view src/protocols/icq/socketmanager.c @ 4687:283fb289c510

[gaim-migrate @ 4998] This is a new buddy list. Lots of things about it just Don't Work. I probably already know about those things, and you'd just be wasting my time in submitting a bug report about it. I decided that instead of getting it to all work perfectly before committing, that I'd get it in cvs, and slowly fix it with regular commits. That way, it's easier to keep track of things, and other developers can help. Plus, I'm getting pissed off at the buddy list and want it to die. It's kinda boring, and doing nothing but the buddy list for such a long time has just gotten me very bitter. After 0.60 is released later this week, Gaim will resume being fun. This week is going to be very stressful, though, I'm sure. Things you ought to know about this buddy list: - It crashes - It leaks - There's no way to edit the buddy list, or access offline buddies - Most of the menus and buttons and whatnot just plain ol' don't work. - Status icons are only implemented for AIM. That's mostly just because I'm lazy. As such, you may want to be wary of updating this. If you do decide to update this, you may want to learn "cvs update -D yesterday" as well :) All the art there is just placeholder art. You probably won't really have as many problems as it sounds like you will from reading this. This message is extra-negative to stress that I don't want to be bothered with complaints about something not working about it :). I'll repeat: If something doesn't work, I probably already know about it. If you want to actually help with something, I'd be delighted to have it. IM me. -s. committer: Tailor Script <tailor@pidgin.im>
author Sean Egan <seanegan@gmail.com>
date Mon, 10 Mar 2003 05:30:31 +0000
parents 9965c0bbdb7c
children
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/* -*- Mode: C; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */

/*
 * $Id: socketmanager.c 2405 2001-09-29 02:08:00Z warmenhoven $
 *
 * Copyright (C) 1998-2001, Denis V. Dmitrienko <denis@null.net> and
 *                          Bill Soudan <soudan@kde.org>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
 *
 */

/**
 * The icqlib socket manager is a simple socket abstraction layer, which
 * supports opening and closing sockets as well as installing handler
 * functions for read ready and write ready events.  Its purpose is to
 * both unify socket handling in icqlib and expose icqlib's socket
 * requirements so the library client can assist with socket housekeeping.
 *
 * Library clients have two options to support icqlib:
 *
 * 1. Periodically call icq_Main.  This will handle all select logic
 * internally.  Advantage is implementation ease, disadvantage is wasted 
 * CPU cycles because of polling and poor TCP file transfer performance.
 * 
 * 2. Install a icq_SocketNotify callback, perform your own socket
 * management, and notify icqlib using the icq_SocketReady method when
 * a socket is ready for reading or writing.  Advantage is efficiency,
 * disadvantage is extra code.
 *
 */

#include <stdlib.h>

#ifdef _WIN32
#include <winsock.h>
#endif

#include "socketmanager.h"

icq_List *icq_SocketList = NULL;
fd_set icq_FdSets[ICQ_SOCKET_MAX];
int icq_MaxSocket;

void (*icq_SocketNotify)(int socket_fd, int type, int status);

/**
 * Creates a new socket using the operating system's socket creation
 * facility.
 */
int icq_SocketNew(int domain, int type, int protocol)
{
  int s = socket(domain, type, protocol);

  icq_SocketAlloc(s);

  return s;
}


/**
 * Creates a new socket by accepting a connection from a listening
 * socket.
 */
int icq_SocketAccept(int listens, struct sockaddr *addr, int *addrlen)
{
  int s = accept(listens, addr, addrlen);

  icq_SocketAlloc(s);

  return s;
}

/**
 * Creates a new icq_Socket structure, and appends it to the 
 * socketmanager's global socket list.
 */
void icq_SocketAlloc(int s)
{
  if (s != -1)
  {
    icq_Socket *psocket = (icq_Socket *)malloc(sizeof(icq_Socket));
    int i;
    psocket->socket = s;

    for (i=0; i<ICQ_SOCKET_MAX; i++)
      psocket->handlers[i] = NULL;

    icq_ListEnqueue(icq_SocketList, psocket);
  }
}  

/**
 * Closes a socket.  This function will notify the library client
 * through the icq_SocketNotify callback if the socket had an installed
 * read or write handler.
 */
int icq_SocketDelete(int socket_fd)
{
#ifdef _WIN32
  int result = closesocket(socket_fd);
#else
  int result = close(socket_fd);
#endif

  if (result != -1)
  {
    icq_Socket *s = icq_FindSocket(socket_fd);
    int i;

