Mercurial > pidgin.yaz
view console/gntgaim.c @ 15064:2add613bc250
[gaim-migrate @ 17847]
Fixed static compilation; libaim and libicq need to have unique plugin names, and those names should preferably match the names defined by the info struct
committer: Tailor Script <tailor@pidgin.im>
author | Evan Schoenberg <evan.s@dreskin.net> |
---|---|
date | Wed, 29 Nov 2006 22:36:03 +0000 |
parents | 1c4d0d3f4f5f |
children | d720141d70a2 |
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/** * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "account.h" #include "conversation.h" #include "core.h" #include "debug.h" #include "eventloop.h" #include "ft.h" #include "log.h" #include "notify.h" #include "prefix.h" #include "prefs.h" #include "prpl.h" #include "pounce.h" #include "savedstatuses.h" #include "sound.h" #include "status.h" #include "util.h" #include "whiteboard.h" #include "gntdebug.h" #include "gntgaim.h" #include "gntprefs.h" #include "gntui.h" #define _GNU_SOURCE #include <getopt.h> #include "config.h" static void debug_init() { gg_debug_init(); gaim_debug_set_ui_ops(gg_debug_get_ui_ops()); } static GaimCoreUiOps core_ops = { gg_prefs_init, debug_init, gnt_ui_init, gnt_ui_uninit }; static GaimCoreUiOps * gnt_core_get_ui_ops() { return &core_ops; } /* Anything IO-related is directly copied from gtkgaim's source tree */ #define GAIM_GTK_READ_COND (G_IO_IN | G_IO_HUP | G_IO_ERR) #define GAIM_GTK_WRITE_COND (G_IO_OUT | G_IO_HUP | G_IO_ERR | G_IO_NVAL) typedef struct _GaimGtkIOClosure { GaimInputFunction function; guint result; gpointer data; } GaimGtkIOClosure; static void gaim_gnt_io_destroy(gpointer data) { g_free(data); } static gboolean gaim_gnt_io_invoke(GIOChannel *source, GIOCondition condition, gpointer data) { GaimGtkIOClosure *closure = data; GaimInputCondition gaim_cond = 0; if (condition & GAIM_GTK_READ_COND) gaim_cond |= GAIM_INPUT_READ; if (condition & GAIM_GTK_WRITE_COND) gaim_cond |= GAIM_INPUT_WRITE; #if 0 gaim_debug(GAIM_DEBUG_MISC, "gtk_eventloop", "CLOSURE: callback for %d, fd is %d\n", closure->result, g_io_channel_unix_get_fd(source)); #endif #ifdef _WIN32 if(! gaim_cond) { #if DEBUG gaim_debug_misc("gnt_eventloop", "CLOSURE received GIOCondition of 0x%x, which does not" " match 0x%x (READ) or 0x%x (WRITE)\n", condition, GAIM_GTK_READ_COND, GAIM_GTK_WRITE_COND); #endif /* DEBUG */ return TRUE; } #endif /* _WIN32 */ closure->function(closure->data, g_io_channel_unix_get_fd(source), gaim_cond); return TRUE; } static guint gnt_input_add(gint fd, GaimInputCondition condition, GaimInputFunction function, gpointer data) { GaimGtkIOClosure *closure = g_new0(GaimGtkIOClosure, 1); GIOChannel *channel; GIOCondition cond = 0; closure->function = function; closure->data = data; if (condition & GAIM_INPUT_READ) cond |= GAIM_GTK_READ_COND; if (condition & GAIM_INPUT_WRITE) cond |= GAIM_GTK_WRITE_COND; channel = g_io_channel_unix_new(fd); closure->result = g_io_add_watch_full(channel, G_PRIORITY_DEFAULT, cond, gaim_gnt_io_invoke, closure, gaim_gnt_io_destroy); g_io_channel_unref(channel); return closure->result; } static GaimEventLoopUiOps eventloop_ops = { g_timeout_add, (guint (*)(guint))g_source_remove, gnt_input_add, (guint (*)(guint))g_source_remove }; static GaimEventLoopUiOps * gnt_eventloop_get_ui_ops(void) { return &eventloop_ops; } /* This is copied from gtkgaim */ static char * gnt_find_binary_location(void *symbol, void *data) { static char *fullname = NULL; static gboolean first = TRUE; char *argv0 = data; struct stat st; char *basebuf, *linkbuf, *fullbuf; if (!first) /* We've already been through this. */ return strdup(fullname); first = FALSE; if (!argv0) return NULL; basebuf = g_find_program_in_path(argv0); /* But we still need to deal with symbolic links */ g_lstat(basebuf, &st); while ((st.st_mode & S_IFLNK) == S_IFLNK) { int written; linkbuf = g_malloc(1024); written = readlink(basebuf, linkbuf, 1024 - 1); if (written == -1) { /* This really shouldn't happen, but do we * need something better here? */ g_free(linkbuf); continue; } linkbuf[written] = '\0'; if (linkbuf[0] == G_DIR_SEPARATOR) { /* an absolute path */ fullbuf = g_strdup(linkbuf); } else { char *dirbuf = g_path_get_dirname(basebuf); /* a relative path */ fullbuf = g_strdup_printf("%s%s%s", dirbuf, G_DIR_SEPARATOR_S, linkbuf); g_free(dirbuf); } /* There's no memory leak here. Really! */ g_free(linkbuf); g_free(basebuf); basebuf = fullbuf; g_lstat(basebuf, &st); } fullname = basebuf; return strdup(fullname); } /* This is mostly copied from gtkgaim's source tree */ static void show_usage(const char *name, gboolean terse) { char *text; if (terse) { text = g_strdup_printf(_("%s. Try `%s -h' for more information.