4cf59bacb
children f588ced280bf
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// stdafx.h : include file for standard system include files,
//  or project specific include files that are used frequently, but
//      are changed infrequently
//

#if !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)
#define AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#define WIN32_LEAN_AND_MEAN		// Exclude rarely-used stuff from Windows headers

#include <windows.h>
#include <shellapi.h>


// TODO: reference additional headers your program requires here

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)