    /* uninstall all handlers - this will take care of notifing library
     * client */
    for (i=0; i<ICQ_SOCKET_MAX; i++)
    {
      if (s->handlers[i])
        icq_SocketSetHandler(s->socket, i, NULL, NULL);
    }

    icq_ListRemove(icq_SocketList, s);
    free(s);
  }

  return result;
}

/**
 * Installs a socket event handler.  The handler will be called when
 * the socket is ready for reading or writing, depending on the type
 * which should be either ICQ_SOCKET_READ or ICQ_SOCKET_WRITE.  In 
 * addition, user data can be passed to the callback function through
 * the data member.
 */
void icq_SocketSetHandler(int socket_fd, int type, icq_SocketHandler handler, 
  void *data)
{
  icq_Socket *s = icq_FindSocket(socket_fd);
  if (s)
  {
    s->data[type] = data;
    s->handlers[type] = handler;
    if (icq_SocketNotify)
      (*icq_SocketNotify)(socket_fd, type, handler ? 1 : 0);
  }
}

/**
 * Handles a socket ready event by calling the installed callback 
 * function, if any.
 */
void icq_SocketReady(icq_Socket *s, int type)
{
  if (s && s->handlers[type])
  {
    (*s->handlers[type])(s->data[type]);
  }
}

void icq_HandleReadySocket(int socket_fd, int type)
{
  icq_SocketReady(icq_FindSocket(socket_fd), type);
}
  
int _icq_SocketBuildFdSets(void *p, va_list data)
{
  icq_Socket *s = p;
  int i;
  (void)data;
  
  for (i=0; i<ICQ_SOCKET_MAX; i++)
    if (s->handlers[i]) {
      FD_SET(s->socket, &(icq_FdSets[i]));
      if (s->socket > icq_MaxSocket)
        icq_MaxSocket = s->socket;
    }

  return 0; /* traverse entire icq_List */
}

void icq_SocketBuildFdSets()
{
  int i;

  /* clear fdsets */
  for (i=0; i<ICQ_SOCKET_MAX; i++)
    FD_ZERO(&(icq_FdSets[i]));

  icq_MaxSocket = 0;
  
  /* build fd lists for open sockets */
  (void)icq_ListTraverse(icq_SocketList, _icq_SocketBuildFdSets);
}

int _icq_SocketHandleReady(void *p, va_list data)
{
  icq_Socket *s = p;
  int i;
  (void)data;
  
  for (i=0; i<ICQ_SOCKET_MAX; i++)
    if (FD_ISSET(s->socket, &(icq_FdSets[i]))) {
      icq_SocketReady(s, i);
    }

  return 0; /* traverse entire icq_List */
}
      
void icq_SocketPoll()
{
  struct timeval tv;

  icq_SocketBuildFdSets();
  
  tv.tv_sec = 0; tv.tv_usec = 0;
    
  /* determine which sockets require maintenance */
  select(icq_MaxSocket+1, &(icq_FdSets[ICQ_SOCKET_READ]),
    &(icq_FdSets[ICQ_SOCKET_WRITE]), NULL, &tv);

  /* handle ready sockets */
  (void)icq_ListTraverse(icq_SocketList, _icq_SocketHandleReady);
}

int _icq_FindSocket(void *p, va_list data)
{
  int socket_fd = va_arg(data, int);
  return (((icq_Socket *)p)->socket == socket_fd);
}

icq_Socket *icq_FindSocket(int socket_fd)
{
  return icq_ListTraverse(icq_SocketList, _icq_FindSocket, socket_fd);
}