\n"), VERSION, name); } else { text = g_strdup_printf(_("%s\n" "Usage: %s [OPTION]...\n\n" " -c, --config=DIR use DIR for config files\n" " -d, --debug print debugging messages to stdout\n" " -h, --help display this help and exit\n" " -n, --nologin don't automatically login\n" " -v, --version display the current version and exit\n"), VERSION, name); } gaim_print_utf8_to_console(stdout, text); g_free(text); } static int init_libgaim(int argc, char **argv) { char *path; int opt; gboolean opt_help = FALSE; gboolean opt_nologin = FALSE; gboolean opt_version = FALSE; char *opt_config_dir_arg = NULL; char *opt_session_arg = NULL; gboolean debug_enabled = FALSE; struct option long_options[] = { {"config", required_argument, NULL, 'c'}, {"debug", no_argument, NULL, 'd'}, {"help", no_argument, NULL, 'h'}, {"nologin", no_argument, NULL, 'n'}, {"session", required_argument, NULL, 's'}, {"version", no_argument, NULL, 'v'}, {0, 0, 0, 0} }; gaim_br_set_locate_fallback_func(gnt_find_binary_location, argv[0]); #ifdef ENABLE_NLS bindtextdomain(PACKAGE, LOCALEDIR); bind_textdomain_codeset(PACKAGE, "UTF-8"); textdomain(PACKAGE); #endif #ifdef HAVE_SETLOCALE setlocale(LC_ALL, ""); #endif /* scan command-line options */ opterr = 1; while ((opt = getopt_long(argc, argv, #ifndef _WIN32 "c:dhn::s:v", #else "c:dhn::v", #endif long_options, NULL)) != -1) { switch (opt) { case 'c': /* config dir */ g_free(opt_config_dir_arg); opt_config_dir_arg = g_strdup(optarg); break; case 'd': /* debug */ debug_enabled = TRUE; break; case 'h': /* help */ opt_help = TRUE; break; case 'n': /* no autologin */ opt_nologin = TRUE; break; case 's': /* use existing session ID */ g_free(opt_session_arg); opt_session_arg = g_strdup(optarg); break; case 'v': /* version */ opt_version = TRUE; break; case '?': /* show terse help */ default: show_usage(argv[0], TRUE); return 0; break; } } /* show help message */ if (opt_help) { show_usage(argv[0], FALSE); return 0; } /* show version message */ if (opt_version) { printf("gaim-text %s\n", VERSION); return 0; } /* set a user-specified config directory */ if (opt_config_dir_arg != NULL) { gaim_util_set_user_dir(opt_config_dir_arg); g_free(opt_config_dir_arg); } /* * We're done piddling around with command line arguments. * Fire up this baby. */ /* Because we don't want debug-messages to show up and corrup the display */ gaim_debug_set_enabled(debug_enabled); gaim_core_set_ui_ops(gnt_core_get_ui_ops()); gaim_eventloop_set_ui_ops(gnt_eventloop_get_ui_ops()); path = g_build_filename(gaim_user_dir(), "plugins", NULL); gaim_plugins_add_search_path(path); g_free(path); gaim_plugins_add_search_path(LIBDIR); if (!gaim_core_init(GAIM_GNT_UI)) { fprintf(stderr, "Initialization of the Gaim core failed. Dumping core.\n" "Please report this!\n"); abort(); } /* TODO: Move blist loading into gaim_blist_init() */ gaim_set_blist(gaim_blist_new()); gaim_blist_load(); /* TODO: Move prefs loading into gaim_prefs_init() */ gaim_prefs_load(); gaim_prefs_update_old(); /* load plugins we had when we quit */ gaim_plugins_load_saved("/gaim/gnt/plugins/loaded"); /* TODO: Move pounces loading into gaim_pounces_init() */ gaim_pounces_load(); if (opt_nologin) { /* Set all accounts to "offline" */ GaimSavedStatus *saved_status; /* If we've used this type+message before, lookup the transient status */ saved_status = gaim_savedstatus_find_transient_by_type_and_message( GAIM_STATUS_OFFLINE, NULL); /* If this type+message is unique then create a new transient saved status */ if (saved_status == NULL) saved_status = gaim_savedstatus_new(NULL, GAIM_STATUS_OFFLINE); /* Set the status for each account */ gaim_savedstatus_activate(saved_status); } else { /* Everything is good to go--sign on already */ if (!gaim_prefs_get_bool("/core/savedstatus/startup_current_status")) gaim_savedstatus_activate(gaim_savedstatus_get_startup()); gaim_accounts_restore_current_statuses(); } return 1; } int main(int argc, char **argv) { /* XXX: Don't puke */ freopen(".error", "w", stderr); signal(SIGPIPE, SIG_IGN); /* Initialize the libgaim stuff */ if (!init_libgaim(argc, argv)) return 0; gaim_blist_show(); gnt_main(); #ifdef STANDALONE gaim_core_quit(); #endif return 0; }