view src/dbus-service.xml @ 11114:2ace374369d1

[gaim-migrate @ 13167] (19:40:07) Peter Lawler (Bleeter): rlaager: CTRL+G? huh? why not CTRL+I? that makes more sense for 'Info'. (And will no doubt conflict with CTRL+G = gaim_buzz if/when it's completed) (19:40:40) Luke Schierer (LSchiere): control-i is italics ... (19:41:51) Luke Schierer (LSchiere): control-g would be the perfect bell keystroke (19:42:02) Gary Kramlich (grim): LSchiere: thats what it is in yahoo... (19:42:03) Peter Lawler (Bleeter): LSchiere: I've been advocating that for months ... (19:47:45) Peter Lawler (Bleeter): rlaager: quick suggestion, go through the .po's and find a common latin letter (19:48:00) Peter Lawler (Bleeter): *letter for that string ... (19:51:02) rlaager: Bleeter: n or o seem to be the best options (19:53:56) rlaager: Bleeter: I'm leaning towards Ctrl-O in case we want Ctrl-N for invite. committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Mon, 18 Jul 2005 01:00:38 +0000
parents 2eca9ed49469
children 1c5398ccbeb0
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<?xml version="1.0" encoding="UTF-8" ?>

<node name="/org/gaim/GaimObject">
  <interface name="org.gaim.GaimInterface">
    <method name="Ping">
    </method>
    <method name="Quit">
    </method>
    <method name="ConnectAll">
    </method>

    <method name="GetBuddyList">
      <arg type="ai" name="buddy_ids" direction="out" />
    </method>


    <method name="GetBuddyProperty">
      <arg type="i" name="buddy_id" />
      <arg type="s" name="property_name" />
      <arg type="v" name="value" direction="out"/>
    </method>
    <method name="GetAccountProperty">
      <arg type="i" name="account_id" />
      <arg type="s" name="property_name" />
      <arg type="v" name="value" direction="out"/>
    </method>
    <method name="GetGroupProperty">
      <arg type="i" name="group_id" />
      <arg type="s" name="property_name" />
      <arg type="v" name="value" direction="out"/>
    </method>
    <method name="GetContactProperty">
      <arg type="i" name="contact_id" />
      <arg type="s" name="property_name" />
      <arg type="v" name="value" direction="out"/>
    </method>
    <method name="GetChatProperty">
      <arg type="i" name="chat_id" />
      <arg type="s" name="property_name" />
      <arg type="v" name="value" direction="out"/>
    </method>

    <method name="StartIMConversation">
      <arg type="i" name="buddy_id" />
    </method>

    <method name="FindAccount">
      <arg type="s" name="account_name" />
      <arg type="s" name="protocol_name" />
      <arg type="i" name="account_id" direction="out"/>
    </method>
    <method name="FindBuddy">
      <arg type="i" name="account_id" />
      <arg type="s" name="buddy_name" />
      <arg type="i" name="buddy_id" direction="out"/>
    </method>

  </interface>
  

  <interface name="org.freedesktop.DBus.Properties">
    <!-- We implement properties ourselves rather than relying on
	 GObject property access.  This is because currently in gaim
	 we have one GObject that represents many dbus objects such as
	 buddies, accounts, etc.  Not for long! -->

<!--      <method name="Get"> > -->
<!--        <arg type="s" name="interface_name" />  -->
<!--        <arg type="s" name="property_name" />  -->
<!--        <arg type="v" name="value" direction="out" />  -->
<!--      </method>  -->
   </interface> 
</node>